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* GRADIUS -FULL SPEED- is a remixed medley of various songs from the arcade version of ''GRADIUS''. | * GRADIUS -FULL SPEED- is a remixed medley of various songs from the arcade version of ''GRADIUS''. | ||
** The songs, in order of appearance: ''COIN''→''空中戦''→''第1ステージ''→''第2ステージ / 第3ステージ''→''第4ステージ''→''第5ステージ''→''第6ステージ''→''第7ステージ''→''BOSS''→''GAME OVER''→''RANKING BGM''. | ** The songs, in order of appearance: ''COIN''→''空中戦''→''第1ステージ''→''第2ステージ / 第3ステージ''→''第4ステージ''→''第5ステージ''→''第6ステージ''→''第7ステージ''→''BOSS''→''GAME OVER''→''RANKING BGM''. | ||
** In the Toy'sMarch series, グラディウスメドレー is slightly shorter, lacking the ''RANKING BGM'' section at the end. | |||
* A remastered, extended version of GRADIUS -FULL SPEED- appears as a bonus in [[Burning Heat! (Full Option Mix)|Burning Heat!【2020 Re:build】]]'s [https://www.youtube.com/watch?v=Dcp8t_k0gR0 video]. | * A remastered, extended version of GRADIUS -FULL SPEED- appears as a bonus in [[Burning Heat! (Full Option Mix)|Burning Heat!【2020 Re:build】]]'s [https://www.youtube.com/watch?v=Dcp8t_k0gR0 video]. | ||
== Trivia == | == Trivia == | ||
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* GRADIUS -FULL SPEED- is a hidden song in pop'n music 11. To unlock it: | * GRADIUS -FULL SPEED- is a hidden song in pop'n music 11. To unlock it: | ||
** On any non-FINAL STAGE, enter the following code on the song selection screen: 4466373728. The GRADIUS coin insert sound will be heard if this is done correctly. | ** On any non-FINAL STAGE, enter the following code on the song selection screen: 4466373728. The GRADIUS coin insert sound will be heard if this is done correctly. | ||
** Then clear one of the following songs from "classic" KONAMI games: [[Bokutte Upa?|ぼくってウパ?]], [[HOLiDAY]], [[GOONIES"R"GOOD ENOUGH]], or [[penguin]]. | ** Then clear one of the following songs from "classic" KONAMI games: [[Bokutte Upa?|ぼくってウパ?]], [[HOLiDAY]], [[GOONIES "R" GOOD ENOUGH]], or [[penguin]]. | ||
** GRADIUS -FULL SPEED- will be available to play on your next STAGE. | ** GRADIUS -FULL SPEED- will be available to play on your next STAGE. | ||
** GRADIUS -FULL SPEED- is also one of the hidden song unlocks in pop'n music 11's ''POP'N TOURIST'' (ポップンツーリスト) event. It could be unlocked from May 19th, 2004 through June 30th, 2004 by reaching STAGE 25. | ** GRADIUS -FULL SPEED- is also one of the hidden song unlocks in pop'n music 11's ''POP'N TOURIST'' (ポップンツーリスト) event. It could be unlocked from May 19th, 2004 through June 30th, 2004 by reaching STAGE 25. | ||
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=== beatmania IIDX === | === beatmania IIDX === | ||
==== Mr.T ==== | ==== Mr.T ==== | ||
It has been a long time that I created a game music remix since IIDX [[AC 7th style|7th]]'s "Burning Heat!", so I decided | It has been a long time that I created a game music remix since IIDX [[AC 7th style|7th]]'s "Burning Heat!", so I decided to go with the first GRADIUS, which I couldn't resist. I included all the songs in under two minutes, from GAME START to NAME ENTRY~.<br> | ||
When I intently played GRADIUS on the Famicom as a child at that time, the music of the arcade version that I listened to on the cassette tape was very thick and gorgeous.<br> | When I intently played GRADIUS on the Famicom as a child at that time, the music of the arcade version that I listened to on the cassette tape was very thick and gorgeous.<br> | ||
For this recording, I repeatedly heard that soundtrack and | For this recording, I repeatedly heard that soundtrack and made a perfect ear-copy of it to create the MIDI version. However, I couldn't replicate that unique detune as expected. That's why the melody and bass plays the same tune, so I created a very elaborate rhythm track.<br> | ||
Except for some cymbals, all the timbres are from FM sound generators. Maybe including the kicks.<br> | Except for some cymbals, all the timbres are from FM sound generators. Maybe including the kicks.<br> | ||
The game's notecharts are | The game's notecharts are quite interesting too, right?<br> | ||
That's right, it seems something good happens when you perform many scratches during the gameplay. | That's right, it seems something good happens when you perform many scratches during the gameplay. | ||
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I finally did it~~! All of GRADIUS is included here.<br> | I finally did it~~! All of GRADIUS is included here.<br> | ||
When I told [[Jun Wakita|wac]] "I want to make something like this~", he gave me corn chocolate which melted from the heat of the canned coffee.<br> | When I told [[Jun Wakita|wac]] "I want to make something like this~", he gave me corn chocolate which melted from the heat of the canned coffee.<br> | ||
The most difficult part was the first coin sound. I couldn't quite make it sound | The most difficult part was the first coin sound. I couldn't quite make it sound right, and I created it in a day while eating corn chocolate.<br> | ||
The next difficult part was that the blue capsules didn't quite appear, and I searched for them in a day while eating corn chocolate.<br> | The next difficult part was that the blue capsules didn't quite appear, and I searched for them in a day while eating corn chocolate.<br> | ||
The next difficult part was~,, huh? Is that enough? | The next difficult part was~,, huh? Is that enough? | ||
Well, | Well, just like that, I created GRADIUS in two days and two hours. I wonder if my biggest worry is how well everyone will know what's in this song.+ | ||
== Video Production Information == | == Video Production Information == | ||
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The special GRADIUS sound included all its songs.<br> | The special GRADIUS sound included all its songs.<br> | ||
I also created this clip while thinking about "synchronizing the video with the song".<br> | I also created this clip while thinking about "synchronizing the video with the song".<br> | ||
I used the play screen from | I used the play screen from my playthrough, and I received the model data for the VIC VIPER which appears in this movie from [[Naotaka Suzuki|SUZUKI]], who created videos such as "[[YESTERDAY]]" and "[[CELEBRATE NITE]]".<br> | ||
I'd like to take this opportunity to thank you once again.<br> | I'd like to take this opportunity to thank you once again.<br> | ||
Thank you very much. | Thank you very much. | ||
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I originally captured this video from the Saturn version of the GRADIUS DELUXE PACK.<br> | I originally captured this video from the Saturn version of the GRADIUS DELUXE PACK.<br> | ||
The very first thing I captured was the boot screen from the Bubble System.<br> | The very first thing I captured was the boot screen from the Bubble System.<br> | ||
While filming until the countdown reached zero, I remembered at that time when "I dashed to the opening arcade in order to listen to this song", and I started the game when I felt a bit emotional. I cleared | While filming until the countdown reached zero, I remembered at that time when "I dashed to the opening arcade in order to listen to this song", and I started the game when I felt a bit emotional. I cleared it around three times. | ||
I first thought about | I first thought about creating the video using only game screens, but I felt that it was a bit lonely, so I unreasonably asked SUZUKI to provide the model data for the VIC VIPER.<br> | ||
The model data I received only had its textures adjusted in the style of a certain famous SF movie, in order to show the feeling of a weapon. | The model data I received only had its textures adjusted in the style of a certain famous SF movie, in order to show the feeling of a weapon. | ||
Since it was a song medley, so I didn't edit the footage too much, in order to show the feeling of actually playing the game throughout the entire song.<br> | |||
Although I paid attention to the | Although I paid attention to the SE sounds, it was difficult because just two parts didn't match. | ||
The VIC VIPER dies after the boss song, so when you think of bosses, I <small>(personally)</small> thought of the BIG CORE, but I was worried that it'd be strange if the BIG CORE suddenly appeared during the final stage song.<br> | |||
Come to think of it, when I defeated the first boss while playing and taking footage many times, I remembered that the end result came when I had too much momentum and crashed into a wall~. Has everyone experienced this at least once?<br> | Come to think of it, when I defeated the first boss while playing and taking footage many times, I remembered that the end result came when I had too much momentum and crashed into a wall~. Has everyone experienced this at least once?<br> | ||
I really wanted my remaining lives to reach zero and get GAME OVER, but I unfortunately couldn't do it... | I really wanted my remaining lives to reach zero and get GAME OVER, but I unfortunately couldn't do it... | ||
I finally decided to have it fly towards Earth.<br> | I finally decided to have it fly towards Earth.<br> | ||
It's no exaggeration that I received SUZUKI's | It's no exaggeration that I received SUZUKI's VIC VIPER data just for this purpose.<br> | ||
Also, as a minor detail, "MRT" is ranked in first place on the HIGH SCORE ENTRY screen.<br> | Also, as a minor detail, "MRT" is ranked in first place on the HIGH SCORE ENTRY screen.<br> | ||
"HES" is secretly ranked in second place. | "HES" is secretly ranked in second place. | ||
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== Character Information == | == Character Information == | ||
In order to protect our planet GRADIUS, the super space fighter jet, VIC VIPER, has now taken off into the | In order to protect our planet GRADIUS, the super space fighter jet, VIC VIPER, has now taken off into the dark universe. You're the only one able to save GRADIUS. Filled with courage and focus, come on, let's launch! | ||
=== Mikoshiba === | === Mikoshiba === | ||
Oh, it's beautiful | Oh, it's beautiful. Both the music and visuals.<br> | ||
It's a really wonderful game. Once again. | It's a really wonderful game. Once again. | ||
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== Staff Comments == | == Staff Comments == | ||
=== [[Masaru Nakamura|masaru]] === | === [[Masaru Nakamura|masaru]] === | ||
This song was simultaneously created alongside IIDX, and I | This song was simultaneously created alongside IIDX, and I thought it'd be great if IIDX and pop'n released simultaneously.<br> | ||
I wish I listened to the Stage 6 song a bit more~, but was that it for Stage 2, 3? I also have some extravagant questions | I wish I listened to the Stage 6 song a bit more~, but was that it for Stage 2, 3? I also have some extravagant questions | ||
=== [[Ryuta Tamura|TAMA]] === | === [[Ryuta Tamura|TAMA]] === | ||
Speaking of GRADIUS, that command! That's why I tried to include a [https://web.archive.org/web/20150507063856/http://www.konami.jp/bemani/popn/music11/secret/index.html#gra slightly strange hidden condition], so how was it?<br> | Speaking of GRADIUS, there's that command! That's why I tried to include a [https://web.archive.org/web/20150507063856/http://www.konami.jp/bemani/popn/music11/secret/index.html#gra slightly strange hidden condition], so how was it?<br> | ||
When I completed it, I immediately requested to [[Kiyoshi Murai|Murai]] that it needed to play | When I completed it, I immediately requested to [[Kiyoshi Murai|Murai]] that it needed to play a certain sound if succeeded. | ||
It feels very nostalgic to enter the commands to access this hidden song. | It feels very nostalgic to enter the commands to access this hidden song. | ||
=== tera === | === [[Yukizumi Terao|tera]] === | ||
This is a tiring song where you quickly clear all the stages, but Mikoshiba recreated the character animation fight from the Famicom version. His effort was highly praised by the team, but he couldn't fix the obvious errors until the very end. | This is a tiring song where you quickly clear all the stages, but Mikoshiba recreated the character animation fight from the Famicom version. His effort was highly praised by the team, but he couldn't fix the obvious errors until the very end. | ||
=== shige === | === [[Hideko Shigeta|shige]] === | ||
It's nostalgic~~ | It's nostalgic~~ I couldn't get enough of the Famicom~ (but I was bad at shooting games~) | ||
=== wac === | === wac === | ||
KONAMI means GRADIUS. This has been | KONAMI means GRADIUS. This has been true since long ago, and won't change in the distant future.<br> | ||
This time, the production time of IIDX and pop'n were nearly around the same time, so unfortunately, new songs by [[Takayuki Ishikawa|dj TAKA]] and [[Naoki Maeda|NAOKI]] couldn't be included in pop'n.<br> | This time, the production time of IIDX and pop'n were nearly around the same time, so unfortunately, new songs by [[Takayuki Ishikawa|dj TAKA]] and [[Naoki Maeda|NAOKI]] couldn't be included in pop'n.<br> | ||
When | When we thought about what the mustache man can do through adversity, we decided to include this song in both games simultaneously.<br> | ||
He asked me whether to include Stage 3 and 5, but anyways, I told | He asked me whether to include Stage 3 and 5, but anyways, I told him to include everything, and gave him corn chocolate.<br> | ||
He told me that it wouldn't fit in two minutes, but anyways, I told | He told me that it wouldn't fit in two minutes, but anyways, I told him to increase the speed, and gave him corn chocolate.<br> | ||
As a result, although it's filled with perfect sounds, speaking of extravagant, I also wanted the hidden stage. | As a result, although it's filled with perfect sounds, speaking of extravagant, I also wanted the hidden stage. | ||
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=== pop'n music === | === pop'n music === | ||
==== Old Charts ==== | |||
{{pnm Chart Header|5b=a| | |||
{{pnm Chart Notecounts|313|369|663|995|509|641}} | |||
{{pnm Chart|pop'n music 11→20 fantasia|11|19|32|39|25|32}} | |||
{{pnm Chart|pop'n music 11 CS|11|19|32|39|25|32}} | |||
{{pnm Chart|pop'n music 12 いろは CS|11|19|32|39|25|32}} | |||
}} | |||
==== New Charts ==== | |||
{{pnm Chart Header| | |||
{{pnm Chart Notecounts|167|369|663|995|509|641}} | |||
{{pnm Chart|pop'n music Sunny Park→Present|'''6'''|25|↑40|45|25|32}} | |||
}} | |||
==== portable Charts ==== | |||
{{pnm Chart Header|psp=a| | {{pnm Chart Header|psp=a| | ||
{{pnm Chart Notecounts| | {{pnm Chart Notecounts|167|369|663|993|509|-|psp5b=309|psp7b=368|psp7bh=650}} | ||
{{pnm Chart|pop'n music | {{pnm Chart|pop'n music portable|'''9'''|19|32|'''39'''|25|-|psp5b='''15'''|psp7b='''18'''|psp7bh='''32'''}} | ||
}} | }} | ||
=== Toy'sMarch === | === Toy'sMarch === |