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* Tohoku EVOLVED references the earthquake and tsunami that struck the Tohoku region of Japan on March 11th, 2011. | * Tohoku EVOLVED references the earthquake and tsunami that struck the Tohoku region of Japan on March 11th, 2011. | ||
** When cleared, the usual "CLEARED" message is replaced by a blue "Pray for All" message. This message is retained in later versions of DanceDanceRevolution. | ** When cleared, the usual "CLEARED" message is replaced by a blue "Pray for All" message. This message is retained in later versions of DanceDanceRevolution. | ||
** | ** If the WAVE option is enabled, the player cannot unlock Tohoku EVOLVED, even if they meet all other conditions. This is most likely a reference to the tsunami. | ||
* Tohoku EVOLVED's BPM is shown as 340. However, Tohoku EVOLVED's real BPM is 43-1020. This is most likely because the game can show BPMs in only three digits. | * Tohoku EVOLVED's BPM is shown as 340. However, Tohoku EVOLVED's real BPM is 43-1020. This is most likely because the game can show BPMs in only three digits. | ||
** This makes Tohoku EVOLVED the song with the highest BPM at any point (1020 BPM) in the DanceDanceRevolution series, topping the 800 BPM of [[Pluto Relinquish]]. | ** This makes Tohoku EVOLVED the song with the highest BPM at any point (1020 BPM) in the DanceDanceRevolution series, topping the then-record of 800 BPM of [[Pluto Relinquish]]. | ||
** Tohoku EVOLVED also has the highest BPM at any point in all BEMANI games, topping [[Y&Co. is dead or alive]]'s 876 BPM from [[AC EMPRESS|beatmania IIDX 16 EMPRESS]]. | ** Tohoku EVOLVED also has the highest BPM at any point in all BEMANI games, topping [[Y&Co. is dead or alive]]'s 876 BPM from [[AC EMPRESS|beatmania IIDX 16 EMPRESS]]. | ||
** Tohoku EVOLVED also has the widest BPM range in all BEMANI games, with a peak low BPM-peak high BPM difference of 977.5 BPM. | ** Tohoku EVOLVED also has the widest BPM range in all BEMANI games, with a peak low BPM-peak high BPM difference of 977.5 BPM. | ||
* Unlike most of the songs | * Unlike most of the songs in the EVOLVED series, Tohoku EVOLVED has only one version. Instead, Tohoku EVOLVED has 4 different charts with only the last jump (during the speed-up to 1020 BPM) being in a different corner. This jump is random and affects all charts (except BEGINNER, which lacks the ending jump). | ||
* During Tohoku EVOLVED, the announcer does not speak anything | * During Tohoku EVOLVED, the announcer does not speak anything other than combo announcements. The only other song to do this is [[PARANOiA Revolution]]. | ||
** However, playing Tohoku EVOLVED in the EVOLVED course allows the announcer to speak like normal. | ** However, playing Tohoku EVOLVED in the EVOLVED course allows the announcer to speak like normal. | ||
* Tohoku EVOLVED has an alternate, unused jacket in the DanceDanceRevolution X3 VS 2ndMIX data, possibly an early beta version of its current jacket. | * Tohoku EVOLVED has an alternate, unused jacket in the DanceDanceRevolution X3 VS 2ndMIX data, possibly an early beta version of its current jacket. |
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