Real: Difference between revisions

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''This page is for the beatmania IIDX song titled Real. For the [[CS RB plus|REFLEC BEAT plus]] 玉置成実 PACK song of the same title, please see [[REAL]].''
''This page is for the [[Aya Sakuma|Aya]] song titled Real. For the 玉置成実 song of the same title, please see [[REAL]].''


''Not to be confused with [[Real ~L size no yume~|Real ~Lサイズの夢~]].''
''Also, not to be confused with [[Real ~L size no yume~|Real ~Lサイズの夢~]].''


= Real =
= Real =
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Artist: Aya<br>
Artist: Aya<br>
Composition/Arrangement: [[Aya Sakuma]]<br>
Composition/Arrangement: [[Aya Sakuma]]<br>
Mixing Engineer: Shinichi Kawasumi(Mixer's Lab)<br>
BPM: 200<br>
BPM: 200<br>
Length: 2:01<br>
Length: 2:01<br>
Genre: DRUM'N'BASS<br>
Genre: DRUM'N'BASS<br>
VJ: [[Gyo Eguchi|VJ GYO]] (animation by [[Goli Matsumoto|GOLI]])<br>
Movie: [[Gyo Eguchi|VJ GYO]] (animation by [[Goli Matsumoto|GOLI]])<br>
First Music Game Appearance: [[AC 5th style|beatmania IIDX 5th style]]<br>
First Music Game Appearance: [[AC 5th style|beatmania IIDX 5th style]]<br>
Other Music Game Appearances:
Other Music Game Appearances:
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== Lyrics ==
== Lyrics ==
Two vocal samples can be heard: "He's seen monsters", and "Is everybody ready?".
None.


== Song Connections / Remixes ==
== Song Connections / Remixes ==
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== Trivia ==
== Trivia ==
* Real's DanceDanceRevolution graphics were created by [[Christopher Won|Chris Won]].
* Real's overlays were removed from the beatmania IIDX arcade games as of [[AC tricoro|beatmania IIDX 20 tricoro]] due to technical issues.
* Real's overlays were removed from the beatmania IIDX arcade games as of [[AC tricoro|beatmania IIDX 20 tricoro]] due to technical issues.
* Unused sound data for Real can be found in [[AC RB groovin'!! Upper|REFLEC BEAT groovin'!! Upper]]. Its internal ID is the same one used for [[Dandandou|男々道]], indicating it was supposed to appear as part of the 8th Set ([[Takahiro Fukase|PHQUASE]]'s SELECTION) of the ''BEMANI MUSIC FOCUS'' unlocking system, but was replaced.
* Unused sound data for Real can be found in [[AC RB groovin'!! Upper|REFLEC BEAT groovin'!! Upper]]. Its internal ID is the same one used for [[Dandandou|男々道]], indicating it was supposed to appear as part of the 8th Set ([[Takahiro Fukase|PHQUASE]]'s SELECTION) of the ''BEMANI MUSIC FOCUS'' unlocking system, but was replaced.
* Real is unlockable in [[CS INFINITAS|beatmania IIDX INFINITAS]] from June 3rd, 2020, after purchasing its charts with [[CS INFINITAS/BIT unlocks|BITs]].


== Song Production Information ==
== Song Production Information ==
=== Aya ===
=== AYA ===
In a word, it's about "reality".<br>
To summarize, it's "real".<br>
At the most extreme ... I tried to tap into an inorganic world (it feels to me like a world of death), human nature, warmth, humanity, to make their fusion into myself, and grasp reality, then make it into this song.<br>
In order to best express this, I fused an inorganic world (which feels like a dead world) with a human-like, warm, and rustic feel (humanity) in my own style, which made it feel "real".<br>
By the way, for the final form of this song, the synth lead solo and general direction of this song was inspired by [[Takayuki Ishikawa|TAKA]].
Saying this makes me sound like a smart person (laughs), so by all means, please play and listen to it in beatmania IIDX 5th style.<br>
By the way, I was inspired by [[Takayuki Ishikawa|TAKA]]'s Direction to include the Synth Lead (solo) in the song's end part.


== Video Production Information ==
== Video Production Information ==
=== GOLI ===
=== GOLI ===
Finally, it's here! An active drum'n'bass song!! Hahaha!!!
It's finally here! An energetic DRUM'N'BASS song!!<br>
Hoho!!!


-two songs previously-
2 days before the upload


GOLI: "XXX-san. I finished this drawing."<br>
GOLI "◯◯◯. I drew something like this."<br>
VJ GYO: " ...... I don't know if it fits this song. Maybe if it was that ... "<br>
VJ GYO "...... Perhaps it fits this song. But then...... "<br>
GOLI: "?"<br>
GOLI "?"<br>
VJ GYO: "It's just like when I was at school, Goli."
VJ GYO "This is just like my student days, GOLI."<br>
GOLI: "??"<br>
GOLI "??"<br>
VJ GYO: "Well, when I would cut down the bamboo behind the house I used to live in with a sword."<br>
VJ GYO "Well, wasn't it when I chopped bamboo behind my house using a sword?"<br>
GOLI: "???"
GOLI "???"


It's REAL.
It's REAL.


Facts GOLI seems to know about VJ GYO's school days (well, in college):
Below is trivia GOLI knows about VJ GYO's student days (in college)
 
* He practiced Chinese martial arts.
* He rode his motorcycle on a mountain pass.


* He took chinese martial arts.
* <span style="font-size:200%;">He chopped bamboo (laughs).</span>
* He assaulted the mountain ridges on a bike.
* HE CUT DOWN BAMBOO!!! *g*


"Well, doesn't this song need this kind of movie?"<br>
"Would these animations be alright for this song?" (Written as a haiku)<br>
And so it was decided.
And so it was decided.


--------------------
=== VJ GYO ===
=== VJ GYO ===
"Well, that's a very dramatic story."
<small><span style="color:blue">"I wonder if this is a very dramatized story." (Written as a haiku)</span>


"A stoic drum'n'bass song ... it's full of images of seeking oneness with the sword, the very figure of a samurai that follows his road to its extremes." We really mean it! (It's kind of like that promotional video by a certain someone overseas.)
<span style="color:blue">It's true that it's a "stoic DRUM'N'BASS song which overlaps with the image of a samurai who pursues the path of body and mind", but (there's also an instance of it being used in a certain famous international artist's promotional video).</span></small>


== Difficulty & Notecounts ==
== Difficulty & Notecounts ==
beatmania IIDX difficulty rated from 1 to 7+ from 5th through 9th style, 1 to 8 in 10th style, 1 to 8+ in 11 IIDX RED, and 1 to 12 from 12 HAPPY SKY onward.<br>
beatmania IIDX difficulty rated from 1 to 7+ from 5th through 9th style, 1 to 8 in 10th style, 1 to 8+ in 11 IIDX RED, and 1 to 12 from 12 HAPPY SKY onward.<br>
DanceDanceRevolution difficulty rated from 1 to 10 from DDRMAX2 to SuperNOVA2.
DanceDanceRevolution difficulty rated from 1 to 10 from DDRMAX2 to SuperNOVA2.


=== beatmania IIDX ===
=== beatmania IIDX ===
{{IIDX Chart Header|
{{IIDX Chart Header|
{{IIDX Chart Notecounts|416|580|866|920|796|949|1139}}
{{IIDX Chart Notecounts|416|580|866|920|-|796|949|1139|-}}
{{IIDX Chart|beatmania IIDX 5th style&rarr;9th style|-|5|6|N/A|6|7|N/A}}
{{IIDX Chart|beatmania IIDX 5th style&rarr;9th style|-|5|6|N/A|-|6|7|N/A|-}}
{{IIDX Chart|beatmania IIDX 10th style|-|5|&uarr;7|N/A|&uarr;7|7|N/A}}
{{IIDX Chart|beatmania IIDX 10th style|-|5|&uarr;7|N/A|-|&uarr;7|7|N/A|-}}
{{IIDX Chart|beatmania IIDX 11 IIDX RED|-|5|7|N/A|7|&uarr;8|N/A}}
{{IIDX Chart|beatmania IIDX 11 IIDX RED|-|5|7|N/A|-|7|&uarr;8|N/A|-}}
{{IIDX Chart|beatmania IIDX 12 HAPPY SKY&rarr;13 DistorteD|-|5|&uarr;8|9|7|&uarr;9|10}}
{{IIDX Chart|beatmania IIDX 12 HAPPY SKY&rarr;13 DistorteD|-|5|&uarr;8|9|-|7|&uarr;9|10|-}}
{{IIDX Chart|beatmania IIDX 14 GOLD&rarr;Present|-|5|8|9|7|9|&uarr;11}}
{{IIDX Chart|beatmania IIDX 14 GOLD&rarr;Present|-|5|8|9|-|7|9|&uarr;11|-}}
{{IIDX Chart|beatmania IIDX 5th style CS|'''3'''|5|6|6|6|7|7}}
{{IIDX Chart|beatmania IIDX 5th style CS|'''3'''|5|6|6|-|6|7|7|-}}
{{IIDX Chart|beatmania IIDX 8th style CS|-|5|7|7|7|7+|7+}}
{{IIDX Chart|beatmania IIDX 8th style CS|-|5|7|7|-|7|7+|7+|-}}
{{IIDX Chart|beatmania IIDX ULTIMATE MOBILE|-|5|8|9|-|-|-|-|-}}
{{IIDX Chart|beatmania IIDX INFINITAS|-|5|8|9|-|7|9|11|-}}
}}
}}


=== DanceDanceRevolution ===
=== DanceDanceRevolution ===
{{DDR Chart Info
{{DDR Chart Header|
| beg_notes = 98 / 0
{{DDR Chart Notecounts|- / -|261 / 21|277 / 29|344 / 36|- / - / -|254 / 24|275 / 58|375 / 65|- / - / -}}
| bsp_notes = 261 / 29
{{DDR Chart|DanceDanceRevolution ULTRAMIX2 / Dancing Stage Unleashed2 DLC|⁂N/A|4|6|8|-|4|6|9|-}}
| dsp_notes = 275 / 32
{{DDR Chart|DanceDanceRevolution ULTRAMIX3 / Dancing Stage Unleashed3 DLC|⁂N/A|4|6|8|-|4|6|9|-}}
| esp_notes = 344 / 40
{{DDR Chart|DanceDanceRevolution ULTRAMIX4 DLC|⁂N/A|4|6|8|-|4|6|9|-}}
| bdp_notes = 254 / 35
| ddp_notes = 275 / 62
| edp_notes = 375 / 70
| chart_version_1 = DanceDanceRevolution ULTRAMIX2 / Dancing Stage Unleashed2 DLC
| beg_difficulty_1 = N/A
| bsp_difficulty_1 = 4
| dsp_difficulty_1 = 6
| esp_difficulty_1 = 8
| bdp_difficulty_1 = 4
| ddp_difficulty_1 = 6
| edp_difficulty_1 = 9
| chart_version_2 = DanceDanceRevolution ULTRAMIX3 / Dancing Stage Unleashed3 DLC
| beg_difficulty_2 = N/A
| bsp_difficulty_2 = 4
| dsp_difficulty_2 = 6
| esp_difficulty_2 = 8
| bdp_difficulty_2 = 4
| ddp_difficulty_2 = 6
| edp_difficulty_2 = 9
| chart_version_3 = DanceDanceRevolution ULTRAMIX4 DLC
| beg_difficulty_3 = N/A
| bsp_difficulty_3 = 4
| dsp_difficulty_3 = 6
| esp_difficulty_3 = 8
| bdp_difficulty_3 = 4
| ddp_difficulty_3 = 6
| edp_difficulty_3 = 9
}}
}}
⁂ Denotes that no proper chart data actually exists.


[[Category:Songs]]
[[Category:Songs]]
[[Category:DDR Songs]]
[[Category:DanceDanceRevolution Songs]]
[[Category:DDR CS Exclusives]]
[[Category:DanceDanceRevolution CS Exclusives]]
[[Category:IIDX Songs]]
[[Category:beatmania IIDX Songs]]
[[Category:IIDX AC Songs Never Removed]]
[[Category:beatmania IIDX Songs Never Removed]]