PARANOiA: Difference between revisions

79 bytes added ,  24 September 2017
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* Much like other songs of the PARANOiA series, PARANOiA's artist, 180, is a reference to its BPM.
* Much like other songs of the PARANOiA series, PARANOiA's artist, 180, is a reference to its BPM.
** However, PARANOiA's real BPM is not a constant 180 BPM, instead it changes from a minimum of 169.81 to a maximum of 183.67 BPM.
** However, PARANOiA's real BPM is not a constant 180 BPM, instead it changes from a minimum of 169.81 to a maximum of 183.67 BPM.
** According to an interview with [[Tatsuya Shimizu|Tatsh]], Naoki used 180 as the artist name for PARANOiA since it was considered taboo at the time in Japanese video games for a video game composer to use their real name for artist credit (the interview can be seen [https://web.archive.org/web/20140909132919/http://www.jbg-ongakuin.com/conversation3/ here, second set of questions]).
** According to an interview with [[Tatsuya Shimizu|Tatsh]], Naoki used 180 as the artist name for PARANOiA since it was considered taboo at the time in Japanese video games for a video game composer to use their real name for artist credit. Naoki was later asked by one of the directors about who was 180, and suggested to Naoki to use "NAOKI" as an alias (which was later used starting in [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]] with [[BRILLIANT 2U]]). (The interview can be seen [https://web.archive.org/web/20140909132919/http://www.jbg-ongakuin.com/conversation3/ here, second set of questions]).
*** This taboo seems to have been lifted as of [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]], where [[BRILLIANT 2U]]'s artist name is NAOKI.
* The robot in PARANOiA's background and jacket is based off of Tetsushin Kongouji (金剛寺鉄心), one of the playable characters from KONAMI's arcade game ''FIGHTING武術'' (FIGHTING WU-SHU), which Naoki also worked on.
* The robot in PARANOiA's background and jacket is based off of Tetsushin Kongouji (金剛寺鉄心), one of the playable characters from KONAMI's arcade game ''FIGHTING武術'' (FIGHTING WU-SHU), which Naoki also worked on.
* At around the 26 second mark, a small sample of the opening few seconds of the Stage 1 music from Castlevania for NES is played. This can easily be heard here: [https://www.youtube.com/watch?v=I7Ybe6KfWnE].
* At around the 26 second mark, a small sample of the opening few seconds of the Stage 1 music from Castlevania for NES is played. This can easily be heard here: [https://www.youtube.com/watch?v=I7Ybe6KfWnE].