AC DDR KIDS: Difference between revisions

106 bytes removed ,  4 April 2014
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* This game had its own cabinet designed expressly for children. There was only one pad, with relatively large sensors. The design was much more cartoonish, with curved lines and bright pastel colors. It was also far shorter and smaller.
* This game had its own cabinet designed expressly for children. There was only one pad, with relatively large sensors. The design was much more cartoonish, with curved lines and bright pastel colors. It was also far shorter and smaller.
* Songs are rated from 1 to 4 note icons, and only one difficulty is available.
* Songs are rated from 1 to 4 note icons, and only one difficulty is available.
* Combo is counted in a strange way, and the first two notes in every combo do not add to the combo total; that is, the game will only show 1 combo after the player has hit three notes Great or Good in a row.
* Combo is counted in a strange way. The first two notes in every combo do not add to the combo total.
* There are only four judgments: Great, Good, Fight, and Poor.
* There are only four judgments: Great, Good, Fight, and Poor.
* There is no score shown at all.
* There is no score shown at all.
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