AC DDR SuperNOVA2: Difference between revisions

Line 23: Line 23:
* The Easy/Medium/Difficult/All Music modes from SuperNOVA have been combined into one mode called Standard Mode.
* The Easy/Medium/Difficult/All Music modes from SuperNOVA have been combined into one mode called Standard Mode.
* First DanceDanceRevolution game to display the song title and artist during gameplay.
* First DanceDanceRevolution game to display the song title and artist during gameplay.
* First arcade DanceDanceRevolution game that allows select BATTLE as mode since [[AC DDR 4thMIX|4thMIX]]. This was used in [[AC DDR X|the sequel]].  
* First arcade DanceDanceRevolution game to introduce BATTLE as mode since [[AC DDR 4th|4thMIX]]. This was used in [[AC DDR X|the sequel]].  
* [[e-amusement|e-AMUSEMENT]] support for DanceDanceRevolution SuperNOVA2 was planned for North America [https://us.konami.com/ddr/], but ultimately was only available during the location test on Brunswick Zone in Naperville, Illinois.
* [[e-amusement|e-AMUSEMENT]] support for DanceDanceRevolution SuperNOVA2 was planned for North America [https://us.konami.com/ddr/], but ultimately was only available during the location test on Brunswick Zone in Naperville, Illinois.
* During VERSUS play, if one player's life gauge becomes empty, it will no longer refill and the score will no longer increment.
* During VERSUS play, if one player's life gauge becomes empty, it will no longer refill and the score will no longer increment.
1,271

edits