Shounen wa sora wo tadoru: Difference between revisions

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Genre: MURAKUMO (ムラクモ)<br>
Genre: MURAKUMO (ムラクモ)<br>
pop'n music Character: [[MZD]] [20]<br>
pop'n music Character: [[MZD]] [20]<br>
pop'n CG design: [[eimy]]<br>
pop'n CG designer: [[eimy]]<br>
VJ: [[Ryo Asakura|Seventhgraphics]]<br>
Movie: [[Ryo Asakura|Seventhgraphics]]<br>
Jacket design: eimy<br>
Jacket design: eimy<br>
First Music Game Appearance: [[PnM AC 20|pop'n music 20 fantasia]]<br>
First Music Game Appearance: [[AC pnm 20|pop'n music 20 fantasia]]<br>
Other Music Game Appearances:
Other Music Game Appearances:
* [[AC PENDUAL|beatmania IIDX 22 PENDUAL]]
* [[AC PENDUAL|beatmania IIDX 22 PENDUAL]]
* [[jubeat plus]] / [[jubeat plus (Android)]] pop'n music pack 2
* [[CS jb plus|jubeat plus]] / [[CS jb plus Android|jubeat plus (Android)]] pop'n music pack 2
* [[jubeat saucer]]
* [[AC jb saucer|jubeat saucer]]
* [[jukebeat]] KONAMI music pack 54
* [[CS jukebeat|jukebeat]] KONAMI music pack 54
* [[REFLEC BEAT colette -Summer-]]
* [[AC RB colette Summer|REFLEC BEAT colette -Summer-]]
* [[REFLEC BEAT plus]] MUSIC PACK 58
* [[CS RB plus|REFLEC BEAT plus]] MUSIC PACK 58
* [[PnM CS rhythmin|ポップンリズミン]]
* [[CS pnm rhythmin|ポップンリズミン]]


== Lyrics ==
== Lyrics ==
A voice can be heard.
None.


== Song Connections / Remixes ==
== Song Connections / Remixes ==
* The ''pop'n music 20 fantasia original soundtrack'' version of 少年は空を辿る is over 10 seconds longer than the game cut.
* The ''pop'n music 20 fantasia original soundtrack'' version of 少年は空を辿る is over 10 seconds longer than the game cut.
** This version of 少年は空を辿る is used in the jubeat series and the ''REFLEC BEAT colette ORIGINAL SOUNDTRACK VOL.2'' album.
** This version of 少年は空を辿る is used in the jubeat series and on the ''REFLEC BEAT colette ORIGINAL SOUNDTRACK VOL.2'' album.
* A remix of 少年は空を辿る by [[Toromaru|とろまる]], titled [[Shounen wa sora wo tadoru Prog Piano Remix|少年は空を辿る Prog Piano Remix]], appears in [[SOUND VOLTEX II -infinite infection-]].
* A remix of 少年は空を辿る by [[Toromaru|とろまる]], titled [[Shounen wa sora wo tadoru Prog Piano Remix|少年は空を辿る Prog Piano Remix]], appears in [[AC SDVX II|SOUND VOLTEX II -infinite infection-]].
* [[Tadoru kimi wo koete|辿る君を超えて]], from [[AC pnm Usaneko|pop'n music うさぎと猫と少年の夢]], is related to 少年は空を辿る.
* 少年は空を辿る is featured in the medley [[Popperz Chronicle]], from [[AC pnm peace|pop'n music peace]].


== Trivia ==
== Trivia ==
* 少年は空を辿る is the only unlockable song of Phase MAX II of pop'n music 20 fantasia's ''Soreyuke! pop'n quest'' (それゆけ!ポップンクエスト) event. It could be unlocked from June 6th, 2012.
* 少年は空を辿る is the only unlockable song of Phase MAX II of pop'n music 20 fantasia's ''Soreyuke! pop'n quest'' (それゆけ!ポップンクエスト) event. It could be unlocked from June 6th, 2012.
** As of October 1st, 2012, it is available by default.
* "Murakumo" (叢雲) means "cloud masses".
* "Murakumo" (叢雲) means "cloud masses".
* 少年は空を辿る is the first brand-new, non-remix song to feature MZD as the rival character since [[Votum stellarum]].
* 少年は空を辿る is the first brand-new, non-remix song to feature MZD as the rival character since [[Votum stellarum]].
* According to Power Of Nature, his theme for 少年は空を辿る was to create a tough boss song, however he wanted to break the dogma of "making difficult songs of 170~200 BPM".
* 少年は空を辿る's EX chart has a [[Spicy Gauge]].
* With 1780 notes on its EX chart, 少年は空を辿る currently has the fourth highest number of notes of any non-LONG version song on the pop'n music series, behind [[neu]], [[L-an!ma]], and [[Saint Seiji no uta|セイント★セイジのうた]].
* 少年は空を辿る is one of the songs part of the [[Mimi, Nyami & Kotaro no flying catch!]] (ミミニャミ・コタローのフライングキャッチ!) event. It can be unlocked in jubeat saucer since June 3rd, 2013.
* 少年は空を辿る is one of the songs part of the [[Mimi, Nyami & Kotaro no flying catch!]] (ミミニャミ・コタローのフライングキャッチ!) event. It can be unlocked in jubeat saucer since June 3rd, 2013.
* 少年は空を辿る currently has the third highest number of notes in the jubeat series for a BASIC chart, with 552 notes, beaten by [[Megalara Garuda]]'s 932 notes and [[Elemental Creation -GITADO ROCK ver.-]]'s 586.
** In [[AC jb saucer fulfill|jubeat saucer fulfill]], it can be unlocked as part of ''saucer macchiato'''s Side Menu from May 1st, 2014.
** With 894 notes, 少年は空を辿る has the fourth highest number of notes in the jubeat series for an ADVANCED chart, after [[Confiserie]], Megalara Garuda, and [[V]], with 919, 912, and 896 notes respectively.
** In [[AC jb prop|jubeat prop]], it can be unlocked by playing it as a BONUS TUNE from May 28th, 2015.
* 少年は空を辿る is currently the longest song in the jubeat series.
** In [[AC jb Qubell|jubeat Qubell]], it is one of the Garnet unlocks of the ''dig dig Qubell'' unlocking system.
** In [[AC jb clan|jubeat clan]], it can be unlocked in the ''jubeat SHOP''.
** In [[AC jb festo|jubeat festo]], it can be purchased at the ''emo MART''.
** In [[AC jb Ave.|jubeat Ave.]] and [[AC jb beyond the Ave.|beyond the Ave.]], it is one of the CONCIERGE unlocks of the ''LIGHT CHAT'' unlocking system from August 17th, 2022.
* In jubeat, 少年は空を辿る's BASIC chart has the fifth highest number of notes of a BASIC chart with 552 notes, beaten by [[Megalara Garuda]]'s 932, [[Diastrophism]]'s 797, and [[Crackpot Evangelist]]'s 771, and [[Elemental Creation -GITADO ROCK ver.-]]'s 586.
* 少年は空を辿る appears in REFLEC BEAT colette -Summer- as part of the [[Q-pro, Mimi, Nyami & Pastel-kun no minna de uchuu sensou!!]] (クプロ・ミミニャミ・パステルくんのみんなで宇宙戦争!!) unlock event, which started on July 29th, 2013.
* 少年は空を辿る appears in REFLEC BEAT colette -Summer- as part of the [[Q-pro, Mimi, Nyami & Pastel-kun no minna de uchuu sensou!!]] (クプロ・ミミニャミ・パステルくんのみんなで宇宙戦争!!) unlock event, which started on July 29th, 2013.
** In [[REFLEC BEAT groovin'!!]] and [[REFLEC BEAT groovin'!! Upper]], 少年は空を辿る could be unlocked through the [[Hakken! Yomigaetta BEMANI iseki]] (発見!よみがえったBEMANI遺跡) event.
** In [[AC RB groovin'!!|REFLEC BEAT groovin'!!]] and [[AC RB groovin'!! Upper|REFLEC BEAT groovin'!! Upper]], 少年は空を辿る could be unlocked through the [[Hakken! Yomigaetta BEMANI iseki]] (発見!よみがえったBEMANI遺跡) event.
** In [[REFLEC BEAT VOLZZA]] and [[REFLEC BEAT VOLZZA 2]], 少年は空を辿る was playable by default.
** In [[AC RB VOLZZA|REFLEC BEAT VOLZZA]] and [[AC RB VOLZZA 2|REFLEC BEAT VOLZZA 2]], 少年は空を辿る was playable by default.
* 少年は空を辿る is one of the songs featured on the [https://www.youtube.com/watch?v=IZ5TWNGBqiA BEMANI SONGS ~Best of pop'n music~] video.
* 少年は空を辿る is one of the songs featured on the [https://www.youtube.com/watch?v=IZ5TWNGBqiA BEMANI SONGS ~Best of pop'n music~] video.
* On August 8th, 2015, due to a bug on the official beatmania IIDX eAMUSEMENT website, 少年は空を辿る was accidentally revealed as a future unlock for beatmania IIDX 22 PENDUAL, as part of the [[BEMANI SUMMER DIARY 2015]] event. It was finally made available to unlock on August 22nd, 2015.
* On August 8th, 2015, due to a bug on the official beatmania IIDX eAMUSEMENT website, 少年は空を辿る was accidentally revealed as a future unlock for beatmania IIDX 22 PENDUAL, as part of the [[BEMANI SUMMER DIARY 2015]] event. It was finally made available to unlock on August 22nd, 2015.
** In the beatmania IIDX series, 少年は空を辿る's genre is shown in Japanese.
** In the beatmania IIDX series, 少年は空を辿る's genre is shown in Japanese.
** In [[AC copula|beatmania IIDX 23 copula]], it can be purchased with [[AC copula/PULACO ticket unlocks|PULACO tickets]] from February 3rd, 2016.
** In [[AC copula|beatmania IIDX 23 copula]], it could be purchased with [[AC copula/PULACO ticket unlocks|PULACO tickets]] from February 3rd, 2016.
** As of [[AC SINOBUZ|beatmania IIDX 24 SINOBUZ]], it is available by default.
** As of [[AC SINOBUZ|beatmania IIDX 24 SINOBUZ]], it is available by default.
* In the beatmania IIDX series, 少年は空を辿る is the only crossover not originating from the beatmania series to be written in a different font in the songwheel.
* In the beatmania IIDX series, 少年は空を辿る is the only crossover not originating from the beatmania series to be written in a different font in the songwheel.
* In jukebeat, 少年は空を辿る's title was romanized as '''Shonen ha Sora wo Tadoru'''.
* In jukebeat, 少年は空を辿る's title was romanized as '''Shonen ha Sora wo Tadoru'''.
* 少年は空を辿る received an EASY chart in [[PnM AC eclale|pop'n music éclale]] on December 21st, 2015.
* 少年は空を辿る received an EASY chart in [[AC pnm eclale|pop'n music éclale]] on December 21st, 2015.
* After being removed from the initial release of [[REFLEC BEAT Yuukyuu no Reflesia|REFLEC BEAT 悠久のリフレシア]], 少年は空を辿る was revived on March 23rd, 2017.
* After being removed from the initial release of [[AC RB Reflesia|REFLEC BEAT 悠久のリフレシア]], 少年は空を辿る was revived on March 23rd, 2017.
* 少年は空を辿る is available in [[CS INFINITAS|beatmania IIDX INFINITAS]] as part of '''beatmania IIDX INFINITAS Music Pack vol.9''' (beatmania IIDX INFINITAS 楽曲パック vol.9).
* 少年は空を辿る is available in [[CS pnm Lively|pop'n music Lively]] as part of the '''pop'n music Lively Music Pack vol.4''' (pop'n music Lively 楽曲パック vol.4).
* 少年は空を辿る's [[CS jb 2021|jubeat (2021)]] ratings were adjusted to its jubeat festo ratings on March 7th, 2022.


== Music Comment ==
== Music Comment ==
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== Song Production Information ==
== Song Production Information ==
Untranslated.
=== Power of Nature ===
The theme for this song was "a slow but hard boss".<br>
I wanted to break the dogma that "if it's fast of about 170-200BPM, it should be hard".<br>
How could I leave my own mark on the pop'n legacy of boss songs that my seniors have built?<br>
I decided to bring the last of fantasia's magic into my song.<br>
Taking advantage of the lack of bar lines in pop'n and, by using 16th notes and higher and changing the time signatures, I created a sense of speed independent of the BPM.<br>
As a result, it's an extremely busy song even at 140BPM.<br>
I think many players were defeated even when they saw the 140 BPM.
 
Additionally, I think the chaotic composition of this song is linked to my state of mind at that time.<br>
I'm aiming to do a lot of things, but when I hear the song now, I believe it's the kind of song that can only be found in videogames and that only game music could have made.<br>
The tone is complex, too; it alternates between getting lost in the forest and running through the sky, thoughtful and simple, easy to understand and hard to grasp, a happy end and a bad end, sorrowful and tender, empty and full.<br>
I imagined how I'd feel if I retraced the events leading to the story's end, creating and connecting phrases together accordingly.
 
I asked the team to reflect these thoughts accordingly with the animations, making them mysterious but lighthearted.<br>
The metaphors, or rather their lack of directness, are excellent to spark the imagination.<br>
Imagination is always an asset, and I think every story you can imagine is correct.<br>
In my opinion, this is an important way for people to enjoy pop'n, and one of the reasons we've been able to produce 20 titles.<br>
In the truest sense, pop'n music was created and taken care of by everyone.<br>
Thank you all very much.
 
As the music fades out, "MURAKUMO" has no set ending.<br>
I thought that fading it out would be more profound and beautiful than giving it a clean end.<br>
However, I'm aware that beyond the fade out, the next era awaits.<br>
A brand-new pop'n music is already in motion.
 
And I, with all my brazenness and generosity, would like to ask you all to help me take care of it as well.<br>
Thank you for your continued support of pop'n music.


== Character Information ==
== Character Information ==
Untranslated.
''Always, forever, I'll be watching over you.''
 
=== eimy ===
Okay, I thought about writing a poem here,,, but I couldn't think of anything~, so I'll just say that I'm happy to be in charge of these animations.
 
The MZD I sketched at first looked a bit more childish, but I chose to make him walk away from the camera for his NEUTRAL animation and try to make animations with an almost invisible face and no facial expressions, so that his age would be ambiguous. PON also wanted "a boy who appeared normal at first glance but had a mysterious aura".<br>
However, making animations without face expressions was pretty challenging. So I put a lot of effort into the movement of the wrists and the fluttering of his clothes and such... I hope you can feel the love.
 
Personally, the animation where he lies in a peaceful meadow is my favorite. I'd love to bask in the sun like that.


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==
beatmania IIDX difficulty rated from 1 to 12.<br>
beatmania IIDX difficulty rated from 1 to 12.<br>
jubeat difficulty rated from 1 to 10.<br>
jubeat to clan difficulty rated from 1 to 10, and 1 to 10.9 from festo onwards.<br>
pop'n music difficulty rated from 1 to 43 through pop'n music 20 fantasia, and 1 to 50 from Sunny Park onwards.<br>
pop'n music difficulty rated from 1 to 43 through pop'n music 20 fantasia, and 1 to 50 from Sunny Park onwards.<br>
REFLEC BEAT to groovin'!! Upper difficulty rated from 1 to 10+, 1 to 13 in VOLZZA/VOLZZA 2, and 1 to 15 from 悠久のリフレシア onwards.<br>
REFLEC BEAT to groovin'!! Upper difficulty rated from 1 to 10+, 1 to 13 in VOLZZA/VOLZZA 2, and 1 to 15 in 悠久のリフレシア.<br>
ポップンリズミン difficulty rated from 1 to 10. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd].)
ポップンリズミン difficulty rated from 1 to 10. (Ratings and notecounts obtained from [http://bemaniwiki.com/ BEMANIWiki 2nd].)


=== beatmania IIDX ===
=== beatmania IIDX ===
{{IIDX Chart Header|
{{IIDX Chart Header|
{{IIDX Chart Notecounts|-|644 / 0 / 0|1081 / 2 / 0|1729 / 28 / 2|644 / 0 / 0|1092 / 13 / 0|1908 / 19 / 0|CNBSS=a}}
{{IIDX Chart Notecounts|-|644 / 0 / 0|1081 / 2 / 0|1729 / 28 / 2|-|644 / 0 / 0|1092 / 13 / 0|1908 / 19 / 0|-|CNBSS=a}}
{{IIDX Chart|beatmania IIDX 22 PENDUAL&rarr;Present|-|6|10|12|7|10|12}}
{{IIDX Chart|beatmania IIDX 22 PENDUAL&rarr;Present|-|6|10|12|-|7|10|12|-}}
{{IIDX Chart|beatmania IIDX INFINITAS|-|6|10|12|-|7|10|12|-}}
{{IIDX Chart|beatmania IIDX ULTIMATE MOBILE|-|6|10|12|-|-|-|-|-}}
}}
}}


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{{jubeat Chart Header|
{{jubeat Chart Header|
{{jubeat Chart Notecounts|552|894|1019}}
{{jubeat Chart Notecounts|552|894|1019}}
{{jubeat Chart|jubeat saucer&rarr;Present|7|9|10}}
{{jubeat Chart|jubeat saucer&rarr;clan|7|9|10}}
{{jubeat Chart|jubeat festo&rarr;Present|7|9.4|10.5}}
{{jubeat Chart|jubeat plus|7|9|10}}
{{jubeat Chart|jubeat plus|7|9|10}}
{{jubeat Chart|jubeat plus (Android)|7|9|10}}
{{jubeat Chart|jubeat plus (Android)|7|9|10}}
{{jubeat Chart|jukebeat|7|9|10}}
{{jubeat Chart|jukebeat|7|9|10}}
{{jubeat Chart|jubeat (2021)|7|9.4|10.5}}
}}
}}


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{{pnm Chart|pop'n music Sunny Park&rarr;ラピストリア|-|33|44|&uarr;50|23|34}}
{{pnm Chart|pop'n music Sunny Park&rarr;ラピストリア|-|33|44|&uarr;50|23|34}}
{{pnm Chart|pop'n music éclale&rarr;Present|'''※16'''|33|44|50|23|34}}
{{pnm Chart|pop'n music éclale&rarr;Present|'''※16'''|33|44|50|23|34}}
{{pnm Chart|pop'n music Lively|※16|33|44|50|-|-}}
}}
}}


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{{RB Chart Header|R=a|
{{RB Chart Header|R=a|
{{RB Chart Notecounts|234|535|959|-|R=a}}
{{RB Chart Notecounts|234|535|959|-|R=a}}
{{RB Chart|REFLEC BEAT 悠久のリフレシア&rarr;Present|'''7'''|'''10'''|'''14'''|-|R=a}}
{{RB Chart|REFLEC BEAT 悠久のリフレシア|'''7'''|'''10'''|'''14'''|-|R=a}}
}}
}}


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}}
}}


{{Soreyuke! pop'n quest}}
{{HELL}}
{{HELL}}
{{Mimi, Nyami & Kotaro no flying catch!}}
{{Mimi, Nyami & Kotaro no flying catch!}}
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[[Category:Songs]]
[[Category:Songs]]
[[Category:IIDX Songs]]
[[Category:beatmania IIDX Songs]]
[[Category:IIDX AC Songs Never Removed]]
[[Category:beatmania IIDX Songs Never Removed]]
[[Category:jubeat Songs]]
[[Category:Jubeat Songs]]
[[Category:Jubeat Songs Never Removed]]
[[Category:Jubeat Songs Never Removed]]
[[Category:Jubeat Plus Songs]]
[[Category:jubeat plus Songs]]
[[Category:Jubeat Plus (Android) Songs]]
[[Category:jubeat plus (Android) Songs]]
[[Category:Pop'n Songs]]
[[Category:pop'n music Songs]]
[[Category:Pop'n Music 20 Category]]
[[Category:pop'n music 20 Songs]]
[[Category:Pop'n Music BEMANI Category]]
[[Category:pop'n music BEMANI Songs]]
[[Category:REFLEC BEAT Songs]]
[[Category:REFLEC BEAT Songs]]
[[Category:REFLEC BEAT Plus Songs]]
[[Category:REFLEC BEAT plus Songs]]