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== General Information / Changes == | == General Information / Changes == | ||
[[Image:5thTitle.gif]] | [[Image:5thTitle.gif]] | ||
* First beatmania game with Dancemania licenses, much like the DanceDanceRevolution series. | * First beatmania game with Dancemania licenses, much like the [[DanceDanceRevolution Information|DanceDanceRevolution]] series. | ||
* Combo is only counted in BASIC mode, and not in HARD mode or EXPERT mode. | * Combo is only counted in BASIC mode, and not in HARD mode or EXPERT mode. | ||
** This was the last arcade beatmania game in which combo was not counted in a mode. | ** This was the last arcade beatmania game in which combo was not counted in a mode. | ||
* Flashing GREATs only appear in EXPERT mode | * Flashing GREATs only appear in EXPERT mode, being the only beatmania game where this is the case. | ||
* Songs are now displayed in a list on the right side of the screen, with their levels in a star to the left of their name. | * Songs are now displayed in a list on the right side of the screen, with their levels in a star to the left of their name. | ||
* First beatmania game to distinguish between new songs and returning songs on the song select screen. | * First beatmania game to distinguish between new songs and returning songs on the song select screen. Songs new to or debuting in 5thMIX have a red star next to the title, while returning songs have a blue star. | ||
* Only beatmania arcade title with "Hard Version" charts, which can be played in later stages on HARD mode. | |||
* | |||
* Two new modifiers were introduced: SUDDEN and HI-SPEED. | * Two new modifiers were introduced: SUDDEN and HI-SPEED. | ||
** SUDDEN | ** SUDDEN: Causes notes to appear in the middle of the screen, instead of from the top. | ||
*** Can be combined with HIDDEN to make HIDDEN+SUDDEN, which causes the notes to not appear at all. | *** Can be combined with HIDDEN to make HIDDEN+SUDDEN, which causes the notes to not appear at all. | ||
**** This behavior was changed in [[AC bm THE FINAL|THE FINAL]] so that notes briefly appear in the middle of the screen (the old no-note behavior was retained as a separate STEALTH modifier). | **** This behavior was changed in [[AC bm THE FINAL|THE FINAL]] so that notes briefly appear in the middle of the screen (the old no-note behavior was retained as a separate STEALTH modifier). | ||
** HI-SPEED | ** HI-SPEED: Multiplies the scroll speed by x2.0. | ||
*** This modifier would be renamed to "HI-SPEED 1" in the Korean release of 5thMIX, and in [[AC bm complete 2|completeMIX 2]], in light of the additions of HI-SPEED 2 and 3. | |||
*** Its multiplier value of x2.0 would remain the same until [[AC bm CORE REMIX|CORE REMIX]], where it would be changed to x1.5 for the rest of the series. | |||
* [[Isao Saito]] and [[Hiroaki Saito]] make their BEMANI debuts. | * [[Isao Saito]] and [[Hiroaki Saito]] make their BEMANI debuts. | ||
* The | * The [[beatmania 5thMIX ORIGINAL SOUNDTRACK]] contains not only the songs from beatmania 5thMIX, but also the songs from [[AC bm 4th|beatmania 4thMIX -the beat goes on-]] which had not been removed in 5thMIX. | ||
* The Korean release was known as '''beatstage 5thMIX -Time to get down-''', and has a few differences compared to the Japanese release. | * The Korean release was known as '''beatstage 5thMIX -Time to get down-''', and has a few differences compared to the Japanese release. | ||
** By default, | ** By default, BASIC and HARD modes use groove gauge mechanics similar to those of DanceDanceRevolution (EXPERT mode still uses the normal EXPERT mode groove gauge). | ||
** A new feature, PERFECT PLAY, has been added to EXPERT mode | *** The groove gauge starts at a maximum of 100%, decreases with BADs/POORs, and increases with GREATs/GOODs. | ||
*** When the groove gauge is at the lowest level, it will say "!DANGER DANGER!"; after enough further BADs/POORs, the stage will be failed on the spot. | |||
*** As long as the song ends with any amount of groove gauge, the stage will be cleared. | |||
*** The normal groove gauge can be re-enabled for BASIC and HARD modes by setting DIP switch 3-5 to ON. | |||
** A new feature, PERFECT PLAY, has been added to EXPERT mode; when enabled (by holding EFFECT before selecting EXPERT), getting anything lower than a GOOD will result in an immediate game over. | |||
** HI-SPEED 2 and HI-SPEED 3, which debuted in Japan in [[AC_bm_complete_2|beatmania completeMIX 2]], are present in this version. | ** HI-SPEED 2 and HI-SPEED 3, which debuted in Japan in [[AC_bm_complete_2|beatmania completeMIX 2]], are present in this version. | ||
*** These modifiers multiply the scroll speed by x3.0 or x4.0, respectively. | |||
*** Their multiplier values of x3.0 and x4.0 would remain the same until [[AC bm CORE REMIX|CORE REMIX]], where they would be changed to x2.0 and x3.0 respectively, for the rest of the series. | |||
** Two songs were removed from the Korean release: [[KAKATTEKONKAI]] and [[TOTAL RECALL]]. | ** Two songs were removed from the Korean release: [[KAKATTEKONKAI]] and [[TOTAL RECALL]]. | ||
** [[LINN 1999]]'s genre name was changed from '''HARENTI TECHNO''' to '''TECHNO POP'''. | ** [[LINN 1999]]'s genre name was changed from '''HARENTI TECHNO''' to '''TECHNO POP'''. | ||
== Staff Information == | == Staff Information == | ||
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}} | }} | ||
= Songs With Default Scroll Speed Multipliers = | |||
* Some songs in this game have a scroll speed multiplier applied to them by default when playing certain charts. | |||
** In other words, on such charts, the in-game BPM is higher than the displayed BPM, and thus the chart scrolls faster than the displayed BPM would imply. | |||
** When a HI-SPEED option is used on such a chart, that HI-SPEED's multiplier will stack (multiply) with that chart's default scroll speed multiplier. | |||
* Songs that have such charts, as well as other relevant information, are shown in the table below (for all games and applicable songs, [[Beatmania_AC_General_Info#Songs_With_Default_Scroll_Speed_Modifiers|see here]]). | |||
{| class="wikitable" | |||
|- | |||
! Song !! Display BPM !! Multiplier (B/H/A<sup>*</sup>) !! In-Game BPM (B/H/A<sup>*</sup>) | |||
|- | |||
| [[ALL PRO]] || 92 || x1.2 / x1.2 / - || 110.4 / 110.4 / - | |||
|- | |||
| [[FREAKOUT]] || 101 || x1.2 / x1.2 / x1.2 || 121.2 / 121.2 / 121.2 | |||
|- | |||
| [[HELL SCAPER]] || 190-200 || x1.8 / x1.8 / - || 342-360 / 342-360 / - | |||
|} | |||
<sub>* B = Basic; H = Hard; A = Another</sub> | |||
= Codes & Unlock Information = | = Codes & Unlock Information = |