TRANOID: Difference between revisions

886 bytes added ,  2 October 2009
Line 30: Line 30:
Now, listening to earlier techno and trance music, without all of these extras, one can hear how rough the sound was, but at the same time, hear how talented the artists were.  To make a sound  like that took a lot of time, money, and effort.  Knowing how much time was needed to create songs, I often talked about it with my friends.
Now, listening to earlier techno and trance music, without all of these extras, one can hear how rough the sound was, but at the same time, hear how talented the artists were.  To make a sound  like that took a lot of time, money, and effort.  Knowing how much time was needed to create songs, I often talked about it with my friends.


(partial)
The evolution of music production has increased competition between musicians since the costs have gone down.  However, these lower costs have also meant lower production values, which bothers some musicians.
 
So, in this current era, I decided to throw off all of this advanced technology, to use pure game music, using plain beeps and noise!
 
... and with this ambitious undertaking, ran into a lot of trouble.
 
This was actually hard.
 
So, eventually, with the help of Seiya Murai. helping with making actual game sounds, we evetually got the song made.  I also received some help from some friends back in Itabashi.<br> 
The T&S stands for Taka and Seiya, respectively.<br>
Still, Mr. Murai truly did a lot for this song.
 
The genre, PSG works, is a bit of a misnomer, since I feel the song is more enthusiastic with the chip tunes in it.
----------------
Sound: Seiya Murai
 
(untranslated)


== Video Production Info ==
== Video Production Info ==