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** GOODs break your combo. | ** GOODs break your combo. | ||
** GREATs flash if you have more than 10 combo, but this gives no bonuses. | ** GREATs flash if you have more than 10 combo, but this gives no bonuses. | ||
* | * The score calculation in beatmania 3rdMIX is unique: | ||
**GOOD = 70,000 ÷ TotalNotes ÷ 5 | ** GOOD = 70,000 ÷ TotalNotes ÷ 5 | ||
**GREAT(1-10) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 × (TotalNotes - 10)) × (Combo - 1) | ** GREAT (1-10) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 × (TotalNotes - 10)) × (Combo - 1) | ||
**GREAT(11-more) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 × (TotalNotes - 10)) × 10 | ** GREAT (11-more) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 × (TotalNotes - 10)) × 10 | ||
* Totals for each judgment are now displayed on the results screen after each song. | * Totals for each judgment are now displayed on the results screen after each song. | ||
* A grade screen identical to the EXPERT screen is now displayed after completing any mode. | * A grade screen identical to the EXPERT screen is now displayed after completing any mode. | ||
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* First BEMANI game released with the 1998-2003 KONAMI logo on the start-up screen. | * First BEMANI game released with the 1998-2003 KONAMI logo on the start-up screen. | ||
** However, older revisions of the game along with the cabinet itself still shows the 1986-1998 Italicized KONAMI logo. | ** However, older revisions of the game along with the cabinet itself still shows the 1986-1998 Italicized KONAMI logo. | ||
* beatmania 3rdMIX was released the same day as [[ | * beatmania 3rdMIX was released the same day as [[PnM AC 1|pop'n music]], marking the first time two BEMANI games were released the same day in the arcades. | ||
* FREE ZONE was removed. | * FREE ZONE was removed. | ||