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* A new modifier is added called Pitch, and ranges from -4 to 4. This alters the pitch of a song, making it sound lower or higher in varying degrees. | * A new modifier is added called Pitch, and ranges from -4 to 4. This alters the pitch of a song, making it sound lower or higher in varying degrees. | ||
* Full combo has a rising gold splash. | * Full combo has a rising gold splash. | ||
* | * First style to have a dedicated US version (though it was never released). A proper US release for a beatmania IIDX game would not occur until [[AC HEROIC VERSE|beatmania IIDX 27 HEROIC VERSE]]. | ||
* Effects are now added in when the gameplay interface gets placed together. | * Effects are now added in when the gameplay interface gets placed together. | ||
* First beatmania IIDX game to allow two players to select different difficulties (e.g. one player playing NORMAL and the other player playing HYPER). However, this cannot be done if [[IIDX General_Info# Why doesn't (song X) sound the same as (song X on a different difficulty)?|the song has different arrangements on different difficulties]]. | * First beatmania IIDX game to allow two players to select different difficulties (e.g. one player playing NORMAL and the other player playing HYPER). However, this cannot be done if [[IIDX General_Info# Why doesn't (song X) sound the same as (song X on a different difficulty)?|the song has different arrangements on different difficulties]]. |
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