What is beatmania IIDX: Difference between revisions

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:Most players will agree this is the hardest difficulty by far. The key configuration and 'charts' are similar to that of HYPER, but are often harder and not as straight forward. Even if you can complete a song on HYPER, you may not even be able to get too far on ANOTHER. To play a song on ANOTHER on IIDX RED and before, you must select 7KEYS from the menu and then select the song while holding down the VEFX button (for IIDX HAPPY SKY and later, just press the VEFX button to change the difficulty to select ANOTHER). Songs in ANOTHER difficulty were not given separate difficulty ratings in IIDX 1-11, which was often misleading as the difficulty meter showed the same rating as the 7KEYS/HYPER variation. As of HAPPY SKY, songs in ANOTHER difficulty were given a separate rating.  Not every song has an ANOTHER chart.  Some tracks [[IIDX General Info#Why_doesn.27t_.28song_X.29_sound_the_same_as_.28song_X_on_a_different_difficulty.29.3F|have an Another that sounds different from the original song]].
:Most players will agree this is the hardest difficulty by far. The key configuration and 'charts' are similar to that of HYPER, but are often harder and not as straight forward. Even if you can complete a song on HYPER, you may not even be able to get too far on ANOTHER. To play a song on ANOTHER on IIDX RED and before, you must select 7KEYS from the menu and then select the song while holding down the VEFX button (for IIDX HAPPY SKY and later, just press the VEFX button to change the difficulty to select ANOTHER). Songs in ANOTHER difficulty were not given separate difficulty ratings in IIDX 1-11, which was often misleading as the difficulty meter showed the same rating as the 7KEYS/HYPER variation. As of HAPPY SKY, songs in ANOTHER difficulty were given a separate rating.  Not every song has an ANOTHER chart.  Some tracks [[IIDX General Info#Why_doesn.27t_.28song_X.29_sound_the_same_as_.28song_X_on_a_different_difficulty.29.3F|have an Another that sounds different from the original song]].
==Game modes==
==Game modes==
''These modes use default settings and can be changed by operator's intervention.''
''Note: These are the default settings for each mode. They might be changed by the arcade operator.''
;STEP UP
;STEP UP
:This mode gives you a songlist from a particular range of difficulty, and depending on your performance on each stage, available charts on successive stages will be easier or harder. You will always play three songs.
:This mode gives you a songlist from a particular range of difficulty, and depending on your performance on each stage, available charts on successive stages will be easier or harder. You will always play three songs.
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:Practice mode. You can play to the end of a song and won't fail, but you get two songs to play (three if on 2-Player mode).
:Practice mode. You can play to the end of a song and won't fail, but you get two songs to play (three if on 2-Player mode).
;TIME FREE / PREMIUM FREE
;TIME FREE / PREMIUM FREE
:This mode is available in certain days. You can play to the end of a song and won't fail, but you get 4 minutes to play (more minutes on PREMIUM FREE modes).
:Only available in certain days. You can play to the end of a song and won't fail, but you get 4 minutes (or more in PREMIUM FREE) to play.
;HAZARD
;HAZARD
:This mode was added in IIDX EMPRESS. This mode is available by highlighting FREE mode and pressing the three black keys. In HAZARD mode, breaking combo will result in instant stage failure. However, the player is guaranteed four stages regardless of clear/fail status on the first three. A Poor with no notes on the line will drop the gauge by 25% and there is no gauge increasing.
:This mode was added in IIDX EMPRESS. This mode is available by highlighting FREE mode and pressing the three black keys. In HAZARD mode, breaking combo will result in instant stage failure. However, the player is guaranteed four stages regardless of clear/fail status on the first three. A Poor with no notes on the line will drop the gauge by 25% and there is no gauge increasing.
;TIME HAZARD
;TIME HAZARD
:This mode is available in certain days. In TIME HAZARD mode, breaking combo will result in instant stage failure. However, the player is guaranteed 8 minutes to play instead of 4 stages.
:Only available in certain days. Breaking combo will result in instant stage failure. However, the player is guaranteed 8 minutes to play instead of 4 stages.
;TIME HELL
;TIME HELL
:This mode is available in certain days. In TIME HELL mode, you can't recover the groove gauge while playing. However, the player is guaranteed 8 minutes to play.
:Only available in certain days. You can't recover the groove gauge while playing. However, the player is guaranteed 8 minutes to play.
;CLASS / DAN / Step Rank Recognition
;CLASS / DAN / Step Rank Recognition
:This is basically the same as EXPERT, but as for options, you can only select HI-SPEED, and each course has four songs. The combination of songs differs for every difficulty, which is the difference between this and EXPERT.
:This is basically the same as EXPERT, but as for options, you can only select HI-SPEED, and each course has four songs. The combination of songs differs for every difficulty, which is the difference between this and EXPERT.