SOUND VOLTEX Glossary: Difference between revisions

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;ADVANCED
;ADVANCED
:The second tier of difficulty that targets intermediate players. Its notation is ADV and colored yellow, and typically ranges between levels 6 and 13, with an actual minimum level of 4 and a maximum of 15.
:The second tier of difficulty that targets intermediate players. Its notation is ADV and colored yellow, and typically ranges between Levels 6 and 13, with its current lowest Level being 4 and the highest being 15.


;ALTERNATIVE RATE SYSTEM (ARS)
;ALTERNATIVE RATE SYSTEM (ARS)
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;ANALOG Chain
;ANALOG Chain
:A chain by rotating the knobs when it hits a lane. When used during song select, it functions as choosing a song or adjusting the song’s difficulty.
:A chain by rotating the knobs when it hits a lane. When used during song select, it functions as choosing a song or adjusting the song's difficulty.


;APPEAL Card
;APPEAL Card
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;BLC
;BLC
:Abbreviated as blocks, this in-game currency can be purchased to purchase song charts in the SDVX Station.
:Abbreviation of BLOCKs. This in-game currency can be obtained to purchase song charts in the SDVX Station.


;BT
;BT
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;EXHAUST
;EXHAUST
:The third tier of difficulty targeting for advanced players. Prior to [[AC SDVX IV|HEAVENLY HAVEN]], this was the highest difficulty for a regular song. Its notation is EXH and colored Red, and typically levels between 12 and 17, with an actual range of 7-18.
:The third tier of difficulty targeting for advanced players. Prior to [[AC SDVX IV|HEAVENLY HAVEN]], this was the highest difficulty for a regular song. Its notation is EXH and colored red, and typically Levels between 12 and 17, with its current lowest Level being 7 and the highest being 18.


;EXCESSIVE Rate
;EXCESSIVE Rate
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;SOUND VOLTEX GENERATOR
;SOUND VOLTEX GENERATOR
:Introduced in GRAVITY WARS and removed in [[AC SDVX EG|EXCEED GEAR]], where players can use the generator to print out actual cards after each play session.
:Introduced in GRAVITY WARS and removed in [[AC SDVX EG|EXCEED GEAR]], where players can use the GENERATOR to print out actual cards after each play session.


;GRAVITY
;GRAVITY
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;JACKET
;JACKET
:Much like many rhythm games, a jacket is an illustration that displays the song. Most songs may have a different jacket varying across difficulties, while some songs uses the same jacket. The jacket's name is credited in Illustrated by. In the Korean versions of the game, some jackets that display suggestive themes are censored by replacing those jackets into a generic jacket.
:Much like many rhythm games, a jacket is an illustration that displays the song. Most songs may have a different jacket varying across difficulties, while some songs uses the same jacket. The jacket's name is credited in Illustrated by. In the Korean versions of the game, some jackets that display suggestive themes are censored by replacing those jackets into a generic jacket.
;Original Song Contest
:An event of a themed-song submission contest published by KONAMI, whereas any song entries can be submitted, be it an original composition, song remixes or jacket designs. Note that these songs are classified as a FLOOR original, instead of a KONAMI original. Some contests, such as the [[KONAMI Arcade Championship]] originals, may also award songs of merit, with categories of Highest Excellence, Excellence and Prize, and these songs generally have higher difficulty levels.


;Ω Dimension
;Ω Dimension
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;NOVICE
;NOVICE
:The first tier of difficulty targeting for beginner players. Its notation is NOV and colored blue-purple, and typically levels between 1 to 5 with peak as high as 8.  
:The first tier of difficulty targeting for beginner players. Its notation is NOV and colored blue-purple, and typically levels between 1 to 5, with its current highest Level being 8.  


;PC
;PC
:Abbreviated as packets, this in-game currency can be purchased to purchase Appeal Cards.
:Abbreviation of PACKETs. This in-game currency can be purchased to purchase Appeal Cards.


;PCB
;PCB
:Abbreviated as packet-blocks, it is formed from a merger of Pc and Blc currencies as of [[AC SDVX VW|VIVID WAVE]].
:Abbreviation as PACKET-BLOCKs. It is a merge of PC and BLC currencies as of [[AC SDVX VW|VIVID WAVE]].


;PERFECT ULTIMATE CHAIN
;PERFECT ULTIMATE CHAIN
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;SDVX Station
;SDVX Station
:An unlocking system whereas players can spend their PCB to INPUT their songs (i.e. unlocking songs for regular play). Some songs also require additional requirements to make the chart available for unlock. As of HEAVENLY HAVEN, this mode can now be used to obtain Appeal cards and unlocking some POLICY BREAK songs.
:An unlocking system whereas players can spend their PCB to INPUT their songs (i.e. unlocking songs for regular play). Some songs also require additional requirements to make the chart available for unlock. As of HEAVENLY HAVEN, this mode can now be used to obtain Appeal cards and unlocking some [[POLICY BREAK]] songs.


;SKILL ANALYZER
;SKILL ANALYZER
:A course-based mode where players played a three-song set using a special RATE called PERMISSIVE RATE. At any point the rate hits zero, it results in a TRACK CRASH, and only CRITICALs can recover said gauge.
:A course-based mode where players played a three-song set using a special RATE called PERMISSIVE RATE. At any point the rate hits zero, it results in a TRACK CRASH, and only CRITICALs can recover said gauge.
;SOUND VOLTEX FLOOR Contest
:An event of a themed song or illustration submission contest published by KONAMI, whereas any song entries can be submitted, be it an original composition, song remixes, or jacket designs. Note that these songs are classified as a FLOOR original, instead of a KONAMI original. Some contests, such as the [[KONAMI Arcade Championship]] originals, may also award songs of merit, with categories of Highest Excellence, Excellence and Prize, and these songs generally have higher difficulty levels.


;TRACK
;TRACK
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;ULTIMATE CHAIN
;ULTIMATE CHAIN
:A full combo equivalent for rhythm games, when the player’s clears the song without any ERRORs. Abbreviated as UC, it overlaps all other clears.
:A full combo equivalent for rhythm games, when the player's clears the song without any ERRORs. Abbreviated as UC, it overlaps all other clears.


;VIVID
;VIVID

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