PARANOiA: Difference between revisions

Jump to navigation Jump to search
140 bytes added ,  23 September 2017
No edit summary
Line 41: Line 41:
* Much like other songs of the PARANOiA series, PARANOiA's artist, 180, is a reference to its BPM.
* Much like other songs of the PARANOiA series, PARANOiA's artist, 180, is a reference to its BPM.
** However, PARANOiA's real BPM is not a constant 180 BPM, instead it changes from a minimum of 169.81 to a maximum of 183.67 BPM.
** However, PARANOiA's real BPM is not a constant 180 BPM, instead it changes from a minimum of 169.81 to a maximum of 183.67 BPM.
** According to an interview with [[Tatsuya Shimizu|Tatsh]], Naoki used 180 as the artist name for PARANOiA since it was considered taboo at the time in Japanese video games for a video game composer to use his real name for artist credit (the interview can be seen [https://web.archive.org/web/20140909132919/http://www.jbg-ongakuin.com/conversation3/ here, second set of questions]).
** According to an interview with [[Tatsuya Shimizu|Tatsh]], Naoki used 180 as the artist name for PARANOiA since it was considered taboo at the time in Japanese video games for a video game composer to use their real name for artist credit (the interview can be seen [https://web.archive.org/web/20140909132919/http://www.jbg-ongakuin.com/conversation3/ here, second set of questions]).
*** This taboo seems to have been lifted as of [[AC DDR 2nd|DanceDanceRevolution 2ndMIX]], where [[BRILLIANT 2U]]'s artist name is NAOKI.
* The robot in PARANOiA's background and jacket is based off of Tetsushin Kongouji (金剛寺鉄心), one of the playable characters from KONAMI's arcade game ''FIGHTING武術'' (FIGHTING WU-SHU), which Naoki also worked on.
* The robot in PARANOiA's background and jacket is based off of Tetsushin Kongouji (金剛寺鉄心), one of the playable characters from KONAMI's arcade game ''FIGHTING武術'' (FIGHTING WU-SHU), which Naoki also worked on.
* At around the 26 second mark, a small sample of the opening few seconds of the Stage 1 music from Castlevania for NES is played. This can easily be heard here: [https://www.youtube.com/watch?v=I7Ybe6KfWnE].
* At around the 26 second mark, a small sample of the opening few seconds of the Stage 1 music from Castlevania for NES is played. This can easily be heard here: [https://www.youtube.com/watch?v=I7Ybe6KfWnE].
114

edits

Navigation menu