AC bm 3rd: Difference between revisions

302 bytes added ,  12 September 2017
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[[Image:bm3rd.png]]
[[Image:bm3rd.png]]
* First beatmania game to keep track of your combo count.
* First beatmania game to keep track of your combo count.
** Only beatmania game where GOODs break your combo.
** GOODs break your combo.
** GREATs flash if you have more than 10 combo, but this gives no bonuses.
** GREATs flash if you have more than 10 combo, but this gives no bonuses.
*Point calculation is very complicated and unique.
**GOOD = 70,000 ÷ TotalNotes ÷ 5
**GREAT(1-10) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 ×  (TotalNotes - 10)) × (Combo - 1)
**GREAT(11-more) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 ×  (TotalNotes - 10)) × 10
* Totals for each judgment are now displayed on the results screen after each song.
* Totals for each judgment are now displayed on the results screen after each song.
* A grade screen identical to the EXPERT screen is now displayed after completing any mode.
* A grade screen identical to the EXPERT screen is now displayed after completing any mode.
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