Tohoku EVOLVED: Difference between revisions

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* Tohoku EVOLVED references the earthquake and tsunami that struck the Tohoku region of Japan on March 11th, 2011.
* Tohoku EVOLVED references the earthquake and tsunami that struck the Tohoku region of Japan on March 11th, 2011.
** When cleared, the usual "CLEARED" message is replaced by a blue "Pray for All" message. This message is retained in later versions of DanceDanceRevolution.
** When cleared, the usual "CLEARED" message is replaced by a blue "Pray for All" message. This message is retained in later versions of DanceDanceRevolution.
** Getting a AA rank or higher on any EVOLVED song on EXTRA STAGE during the EXTRA TOUR event with the WAVE option on, which would have triggered Tohoku EVOLVED as the ENCORE EXTRA STAGE, would not allow the player to access Tohoku EVOLVED. This is most likely a reference to the tsunami.
** If the WAVE option is enabled, the player cannot unlock Tohoku EVOLVED, even if they meet all other conditions. This is most likely a reference to the tsunami.
* Tohoku EVOLVED's BPM is shown as 340. However, Tohoku EVOLVED's real BPM is 43-1020. This is most likely because the game can show BPMs in only three digits.
* Tohoku EVOLVED's BPM is shown as 340. However, Tohoku EVOLVED's real BPM is 43-1020. This is most likely because the game can show BPMs in only three digits.
** This makes Tohoku EVOLVED the song with the highest BPM at any point (1020 BPM) in the DanceDanceRevolution series, topping the 800 BPM of [[Pluto Relinquish]].
** This makes Tohoku EVOLVED the song with the highest BPM at any point (1020 BPM) in the DanceDanceRevolution series, topping the then-record of 800 BPM of [[Pluto Relinquish]].  
** Tohoku EVOLVED also has the highest BPM at any point in all BEMANI games, topping [[Y&Co. is dead or alive]]'s 876 BPM from [[AC EMPRESS|beatmania IIDX 16 EMPRESS]].
** Tohoku EVOLVED also has the highest BPM at any point in all BEMANI games, topping [[Y&Co. is dead or alive]]'s 876 BPM from [[AC EMPRESS|beatmania IIDX 16 EMPRESS]].
** Tohoku EVOLVED also has the widest BPM range in all BEMANI games, with a peak low BPM-peak high BPM difference of 977.5 BPM.
** Tohoku EVOLVED also has the widest BPM range in all BEMANI games, with a peak low BPM-peak high BPM difference of 977.5 BPM.
* Unlike most of the songs part of the EVOLVED series, Tohoku EVOLVED has only one version. Instead, Tohoku EVOLVED has 4 different charts with only the last jump (during the speed-up to 1020 BPM) being in a different corner. This jump is random and affects all charts (except BEGINNER).
* Unlike most of the songs in the EVOLVED series, Tohoku EVOLVED has only one version. Instead, Tohoku EVOLVED has 4 different charts with only the last jump (during the speed-up to 1020 BPM) being in a different corner. This jump is random and affects all charts (except BEGINNER, which lacks the ending jump).
* During Tohoku EVOLVED, the announcer does not speak anything else than combo announcements. The only other song to do this is [[PARANOiA Revolution]].
* During Tohoku EVOLVED, the announcer does not speak anything other than combo announcements. The only other song to do this is [[PARANOiA Revolution]].
** However, playing Tohoku EVOLVED in the EVOLVED course allows the announcer to speak like normal.
** However, playing Tohoku EVOLVED in the EVOLVED course allows the announcer to speak like normal.
* Tohoku EVOLVED has an alternate, unused jacket in the DanceDanceRevolution X3 VS 2ndMIX data, possibly an early beta version of its current jacket.
* Tohoku EVOLVED has an alternate, unused jacket in the DanceDanceRevolution X3 VS 2ndMIX data, possibly an early beta version of its current jacket.
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