AC bm 5th: Difference between revisions

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== General Information / Changes ==
== General Information / Changes ==
[[Image:5thTitle.gif]]
[[Image:5thTitle.gif]]
* First beatmania game with Dancemania licenses, much like the DanceDanceRevolution series.
* First beatmania game with Dancemania licenses, much like the [[DanceDanceRevolution Information|DanceDanceRevolution]] series.
* Combo is only counted in BASIC mode, and not in HARD mode or EXPERT mode.
* Combo is only counted in BASIC mode, and not in HARD mode or EXPERT mode.
** This was the last arcade beatmania game in which combo was not counted in a mode.
** This was the last arcade beatmania game in which combo was not counted in a mode.
* Flashing GREATs only appear in EXPERT mode.
* Flashing GREATs only appear in EXPERT mode, being the only beatmania game where this is the case.
** This is the only beatmania game where this is the case.
* Songs are now displayed in a list on the right side of the screen, with their levels in a star to the left of their name.
* Songs are now displayed in a list on the right side of the screen, with their levels in a star to the left of their name.
* First beatmania game to distinguish between new songs and returning songs on the song select screen.
* First beatmania game to distinguish between new songs and returning songs on the song select screen. Songs new to or debuting in 5thMIX have a red star next to the title, while returning songs have a blue star.
** Songs new to or debuting in 5thMIX have a red star next to the title, while returning songs have a blue star.
* Only beatmania arcade title with "Hard Version" charts, which can be played in later stages on HARD mode.
* First beatmania arcade title with "hard version" charts.
** [[DO IT ALL NIGHT]], [[OPERATOR]], [[THE ONLY WAY IS UP]], [[THE RACE]], and [[UP ON THE FLOOR]] each have a hard version chart that can be played in later stages on Hard Mode.
* Two new modifiers were introduced: SUDDEN and HI-SPEED.
* Two new modifiers were introduced: SUDDEN and HI-SPEED.
** SUDDEN causes the notes to appear in the middle of the screen.
** SUDDEN: Causes notes to appear in the middle of the screen, instead of from the top.
*** Can be combined with HIDDEN to make HIDDEN+SUDDEN, which causes the notes to not appear at all.
*** Can be combined with HIDDEN to make HIDDEN+SUDDEN, which causes the notes to not appear at all.
**** This behavior was changed in [[AC bm THE FINAL|THE FINAL]] so that notes briefly appear in the middle of the screen (the old no-note behavior was retained as a separate STEALTH modifier).
**** This behavior was changed in [[AC bm THE FINAL|THE FINAL]] so that notes briefly appear in the middle of the screen (the old no-note behavior was retained as a separate STEALTH modifier).
** HI-SPEED causes the notes to double the scrolling speed.
** HI-SPEED: Multiplies the scroll speed by x2.0.
*** This modifier would be renamed to "HI-SPEED 1" in the Korean release of 5thMIX, and in [[AC bm complete 2|completeMIX 2]], in light of the additions of HI-SPEED 2 and 3.
*** Its multiplier value of x2.0 would remain the same until [[AC bm CORE REMIX|CORE REMIX]], where it would be changed to x1.5 for the rest of the series.
* [[Isao Saito]] and [[Hiroaki Saito]] make their BEMANI debuts.
* [[Isao Saito]] and [[Hiroaki Saito]] make their BEMANI debuts.
* The ''beatmania 5thMIX ORIGINAL SOUNDTRACK'' contains not only the songs from beatmania 5thMIX, but also the songs from [[AC bm 4th|beatmania 4thMIX -the beat goes on-]] which had not been removed in 5thMIX.
* The [[beatmania 5thMIX ORIGINAL SOUNDTRACK]] contains not only the songs from beatmania 5thMIX, but also the songs from [[AC bm 4th|beatmania 4thMIX -the beat goes on-]] which had not been removed in 5thMIX.
* The Korean release was known as '''beatstage 5thMIX -Time to get down-''', and has a few differences compared to the Japanese release.
* The Korean release was known as '''beatstage 5thMIX -Time to get down-''', and has a few differences compared to the Japanese release.
** By default, all modes use the EXPERT gauge. The normal gauge functionality can be re-enabled with a DIP switch setting.
** By default, BASIC and HARD modes use groove gauge mechanics similar to those of DanceDanceRevolution (EXPERT mode still uses the normal EXPERT mode groove gauge).
** A new feature, PERFECT PLAY, has been added to EXPERT mode. When enabled, getting anything lower than a GOOD will result in an immediate game over.
*** The groove gauge starts at a maximum of 100%, decreases with BADs/POORs, and increases with GREATs/GOODs.
*** When the groove gauge is at the lowest level, it will say "!DANGER DANGER!"; after enough further BADs/POORs, the stage will be failed on the spot.
*** As long as the song ends with any amount of groove gauge, the stage will be cleared.
*** The normal groove gauge can be re-enabled for BASIC and HARD modes by setting DIP switch 3-5 to ON.
** A new feature, PERFECT PLAY, has been added to EXPERT mode; when enabled (by holding EFFECT before selecting EXPERT), getting anything lower than a GOOD will result in an immediate game over.
** HI-SPEED 2 and HI-SPEED 3, which debuted in Japan in [[AC_bm_complete_2|beatmania completeMIX 2]], are present in this version.
** HI-SPEED 2 and HI-SPEED 3, which debuted in Japan in [[AC_bm_complete_2|beatmania completeMIX 2]], are present in this version.
*** These modifiers multiply the scroll speed by x3.0 or x4.0, respectively.
*** Their multiplier values of x3.0 and x4.0 would remain the same until [[AC bm CORE REMIX|CORE REMIX]], where they would be changed to x2.0 and x3.0 respectively, for the rest of the series.
** Two songs were removed from the Korean release: [[KAKATTEKONKAI]] and [[TOTAL RECALL]].
** Two songs were removed from the Korean release: [[KAKATTEKONKAI]] and [[TOTAL RECALL]].
** [[LINN 1999]]'s genre name was changed from '''HARENTI TECHNO''' to '''TECHNO POP'''.
** [[LINN 1999]]'s genre name was changed from '''HARENTI TECHNO''' to '''TECHNO POP'''.
* Several songs have a scroll speed modifier applied by default when playing certain charts.
** When using a HI-SPEED option on such a chart, that HI-SPEED's modifier multiplies with that chart's default scroll speed modifier.


== Staff Information ==
== Staff Information ==
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= Songs With Default Scroll Speed Multipliers =
* Some songs in this game have a scroll speed multiplier applied to them by default when playing certain charts.
** In other words, on such charts, the in-game BPM is higher than the displayed BPM, and thus the chart scrolls faster than the displayed BPM would imply.
** When a HI-SPEED option is used on such a chart, that HI-SPEED's multiplier will stack (multiply) with that chart's default scroll speed multiplier.
* Songs that have such charts, as well as other relevant information, are shown in the table below (for all games and applicable songs, [[Beatmania_AC_General_Info#Songs_With_Default_Scroll_Speed_Modifiers|see here]]).
{| class="wikitable"
|-
! Song !! Display BPM !! Multiplier (B/H/A<sup>*</sup>) !! In-Game BPM (B/H/A<sup>*</sup>)
|-
| [[ALL PRO]] || 92 || x1.2 / x1.2 / - || 110.4 / 110.4 / -
|-
| [[FREAKOUT]] || 101 || x1.2 / x1.2 / x1.2 || 121.2 / 121.2 / 121.2
|-
| [[HELL SCAPER]] || 190-200 || x1.8 / x1.8 / - || 342-360 / 342-360 / -
|}
<sub>* B = Basic; H = Hard; A = Another</sub>


= Codes & Unlock Information =
= Codes & Unlock Information =