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* The Easy/Medium/Difficult/All Music modes from SuperNOVA have been combined into one mode called Standard Mode. | * The Easy/Medium/Difficult/All Music modes from SuperNOVA have been combined into one mode called Standard Mode. | ||
* First DanceDanceRevolution game to display the song title and artist during gameplay. | * First DanceDanceRevolution game to display the song title and artist during gameplay. | ||
* First arcade DanceDanceRevolution game | * First arcade DanceDanceRevolution game to introduce BATTLE as mode since [[AC DDR 4th|4thMIX]]. This was used in [[AC DDR X|the sequel]]. | ||
* [[e-amusement|e-AMUSEMENT]] support for DanceDanceRevolution SuperNOVA2 was planned for North America [https://us.konami.com/ddr/], but ultimately was only available during the location test on Brunswick Zone in Naperville, Illinois. | * [[e-amusement|e-AMUSEMENT]] support for DanceDanceRevolution SuperNOVA2 was planned for North America [https://us.konami.com/ddr/], but ultimately was only available during the location test on Brunswick Zone in Naperville, Illinois. | ||
* During VERSUS play, if one player's life gauge becomes empty, it will no longer refill and the score will no longer increment. | * During VERSUS play, if one player's life gauge becomes empty, it will no longer refill and the score will no longer increment. |
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