48,822
edits
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* First style to display a window above the Information tab (which shows the stage number and/or difficulty) that showed the Hi-Speed setting used during the song in the gameplay interface. | * First style to display a window above the Information tab (which shows the stage number and/or difficulty) that showed the Hi-Speed setting used during the song in the gameplay interface. | ||
* Introduced REGUL-SPEED, which keeps the BPM at a constant 150, ignoring all BPM changes. Scores do not save while this is on. | * Introduced REGUL-SPEED, which keeps the BPM at a constant 150, ignoring all BPM changes. Scores do not save while this is on. | ||
* Introduced ASSIST CLEAR, which classifies songs that have been passed with either 5KEYS or AUTOSCRATCH mods on | * Introduced ASSIST CLEAR, which classifies songs that have been passed with either 5KEYS or AUTOSCRATCH mods on as such. | ||
** | ** It is rated lower than EASY CLEAR. | ||
* A new modifier is added called Pitch, and ranges from -4 to 4. This alters the pitch of a song, making it sound lower or higher in varying degrees. | * A new modifier is added called Pitch, and ranges from -4 to 4. This alters the pitch of a song, making it sound lower or higher in varying degrees. | ||
* Full combo has a rising gold splash. | * Full combo has a rising gold splash. | ||
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* First beatmania IIDX game to allow two players to select different difficulties (e.g. one player playing NORMAL and the other player playing HYPER). However, this cannot be done if [[IIDX General_Info# Why doesn't (song X) sound the same as (song X on a different difficulty)?|the song has different arrangements on different difficulties]]. | * First beatmania IIDX game to allow two players to select different difficulties (e.g. one player playing NORMAL and the other player playing HYPER). However, this cannot be done if [[IIDX General_Info# Why doesn't (song X) sound the same as (song X on a different difficulty)?|the song has different arrangements on different difficulties]]. | ||
* Only beatmania IIDX game to put its final unlockable songs as the first tracks of its original soundtrack album. | * Only beatmania IIDX game to put its final unlockable songs as the first tracks of its original soundtrack album. | ||
* | * [[Yoshitaka Nishimura|DJ Yoshitaka]] takes over serves as the head sound director, which he would be until [[AC Resort Anthem|Resort Anthem]]. | ||
* [[BOOM BOOM DISCO NIGHT]], [[Heavenly Sun (IIDX VERSION)]], [[MOON]], [[Nijiiro|虹色]], and [[Pretty Punisher]] all have unique videos now. | * [[BOOM BOOM DISCO NIGHT]], [[Heavenly Sun (IIDX VERSION)]], [[MOON]], [[Nijiiro|虹色]], and [[Pretty Punisher]] all have unique videos now. | ||
* All remaining avex trax licenses in the arcade beatmania IIDX games have been removed. | * All remaining avex trax licenses in the arcade beatmania IIDX games have been removed. | ||
* Total | * Total songs: 454 | ||
* e-AMUSEMENT only: | * e-AMUSEMENT only: |