AC DDR X: Difference between revisions

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* Only DanceDanceRevolution game that can stop the countdown timer on summary of overall stage results.
* Only DanceDanceRevolution game that can stop the countdown timer on summary of overall stage results.
* First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. This was also used on the [[AC DDR X2|sequel]].
* First DanceDanceRevolution game to show stars throwing beyond the stepping zone for every MARVELOUS timing of arrows. This was also used on the [[AC DDR X2|sequel]].
* First DanceDanceRevolution game to use 8 lives on the battery gauge of certain courses. Used until X3 versus 2ndMIX.
* First DanceDanceRevolution game to use 8 lives on the battery gauge of certain courses. This setting was used until [[AC DDR X3|DanceDanceRevolution X3 VS 2ndMIX]].
* Only DanceDanceRevolution game that can select unavailable and non-existing difficulty.
* Only DanceDanceRevolution game that can select unavailable and non-existing difficulty.
** Example 1: Song list is sorted by series title on EXTRA STAGE. Song "On The Break" is highlighted and difficulty EXPERT is selected. Only available difficulty for song "SABER WING" is EXPERT. Switching difficulty from EXPERT to DIFFICULT and switching to next song will select unavailable difficulty for song "SABER WING". Proceeding with this condition will use stepchart for difficulty DIFFICULT of song "SABER WING".
** Example 1: Song list is sorted by series title on EXTRA STAGE. Song [[On The Break]] is highlighted and difficulty EXPERT is selected. Only available difficulty for song [[SABER WING]] is EXPERT. Switching difficulty from EXPERT to DIFFICULT and switching to next song will select unavailable difficulty for SABER WING. Proceeding with this condition will use SABER WING's DIFFICULT chart.
** Example 2: Song list is sorted by ABC on ENCORE EXTRA STAGE. Song "Dance Dance Revolution" is highlighted and difficulty CHALLENGE is selected. Only difficulty for song "Dance Dance Revolution(X-Special)" is CHALLENGE. Switching difficulty from CHALLENGE to EXPERT and switching to next song will select non-existing difficulty for song "Dance Dance Revolution(X-Special)". Proceeding with this condition will result in reboot of the game after 15 to 45 seconds of no response from the game.
** Example 2: Song list is sorted by ABC on ENCORE EXTRA STAGE. Song "Dance Dance Revolution" is highlighted and difficulty CHALLENGE is selected. Only difficulty for song "Dance Dance Revolution(X-Special)" is CHALLENGE. Switching difficulty from CHALLENGE to EXPERT and switching to next song will select non-existing difficulty for song "Dance Dance Revolution(X-Special)". Proceeding with this condition will result in reboot of the game after 15 to 45 seconds of no response from the game.
* First DanceDanceRevolution game to show laser beam effect after end of the game on every stage with corresponding message during the game after attaining FULL COMBO, PERFECT FULL COMBO, or MARVELOUS FULL COMBO.
* First DanceDanceRevolution game to show laser beam effect after end of the game on every stage with corresponding message during the game after attaining FULL COMBO, PERFECT FULL COMBO, or MARVELOUS FULL COMBO.