What is beatmania IIDX: Difference between revisions

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==Gameplay modifiers==
==Gameplay modifiers==


[NOTE: Due to the sheer number of modifiers available in beatmania IIDX, this section will divide the modifiers according to the category that each is placed in-game (as of [[AC CANNON BALLERS|CANNON BALLERS]]). Older modifiers no longer seen in recent arcade games are also described here.]
[NOTE: Due to the sheer number of modifiers available in beatmania IIDX, this section will divide the modifiers according to the category that each is placed in-game (as of [[AC Rootage|Rootage]]). Older modifiers no longer seen in recent arcade games are also described here.]


'''BASIC ASSIST MODIFIERS'''
'''BASIC ASSIST MODIFIERS'''
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* ASSISTED EASY - a variation of the EASY gauge (see below). This lowers the Groove Gauge passing requirement from 80% to 60%. Introduced in [[AC copula|copula]].
* ASSISTED EASY - a variation of the EASY gauge (see below). This lowers the Groove Gauge passing requirement from 80% to 60%. Introduced in [[AC copula|copula]].
* 5-KEYS - This disables the two farthermost keys of the player's side, thus essentially making it a 5-key chart akin to the original beatmania.
* AUTO-SCRATCH - When enabled, this automatically plays all scratch notes in a chart.
* AUTO-SCRATCH - When enabled, this automatically plays all scratch notes in a chart.
* LEGACY NOTE - Introduced in [[AC SIRIUS|SIRIUS]], this converts all Charge Notes and Backspin Scratches into regular notes. If there are no Charge Notes in a chart played with this modifier enabled, that counts as a normal clear rather than an Assist Clear.
* LEGACY NOTE - Introduced in [[AC SIRIUS|SIRIUS]], this converts all Charge Notes and Backspin Scratches into regular notes. If there are no Charge Notes in a chart played with this modifier enabled, that counts as a normal clear rather than an Assist Clear.
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'''ASSIST MODIFIERS'''
'''ASSIST MODIFIERS'''


* This includes the 5-KEYS, AUTO-SCRATCH, and LEGACY NOTE modifiers, which can be enabled individually, in a combination of two, or all three (FULL ASSIST).
* This includes the AUTO-SCRATCH and LEGACY NOTE modifiers, which can be enabled individually or in unison.


'''RANGE MODIFIERS'''
'''RANGE MODIFIERS'''
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* Timing Adjustment - This sets the delay offset between the screen visuals and player's input for better accuracy and/or to suit a player's preference.
* Timing Adjustment - This sets the delay offset between the screen visuals and player's input for better accuracy and/or to suit a player's preference.
* Judgment Number Display - This toggles between the combo count and EX SCORE for the number displayed besides the judgment name.
* Judgment Number Display - This toggles between the combo count and EX SCORE for the number displayed besides the judgment name.
* Target Score Display - If a PACEMAKER is enabled, this changes the display method of the target score.
* Target Score Display - If a PACEMAKER is enabled, this changes the display method of the target score difference.
* Auto-Scratch Note Display - Shows or hides scratch notes if AUTO-SCRATCH is used.
* Auto-Scratch Note Display - Shows or hides scratch notes if AUTO-SCRATCH is used.
* Groove Gauge Display - Shows or hides the Groove Gauge bar, leaving the percentage number intact.
* Groove Gauge Display - Shows or hides the Groove Gauge bar, leaving the percentage number intact.
* Lane Brightness - Adjusts the opacity of the player's note lanes.
* Lane Brightness - Adjusts the opacity of the player's note lanes.
* Camera Display - Changes the display method of the footage recorded from a cabinet's built-in cameras (if applicable) in-game.
* Camera Display - Changes the display method of the footage recorded from a cabinet's built-in cameras (if applicable) in-game.
'''SPECIAL OPTIONS'''


''The following options can be enabled by using the numerical keypad installed in eAmusement-connected cabinets.''
'''EXTRA OPTIONS'''


* BATTLE [1] - If on Double Play, this uses the Single Play notecharts instead on both sides.
''The following options can be enabled by using the numerical keypad installed in e-amusement connected cabinets.''
* H-RAN (SAMURAI S-RANDOM) [2] - Same as S-RANDOM, but repeat notes on the same key are less likely to occur.
 
* EXPAND-JUDGE [3] - Introduced in [[AC PENDUAL|PENDUAL]]. When enabled, the timing windows for PERFECT GREATS and GREATS are quadrupled. Scores and clear lamps are not saved with this enabled, but EXTRA STAGE and Tran Medals are still obtainable.
* BATTLE [7] - If on Double Play, this uses the Single Play notecharts instead on both sides.
* H-RAN (SAMURAI S-RANDOM) [8] - Same as S-RANDOM, but repeat notes on the same key are less likely to occur.
* EXPAND-JUDGE [9] - Introduced in [[AC PENDUAL|PENDUAL]]. When enabled, the timing windows for PERFECT GREATS and GREATS are quadrupled. Scores and clear lamps are not saved with this enabled, but EXTRA STAGE and Tran Medals are still obtainable.


'''Other Modifiers:'''
'''Other Modifiers:'''


* HI-SPEED - increases the scroll rate of the note chart. It is important to point out that the actual notes do not have to be pressed any more quickly; the scroll speed is simply increased and the notes become further apart. Most beatmania IIDX players use Hi-Speed to make the notes easier to read. Most versions of beatmania IIDX have more than one Hi-Speed setting, differentiated by numbers (a higher number means a faster speed.) The Hi-Speed modifier is traditionally abbreviated HS with the number immediately following. For example, Hi-Speed 2 is abbreviated HS2. In styles from DistoreD and IIDX RED CS onward, the player is able to change High Speeds during actual gameplay. Starting with HAPPY SKY and 10th Style CS, Hi-Speed options are expanded to .5 intervals ranging from normal speed to Hi-Speed 4 or 5. Starting in SPADA, the Hi-Speed setting can only be changed on the main gameplay screen.
* HI-SPEED - increases the scroll rate of the note chart. It is important to point out that the actual notes do not have to be pressed any more quickly; the scroll speed is simply increased and the notes become further apart. Most beatmania IIDX players use Hi-Speed to make the notes easier to read. Most versions of beatmania IIDX have more than one Hi-Speed setting, differentiated by numbers (a higher number means a faster speed.) The Hi-Speed modifier is traditionally abbreviated HS with the number immediately following. For example, Hi-Speed 2 is abbreviated HS2. In styles from DistoreD and IIDX RED CS onward, the player is able to change High Speeds during actual gameplay. Starting with HAPPY SKY and 10th Style CS, Hi-Speed options are expanded to .5 intervals ranging from normal speed to Hi-Speed 4 or 5. Starting in SPADA, the Hi-Speed setting can only be changed on the main gameplay screen. [[AC Rootage|Rootage]] expands the speed range further to 10, and are now initially set in whole numbers instead of decimals.
:Hi-Speed is traditionally adjusted by holding the START button during gameplay and hitting either a black or white key. [[AC tricoro|tricoro]] introduces the Floating Hi-Speed, in which adjustments are done by one-hundredth decimal intervals by spinning the turntable in a corresponding direction. A player can switch between the traditional and Floating Hi-Speed by pressing the EFFECT button while the Hi-Speed window is open.
:Hi-Speed is traditionally adjusted by holding the START button during gameplay and hitting either a black or white key. [[AC tricoro|tricoro]] introduces the Floating Hi-Speed, in which adjustments are done by one-hundredth decimal intervals by spinning the turntable in a corresponding direction. A player can switch between the traditional and Floating Hi-Speed by pressing the EFFECT button or [0] on the keypad while the Hi-Speed window is open.
* RANDOM+ - introduced in IIDX RED AC and 8th style CS, this is similar to Random, except that the scratch column is included in the randomization process, so the scratches usually end up assigned to a key, and a key gets assigned to the scratch. This modifier usually completely changes the character of the note chart, so scores obtained using this modifier are not recorded.
* RANDOM+ - introduced in IIDX RED AC and 8th style CS, this is similar to Random, except that the scratch column is included in the randomization process, so the scratches usually end up assigned to a key, and a key gets assigned to the scratch. This modifier usually completely changes the character of the note chart, so scores obtained using this modifier are not recorded.
* MIRROR+ - introduced in 9th style CS, this is like Mirror, except the scratch column is included. Like Random+, scores obtained using this modifier are not recorded.
* MIRROR+ - introduced in 9th style CS, this is like Mirror, except the scratch column is included. Like Random+, scores obtained using this modifier are not recorded.
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* HIDDEN (old) - notes are only visible in the upper portion of the screen (again, approximately a third of the screen). It can be enabled at the same time as Sudden, causing the notes to briefly blink in the middle of their respective lanes.
* HIDDEN (old) - notes are only visible in the upper portion of the screen (again, approximately a third of the screen). It can be enabled at the same time as Sudden, causing the notes to briefly blink in the middle of their respective lanes.
* REGUL-SPEED - Introduced as a secret modifier in GOLD, this negates the effect of tempo changes by setting the scroll speed to a constant 150 BPM. The player can then select an appropriate Hi-Speed mod accordingly. To enable this option, open the options menu by holding Start and press the keys "2-3-5-7-4-6". This constant scroll-speed setting is analoguous to Stepmania's C-Mod, and standard gameplay settings in GuitarFreaks/DrumMania as well as Guitar Hero. Scores obtained using this modifier are not recorded.
* REGUL-SPEED - Introduced as a secret modifier in GOLD, this negates the effect of tempo changes by setting the scroll speed to a constant 150 BPM. The player can then select an appropriate Hi-Speed mod accordingly. To enable this option, open the options menu by holding Start and press the keys "2-3-5-7-4-6". This constant scroll-speed setting is analoguous to Stepmania's C-Mod, and standard gameplay settings in GuitarFreaks/DrumMania as well as Guitar Hero. Scores obtained using this modifier are not recorded.
* 5-KEYS - This assist modifier disables the two farthermost keys of the player's side, thus essentially making it a 5-key chart akin to the original beatmania. Removed in [[AC Rootage|Rootage]].


[[Category:beatmania IIDX]]
[[Category:beatmania IIDX]]
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