SCREAM SQUAD: Difference between revisions

1,036 bytes added ,  12 September 2012
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== Song Information ==
== Song Information ==


Artist: [[Takehiko_Fujii|CALF]]<br>
Artist: CALF<br>
Composition/Arrangement: [[Takehiko Fujii|CALF]]<br>
BPM: 220<br>
BPM: 220<br>
Genre: Breakcore<br>
Length: 1:49<br>
Genre: BREAKCORE<br>
VJ: [[F-Fly|F-FLY]]<br>
VJ: [[F-Fly|F-FLY]]<br>
First Appeared On: [[AC Happy Sky]]<br>
First Music Game Appearance: [[AC HAPPY SKY|beatmania IIDX 12 HAPPY SKY]]<br>
Length: 1:49<br>
Other Music Game Appearances: None.


== Lyrics ==
== Lyrics ==
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</pre>
</pre>


== Song Connections/Remixes ==
== Song Connections / Remixes ==


None.
None.
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* The video for SCREAM SQUAD is filmed in Rome's Termini railway station, with other segments filmed in various places in Italy. Toward the end there is what appears to be a shot of Venice, and an old-style Roman articulated tram.
* The video for SCREAM SQUAD is filmed in Rome's Termini railway station, with other segments filmed in various places in Italy. Toward the end there is what appears to be a shot of Venice, and an old-style Roman articulated tram.
* SCREAM SQUAD marks Takehiko Fujii's first use of his CALF alias in the beatmania IIDX series.


== Music Production Info ==
== Song Production Information ==


The genre is BREAKCORE, but the song really wants to be more like old school breakbeats. It's fast, but I was hoping to pull off the feeling like when an experienced F1 driver thinks the high speeds he's going at are slow. I wonder if I overdid it with the speed - this song is a confirmation that BPM and the feeling of how fast the song is aren't always directly related. So, even if you're playing it slowly, I hope you'll pick up the pace.
The genre is BREAKCORE, but the song really wants to be more like old school breakbeats. It's fast, but I was hoping to pull off the feeling like when an experienced F1 driver thinks the high speeds he's going at are slow. I wonder if I overdid it with the speed - this song is a confirmation that BPM and the feeling of how fast the song is aren't always directly related. So, even if you're playing it slowly, I hope you'll pick up the pace.


== Video Production Info ==
== Video Production Information ==


A CALF song. This time again it's tasteful and cool. It's like platforms and stone paved streets made out of foreign materials. CALF songs always have a sort of Japanese feel to them, yeah? Is it supposed to be classical? Directional? No matter what, I wanted to try to make the movie match up in feeling.
A CALF song. This time again it's tasteful and cool. It's like platforms and stone paved streets made out of foreign materials. CALF songs always have a sort of Japanese feel to them, yeah? Is it supposed to be classical? Directional? No matter what, I wanted to try to make the movie match up in feeling.
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This time around I tried to think more like a VJ, letting my skils as a designer start to unfold even before the song begins. If you've got a song that fits with the idea of using lots of stock short clips, VJ-style, you pick a choice image from among the stock footage to build your video around. That's how I made this movie.
This time around I tried to think more like a VJ, letting my skils as a designer start to unfold even before the song begins. If you've got a song that fits with the idea of using lots of stock short clips, VJ-style, you pick a choice image from among the stock footage to build your video around. That's how I made this movie.


==Difficulty==
==Difficulty & Notecounts==
Beatmania IIDX difficulty rated from 1 to 12.<br>
beatmania IIDX difficulty rated from 1 to 12.<br>


===Beatmania IIDX===
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
|-
|-
!style="background:#9999ee; text-align: center;" rowspan="2"|Game
!style="background:#9999ee; text-align: center;" rowspan="2" width="250px"|Game
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan="4"|SP Difficulty
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
!style="background:#9999ee; text-align: center;" colspan="3"|DP Difficulty
|-
|-
!style="background:#9999ee;"|Beginner
!style="background:#9999ee; text-align: center;" width="70px"|Beginner
!style="background:#9999ee;"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee;"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee;"|Another
!style="background:#9999ee; text-align: center;" width="70px"|Another
!style="background:#9999ee;"|Normal
!style="background:#9999ee; text-align: center;" width="70px"|Normal
!style="background:#9999ee;"|Hyper
!style="background:#9999ee; text-align: center;" width="70px"|Hyper
!style="background:#9999ee;"|Another
!style="background:#9999ee; text-align: center;" width="70px"|Another
|-
| Notecounts || style="background:#00FF7F;"|275 || style="background:#73C2FB;"|609 || style="background:#eeee77;"|869 || style="background:#FB607F;"|1073 || style="background:#73C2FB;"|579 || style="background:#eeee77;"|683 || style="background:#FB607F;"|1072
|-
|-
| Notecounts || style="background:#00FF7F;"|- || style="background:#73C2FB;"|609 || style="background:#eeee77;"|869 || style="background:#FB607F;"|1073 || style="background:#73C2FB;"|579 || style="background:#eeee77;"|683 || style="background:#FB607F;"|1072
| beatmania IIDX 12 HAPPY SKY || style="background:#00FF7F;"|- || style="background:#73C2FB;"|7 || style="background:#eeee77;"|10 || style="background:#FB607F;"|11 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|8 || style="background:#FB607F;"|11
|-
|-
| IIDX 12 HAPPY SKY AC || style="background:#00FF7F;"|- || style="background:#73C2FB;"|7 || style="background:#eeee77;"|10 || style="background:#FB607F;"|11 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|8 || style="background:#FB607F;"|11
| beatmania IIDX 13 DistorteD || style="background:#00FF7F;"|- || style="background:#73C2FB;"|7 || style="background:#eeee77;"|10 || style="background:#FB607F;"|&uarr;12 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|&uarr;9 || style="background:#FB607F;"|&uarr;12
|-
|-
| IIDX 13 DistorteD AC || style="background:#00FF7F;"|- || style="background:#73C2FB;"|7 || style="background:#eeee77;"|10 || style="background:#FB607F;"|&uarr;12 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|&uarr;9 || style="background:#FB607F;"|&uarr;12
| beatmania IIDX 14 GOLD&rarr;Present || style="background:#00FF7F;"|- || style="background:#73C2FB;"|7 || style="background:#eeee77;"|10 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|&uarr;10 || style="background:#FB607F;"|12
|-
|-
| IIDX 14 GOLD AC-Present || style="background:#00FF7F;"|- || style="background:#73C2FB;"|7 || style="background:#eeee77;"|10 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|&uarr;10 || style="background:#FB607F;"|12
| beatmania IIDX 12 HAPPY SKY CS || style="background:#00FF7F;"|3 || style="background:#73C2FB;"|7 || style="background:#eeee77;"|10 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|10 || style="background:#FB607F;"|12
|-
|-
| beatmania IIDX 16 EMPRESS + PREMIUM BEST || style="background:#00FF7F;"|3 || style="background:#73C2FB;"|7 || style="background:#eeee77;"|10 || style="background:#FB607F;"|12 || style="background:#73C2FB;"|6 || style="background:#eeee77;"|10 || style="background:#FB607F;"|12
|}


[[Category:Songs]]
[[Category:Songs]]