AC DDRMAX2: Difference between revisions

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CHALLENGE MODE is a mode that is introduced in DDRMAX2. In this mode, you play a set of songs back-to-back with no breaks, similar to NONSTOP in earlier games. However, it works very differently:
CHALLENGE MODE is a mode that is introduced in DDRMAX2. In this mode, you play a set of songs back-to-back with no breaks, similar to NONSTOP in earlier games. However, it works very differently:
* Instead of the usual dance gauge, you have a battery with three marks on it. Each time you get anything lower than a PERFECT or GREAT, or break a freeze arrow, a part of the battery will deplete; four missteps results in an instant GAME OVER. The battery will refill between songs.
* Instead of the usual dance gauge, you have a battery with three marks on it. Each time you get anything lower than a PERFECT or GREAT, or break a freeze arrow, a part of the battery will deplete; four missteps results in an instant GAME OVER. The battery will refill between songs.
** The number of lives returned back depends on the difficulty of the next song: 1 life for Level 8 and below, 2 lives for Level 9, and 3 lives for Level 10.
* Modifiers cannot be set in this mode; you are locked into default colored arrows at 1X.
* Modifiers cannot be set in this mode; you are locked into default colored arrows at 1X.
* Your combo will only increase with PERFECTs.
* Your combo will only increase with PERFECTs.
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* [https://web.archive.org/web/20170621205550/http://www.konami.jp/bemani/ddr/jp/am/ddrmax2/ DDRMAX2 official site] (archived)
* [https://web.archive.org/web/20170621205550/http://www.konami.jp/bemani/ddr/jp/am/ddrmax2/ DDRMAX2 official site] (archived)


[[Category:DDR]]
[[Category:DanceDanceRevolution]]