SOUND VOLTEX Glossary: Difference between revisions

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;[[BLASTER GATE]]
;[[BLASTER GATE]]
:An unlocking mechanism introduced in [[AC SDVX II|infinite infection]]. This unlocking scheme requires players to play a certain chart a couple of times to unlock a fourth chart for any older songs. It was formerly called ''INFINITE BLASTER''.
:An unlocking mechanism introduced in [[AC SDVX II|infinite infection]]. This unlocking scheme requires players to play a certain chart a couple of times to unlock a fourth chart for any older songs. It was formerly called ''INFINITE BLASTER'' prior to HEAVENLY HAVEN.
 
;BLASTER PASS
:An in-game purchasable item introduced in VIVID WAVE, simplifying the difficulty for BLASTER-related unlocks (BLASTER GATE, Ω DIMENSION and HEXA DIVER) within 24 hours after purchase.


;BLC
;BLC
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;EFFECTOR
;EFFECTOR
:An effector is a sound effect that varies across difficulties, which are produced whenever long FX notes are held, ANALOG chains being followed, or pressed with special FX chips. Various effects include Low-PassFilter, High-PassFilter, BitCLASHER, SideChain, ShortDelay, TapeScratch, WoBBLE and MashUp. Some effector may also produce gimmicks such as a Stop or tempo changes.
:An effector is a sound effect that varies across difficulties, which are produced whenever long FX notes are held, ANALOG chains being followed, or pressed with special FX chips. Various effects include Low-PassFilter, High-PassFilter, BitCLASHER, SideChain, ShortDelay, TapeScratch, WoBBLE and MashUp. Some effector may also produce gimmicks such as a Stop or tempo changes. The effector credits as "Effected By".


;ERROR
;ERROR
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;FX
;FX
:FX are long orange notes (or called CHIP) composed on one of the two halves of the BT lanes, either left or right. Each FX corresponds to one of the two black buttons arranged below the BT buttons. Long FX notes may produce random sound effects, which varies across difficulties.
:FX are long orange notes (or called CHIP) composed on one of the two halves of the BT lanes, either left or right. Each FX corresponds to one of the two black buttons arranged below the BT buttons. Long FX notes may produce random sound effects, which varies across difficulties.
;[[FLOOR INFECTION]]
:An in-game event where FLOOR contest songs are crossed over to other BEMANI games, which can be unlocked by playing several rounds of SOUND VOLTEX during the given time period. FLOOR originals are usually transplanted in this manner, but some songs are also transplanted by other in-game BEMANI events as well.


;SOUND VOLTEX GENERATOR
;SOUND VOLTEX GENERATOR
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;JACKET
;JACKET
:Much like many rhythm games, a jacket is an illustration that displays the song. Most songs may have a different jacket varying across difficulties, while some songs uses the same jacket. The jacket's name is credited in Illustrated by. In the Korean versions of the game, some jackets that display suggestive themes are censored by replacing those jackets into a generic jacket.
:Much like many rhythm games, a jacket is an illustration that displays the song. Most songs may have a different jacket varying across difficulties, while some songs uses the same jacket. The jacket's name is credited in Illustrated by. In the Korean versions of the game, some jackets that display suggestive or explicit themes are censored by replacing those jackets into a generic jacket.


;Ω Dimension
;Ω Dimension
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;MAXIMUM
;MAXIMUM
:The fourth tier of difficulty targeting players aimed for expert players. Only new songs added after HEAVENLY HAVEN have this difficulty; they have a MXM notation colored black-white, and typically ranges from levels 16 to 20 with 14 being the lowest possible level.
:The fourth tier of difficulty targeting expert players. Only new songs added after HEAVENLY HAVEN have this difficulty; they have a MXM notation colored black-white, and typically ranges from levels 16 to 20 with 14 being the lowest possible level.


;NEAR
;NEAR
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;PERFECT ULTIMATE CHAIN
;PERFECT ULTIMATE CHAIN
:A clear type equivalent to a Perfect Full Combo in DanceDanceRevolution or EXCELLENT in jubeat, when the player clears the song with all CRITICALs and achieves a score of 10,000,000. Abbreviated as PUC, it overlaps ULTIMATE CHAIN.
:A clear type equivalent to a Perfect Full Combo in DanceDanceRevolution or EXCELLENT in jubeat, when the player clears the song with all CRITICALs and achieves a score of 10,000,000. Abbreviated as PUC, it overlaps ULTIMATE CHAIN.
;[[POLICY BREAK]]
:An in-game event where KONAMI original songs from other BEMANI games are crossed over to SOUND VOLTEX, which can be unlocked by playing several rounds of said BEMANI game during the given time period. Barring any remixes, these originals are usually transplanted in this manner, but some songs are also transplanted by other in-game BEMANI events as well.


;S-CRITICAL
;S-CRITICAL
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