AC NST Op.2: Difference between revisions

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** Recital mode allows the player to earn an in-game currency, GOLD.
** Recital mode allows the player to earn an in-game currency, GOLD.
** Once Recital mode is selected, players are given the choice of different Halls. The bigger the Hall, the more GOLD it can be earned (but it's more expensive as well).
** Once Recital mode is selected, players are given the choice of different Halls. The bigger the Hall, the more GOLD it can be earned (but it's more expensive as well).
** Judge cats will evaluate the player's performance with different parameters (song tempo, accuracy, following a certain "theme" for the recital, strength of keystrokes, missed notes). The better the score, more audience will assist to the recital, increasing the GOLD obtained at the end of the credit.
** Judge cats will evaluate the player's performance with different parameters (score, accuracy, following a certain "theme" for the recital, strength of keystrokes, mistouches). The better the score, more audience will assist to the recital, increasing the GOLD obtained at the end of the credit.
* The strength of the keystrokes is now evaluated (only in Recital mode currently). Notes with a yellow background are "strong" notes, while notes with a blue background are "weak" notes.
** "Fame" (similar to beatmania IIDX's DJ RANK) will also increase the GOLD obtained. Fame can be obtained by completing performances and playing in larger Halls.
* The strength of the keystrokes is now evaluated (currently, in Recital mode only). Notes with a yellow background are "loud" notes, while notes with a blue background are "quiet" notes.
* A new, harder difficulty, ''Real'', has been added. Not every song has a Real chart, although some returning songs also received Real charts.
* A new, harder difficulty, ''Real'', has been added. Not every song has a Real chart, although some returning songs also received Real charts.
** Real charts might have smaller note sizes, and Glissando notes are not present (they are replaced with regular notes).
** Unlike the other difficulties, Real charts are rated with diamonds (◆). Currently, one and two ◆ are the only known ratings for Real charts.
** Unlike the other difficulties, Real charts are rated with diamonds (◆). Currently, one and two ◆ are the only known ratings for Real charts.
** Real charts can be unlocked with GOLD. 250 GOLD to unlock a chart for one play, 7500 GOLD to unlock it permanently.
** Real charts can be unlocked with GOLD. 250 GOLD to unlock a chart for one play, 7500 GOLD to unlock it permanently.
* Option menu was overhauled. Options are now divided into categories:
*** However, FORTE mode allows to play Real charts without unlocking.
** SOUND: Volume of the Headphone, Keys, Backing Track, and Rhythm Guide; there are also now different Rhythm Guide Sounds.
* Option menu was overhauled. It can be accessed before the song begins by toggling a checkbox during the song selection screen. Options are now divided into categories:
** SOUND: Volume of the Headphone, Keys, Backing Track, and Rhythm Guide (metronome); there are also now different Rhythm Guide Sounds.
** VISUAL: Hi-Speed, Orbit (how the notes scroll to reach the judgement line; options are "Fountain" (default), "Linear", and "Slider"), Fast/Slow indicator, and Key Beam width.
** VISUAL: Hi-Speed, Orbit (how the notes scroll to reach the judgement line; options are "Fountain" (default), "Linear", and "Slider"), Fast/Slow indicator, and Key Beam width.
** NOTES: Hands (to configure the blue/red hue of the notes), Height, Width, Change the judgment range to the fit the note width, and Type (change the note design).
** NOTES: Hands (to auto-play blue or red notes), Height, Width, Change the judgement range to the fit the note width, and Type (change the note design).
** JUDGE TIMING: Change the timing, and enable/disable NEAR.
** JUDGE TIMING: Change the timing, and enable/disable NEAR.