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CHALLENGE MODE is a mode that is introduced in DDRMAX2. In this mode, you play a set of songs back-to-back with no breaks, similar to NONSTOP in earlier games. However, it works very differently: | CHALLENGE MODE is a mode that is introduced in DDRMAX2. In this mode, you play a set of songs back-to-back with no breaks, similar to NONSTOP in earlier games. However, it works very differently: | ||
* Instead of the usual dance gauge, you have a battery with three marks on it. Each time you get anything lower than a PERFECT or GREAT, or break a freeze arrow, a part of the battery will deplete; four missteps results in an instant GAME OVER. The battery will refill between songs. | * Instead of the usual dance gauge, you have a battery with three marks on it. Each time you get anything lower than a PERFECT or GREAT, or break a freeze arrow, a part of the battery will deplete; four missteps results in an instant GAME OVER. The battery will refill between songs. | ||
** The number of lives returned back depends on the difficulty of the next song: 1 life for Level 8 and below, 2 lives for Level 9, and 3 lives for Level 10. | |||
* Modifiers cannot be set in this mode; you are locked into default colored arrows at 1X. | * Modifiers cannot be set in this mode; you are locked into default colored arrows at 1X. | ||
* Your combo will only increase with PERFECTs. | * Your combo will only increase with PERFECTs. | ||
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Only the first three courses are available by default. The rest must be unlocked. | Only the first three courses are available by default. The rest must be unlocked. | ||
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" | {|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto" |