A: Difference between revisions

(Fixed English translations)
 
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Length: 2:09 (beatmania IIDX), 1:46 (DanceDanceRevolution)<br>
Length: 2:09 (beatmania IIDX), 1:46 (DanceDanceRevolution)<br>
Genre: RENAISSANCE<br>
Genre: RENAISSANCE<br>
Movie: [[Yoshihiko Shiroki|shiro]] (overlays by [[Goli Matsumoto|GOLI]])<br>
Movie: [[Yoshiko Shiroki|shiro]] (overlays by [[Goli Matsumoto|GOLI]])<br>
First Music Game Appearance: [[AC 7th style|beatmania IIDX 7th style]]<br>
First Music Game Appearance: [[AC 7th style|beatmania IIDX 7th style]]<br>
Other Music Game Appearances:  
Other Music Game Appearances:  
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** A short version of A -少年A-, titled [[Shounen A|少年A]], appears in [[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]].
** A short version of A -少年A-, titled [[Shounen A|少年A]], appears in [[AC DJ TROOPERS|beatmania IIDX 15 DJ TROOPERS]].
* A is part of D.J.Amuro's RENAISSANCE series of songs.
* A is part of D.J.Amuro's RENAISSANCE series of songs.
* The DanceDanceRevolution series uses a shorter version of A.
* The DanceDanceRevolution series uses a shorter version of A, removing 16 measures from the 191 BPM section and one measure from the 93 BPM section.
* A hard rock remix of A by [[Shintaro Mikami|ASTRA]], titled [[A - Astral Inner Flame ver. -]], appears on the [[CS ULTIMATE MOBILE|beatmania IIDX ULTIMATE MOBILE]] exclusive album [[BEMANI kyoku wo band de ensou shitemita|BEMANI曲をバンドで演奏してみた]].
* A hard rock remix of A by [[Shintaro Mikami|ASTRA]], titled [[A - Astral Inner Flame ver. -]], appears on the [[CS ULTIMATE MOBILE|beatmania IIDX ULTIMATE MOBILE]] exclusive album [[BEMANI kyoku wo band de ensou shitemita|BEMANI曲をバンドで演奏してみた]].
** A short version of A - Astral Inner Flame ver. - later appeared in [[CS GD Konasute|コナステ GITADORA]].
** A short version of A - Astral Inner Flame ver. - later appeared in [[CS GD Konasute|コナステ GITADORA]].
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The A in "A" is the ace in trump card.<br>
The A in "A" is the ace in trump card.<br>
This song's concept was actually around since 3rd style.<br>
This song's concept was actually around since 3rd style.<br>
The first-half begins at about half the BPM, with complex chords requiring precise sight-reading skills, then it has a 16-bar piano phrase with high speed drum'n'bass rhythms, with skills to play the scattered falling notes with both hands, then for the part with the scales plus scratching, one-handed skills are necessary to play the scales...... So, it was essential that I created a song using all these skills required to clear IIDX.
The first-half begins at about half the BPM, requires the skill to sight-read complex chords, a 16-bar piano phrase with high speed drum'n'bass rhythms falling notes to play with both hands, then for the part with the scales plus scratching, one-handed skills are necessary to play the scales...... So, it was essential that I created a song using all these skills required to clear IIDX.


But at the time, the song's difficulty level was a high hurdle for the average player, so while I waited for the players' skill level to increase, the difficulty level of the gameplay slowly increased with each version, but when I saw many people easily clear charts close to the human limit at the 7th location test, I was confident that it was time to finally release this song.<br>
But at the time, the song's difficulty level was too high for the average player, so while I waited for the players' skill level to increase, the difficulty level of the gameplay slowly increased with each version, but then I saw many people easily clear charts close to the human limit at the 7th location test, so I was convinced that it was time to finally release this song.<br>
I chose the name D.J.Amuro from the song title "A".<br>
I chose the name D.J.Amuro from the song title "A".<br>
I hope each player can feel the thoughts I placed in this song.
I hope each player can feel the thoughts I placed in this song.


I'm sorry to most people who haven't reached the intended difficulty level except for super advanced players, but I will be happy if clearing this song is proof of being positioned an elite player.
I'm sorry to most people who haven't reached the intended difficulty level except for super advanced players, but I will be happy if clearing this song is a proof of being an elite player.


== CS Information Data ==
== CS Information Data ==
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== Video Production Information ==
== Video Production Information ==
=== GOLI ===
=== GOLI ===
This is also the last one I drew.<br>
This is another illustration I drew at the end of the project.<br>
The song was already in the final stages of development, so there wasn't time to do a movie or animation for it. But it was such a great song, that I had to include something. The pressure keeps coming. I couldn't face Amuro (laughs). This production was made very quickly. About as quick as [[ZERO-ONE]].
The song was already in the final stages of development, so there wasn't time to do a movie or animation for it. But it was such a great song, that I had to include something. The pressure keeps coming. I couldn't face Amuro (laughs). This production was made very quickly. About as quick as [[ZERO-ONE]].


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{{DDR Chart|Dancing Stage Fusion CS (PS2)|2|4|6|8|9|4|6|8|9}}
{{DDR Chart|Dancing Stage Fusion CS (PS2)|2|4|6|8|9|4|6|8|9}}
{{DDR Chart|DanceDanceRevoluion ULTRAMIX2 / Dancing Stage Unleashed2|N/A|4|6|8|⁑N/A|4|6|8|⁑N/A}}
{{DDR Chart|DanceDanceRevoluion ULTRAMIX2 / Dancing Stage Unleashed2|N/A|4|6|8|⁑N/A|4|6|8|⁑N/A}}
{{DDR Chart|DanceDanceRevolution GRAND PRIX|4|5|8|11|12|5|7|11|13}}
}}
}}
⁑ Denotes chart is unused and cannot be accessed through normal gameplay.
⁑ Denotes chart is unused and cannot be accessed through normal gameplay.
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[[Category:Songs]]
[[Category:Songs]]
[[Category:DDR Songs]]
[[Category:DanceDanceRevolution Songs]]
[[Category:beatmania IIDX Songs]]
[[Category:beatmania IIDX Songs]]
[[Category:beatmania IIDX Songs with Unique Title Cards]]
[[Category:beatmania IIDX Songs with Unique Title Cards]]
[[Category:beatmania IIDX Songs Never Removed]]
[[Category:beatmania IIDX Songs Never Removed]]