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** An in-game options menu, which you can choose before any stage by holding down the Start button before a song. | ** An in-game options menu, which you can choose before any stage by holding down the Start button before a song. | ||
** Introduction of Freeze Arrows, long, green arrows you must hold for the duration of its appearance; failure to do so will not dock Dance Points or break combo, but will result in a significant loss of the Dance Meter. | ** Introduction of Freeze Arrows, long, green arrows you must hold for the duration of its appearance; failure to do so will not dock Dance Points or break combo, but will result in a significant loss of the Dance Meter. | ||
*** A screen demonstrating the usage of Freeze Arrows is shown if LIGHT | *** A screen demonstrating the usage of Freeze Arrows is shown if LIGHT or STANDARD difficulty is selected. | ||
** A new announcer, Londell "Taz" Hicks, who would used for the next four arcade games, up to [[AC DDR SuperNOVA2| SuperNOVA2]]. | ** A new announcer, Londell "Taz" Hicks, who would be used for the next four arcade games, up to [[AC DDR SuperNOVA2| SuperNOVA2]]. | ||
** Scores now | ** Scores now having a fixed maximum amount of points, regardless of step count: 50,000,000 points. Points increase as a song nears its end. | ||
** Jumps now | ** Jumps now adding two to your combo (but count as only one step for all other purposes). Jumps would go back to counting as one step in [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]]. | ||
** The return of EXTRA STAGE, this time with exclusive songs playable through it. | ** The return of EXTRA STAGE, this time with exclusive songs playable through it. | ||
** BASIC, TRICK and MANIAC difficulties renamed to LIGHT, STANDARD and HEAVY. | ** BASIC, TRICK and MANIAC difficulties renamed to LIGHT, STANDARD and HEAVY. | ||
** Difficulty ratings | ** Difficulty ratings being removed, making DDRMAX the only DanceDanceRevolution arcade game in ''any'' region without difficulty ratings. Ratings would return in [[AC DDRMAX2|the next game]]. | ||
*** Consequently, [[FOLLOW ME]] and [[FLASH IN THE NIGHT]] have never received difficulty ratings, as they never appeared on any other DanceDanceRevolution games. | *** Consequently, [[FOLLOW ME]] and [[FLASH IN THE NIGHT]] have never received difficulty ratings, as they never appeared on any other DanceDanceRevolution games. | ||
** Introduction of the GROOVE RADAR, which shows five attributes for a song: STREAM, VOLTAGE, CHAOS, AIR, and FREEZE. | ** Introduction of the GROOVE RADAR, which shows five attributes for a song: STREAM, VOLTAGE, CHAOS, AIR, and FREEZE. | ||
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* All songs from [[AC DDR 5th|5thMIX]] were removed. | * All songs from [[AC DDR 5th|5thMIX]] were removed. | ||
** That said, there is an early mockup screenshot of the select music screen which still features songs from 5thMIX. | ** That said, there is an early mockup screenshot of the select music screen which still features songs from 5thMIX. | ||
* The arrow design has been slightly modified, with a rounded tip rather than a V-shaped cut on the tail end, known as NORMAL in the special arrow options. The original arrow design would be revived in [[AC DDR X|DanceDanceRevolution X]] as the CLASSIC arrow option. | * The default arrow design has been slightly modified, with a rounded tip rather than a V-shaped cut on the tail end, known as NORMAL in the special arrow options. The original arrow design would be revived in [[AC DDR X|DanceDanceRevolution X]] as the CLASSIC arrow option. | ||
* In-game options menu introduces eight new modifiers to the mainline arcade series: | * In-game options menu introduces eight new modifiers to the mainline arcade series: | ||
** Speed modifiers of x1.5, x2, x3, x5, and x8, in which the speed of arrows scrolling and spacing of arrows match. | |||
** REVERSE, in which the scroll direction of the arrows is reversed, descending towards the target arrows at the bottom of the screen. | ** REVERSE, in which the scroll direction of the arrows is reversed, descending towards the target arrows at the bottom of the screen. | ||
** SOLO, which replicates the arrow color scheme used in the Solo sub-series. It was renamed to RAINBOW in DanceDanceRevolution SuperNOVA. | ** SOLO, which replicates the arrow color scheme used in the Solo sub-series. It was renamed to RAINBOW in DanceDanceRevolution SuperNOVA. | ||
*** Until [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]], this modifier was forced to ''both'' sides, even if only one player selected it. | *** Until [[AC DDR SuperNOVA|DanceDanceRevolution SuperNOVA]], this modifier was forced to ''both'' sides, even if only one player selected it. | ||
** BOOST, in which each arrow increases its speed as it reaches the stepping zone. | ** BOOST, in which each arrow increases its speed as it reaches the stepping zone. | ||
* First DanceDanceRevolution game where songs can be sorted by title (ABC), BPM, or TOP 30 songs played on the machine. | * First DanceDanceRevolution game where songs can be sorted by title (ABC), BPM, or TOP 30 songs played on the machine. |
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