IIDX Glossary: Difference between revisions

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:The most difficult play mode -- harder than HYPER and much harder than NORMAL. Prior to [[AC HAPPY SKY|HAPPY SKY]], ANOTHER charts did not have their own difficulty ratings and would display as the same difficulty as the HYPER version. Some tracks [[IIDX General Info#Why_doesn.27t_.28song_X.29_sound_the_same_as_.28song_X_on_a_different_difficulty.29.3F|have an ANOTHER that sounds different from the original song]]. ANOTHER is intended generally for experienced players and usually contains notecharts with a difficulty of 9 to 12. Not every song has an ANOTHER version, though songs without ANOTHER charts typically originate from older styles.
:The most difficult play mode -- harder than HYPER and much harder than NORMAL. Prior to [[AC HAPPY SKY|HAPPY SKY]], ANOTHER charts did not have their own difficulty ratings and would display as the same difficulty as the HYPER version. Some tracks [[IIDX General Info#Why_doesn.27t_.28song_X.29_sound_the_same_as_.28song_X_on_a_different_difficulty.29.3F|have an ANOTHER that sounds different from the original song]]. ANOTHER is intended generally for experienced players and usually contains notecharts with a difficulty of 9 to 12. Not every song has an ANOTHER version, though songs without ANOTHER charts typically originate from older styles.
;ASSIST
;ASSIST
:A category of modifiers that automatically play notes for the player, including 5KEYS, AUTO-SCRATCH, LEGACY, and any combination thereof. Charts cleared with ASSIST modifiers will be marked with an ASSIST CLEAR until the player achieves an EASY CLEAR or higher. Notes that are automatically played do not count towards EX score, so while ASSIST mods can help in clearing the chart, they will reduce the maximum EX score attainable due to the lower number of playable notes. CS releases prior to [[CS GOLD|GOLD CS]] do not save scores with the ASSIST mods 5KEY and/or AUTOSCRATCH.
:A category of modifiers that automatically play notes for the player, including 5KEYS, AUTO-SCRATCH, LEGACY, and any combination thereof. Charts cleared with ASSIST modifiers will be marked with an ASSIST CLEAR until the player achieves an EASY CLEAR or higher. Notes that are automatically played do not count towards EX score, so while ASSIST mods can help in clearing the chart, they will reduce the maximum EX score attainable due to the lower number of playable notes. CS releases prior to [[CS GOLD|GOLD CS]] do not save scores with the ASSIST mods 5KEY and/or AUTO-SCRATCH.
;ASSISTED EASY
:Introduced in [[AC copula|copula]], this Gauge modifier behaves in the same way as the EASY gauge; the passing requirement is also lowered to 60%.
;AUTO-SCRATCH
;AUTO-SCRATCH
:An ASSIST modifier that automatically plays scratch notes. Prior to [[CS GOLD|GOLD CS]], scores with this mod did not save in the home releases; from [[AC 10th style|10th style arcade]] through [[AC DistorteD|DistorteD]], though, scores cleared with this mod were counted as EASY CLEAR.
:An ASSIST modifier that automatically plays scratch notes. Prior to [[CS GOLD|GOLD CS]], scores with this mod did not save in the home releases; from [[AC 10th style|10th style arcade]] through [[AC DistorteD|DistorteD]], though, scores cleared with this mod were counted as EASY CLEAR.
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:A scratch note in which you must continuously spin the turntable and then spin it in the opposite direction at the end of the note. The initial scratch and the counter-scratch are judged separately. Introduced in [[AC SIRIUS|SIRIUS]].
:A scratch note in which you must continuously spin the turntable and then spin it in the opposite direction at the end of the note. The initial scratch and the counter-scratch are judged separately. Introduced in [[AC SIRIUS|SIRIUS]].
;BEGINNER
;BEGINNER
:This mode was added in [[AC 9th style|9th style]] ([[CS 5th style|5th style CS]] for home version). BEGINNER gives an alternate note chart for nearly all songs from levels 1-3. From 9th style to [[AC PENDUAL|PENDUAL]], BEGINNER was a separate mode with only BEGINNER charts, thus severely limiting the number of songs available in a game. As of [[AC Lincle|Lincle]], several BEGINNER charts from console versions (and earlier arcade styles) were revived. Scores do not save for BEGINNER charts, and all songs have a generic green clear lamp.
:This mode was added in [[AC 9th style|9th style]] ([[CS 5th style|5th style CS]] for home version). BEGINNER gives an alternate note chart for nearly all songs from levels 1-3. From 9th style to [[AC PENDUAL|PENDUAL]], BEGINNER was a separate mode with only BEGINNER charts, thus severely limiting the number of songs available in a game. As of [[AC Lincle|Lincle]], several BEGINNER charts from console versions (and earlier arcade styles) were revived. Prior to [[AC HEROIC VERSE|HEROIC VERSE]], scores do not save for BEGINNER charts, and all songs have a generic green clear lamp.
;BLACK ANOTHER / KURO ANOTHER
;BLACK ANOTHER / KURO ANOTHER
:An even harder play mode than ANOTHER difficulty, available on [[CS DJ TROOPERS|DJ TROOPERS CS]] and [[CS EMPRESS|EMPRESS + PREMIUM BEST]] only. While not every Black ANOTHER chart is rated level 12, several of them are, and have astoundingly high note counts. [[MENDES]]' Single Black ANOTHER chart is notorious for having the most notes of any Single Play beatmania IIDX chart ever, with 2626 notes.
:An even harder play mode than ANOTHER difficulty, available on [[CS DJ TROOPERS|DJ TROOPERS CS]] and [[CS EMPRESS|EMPRESS + PREMIUM BEST]] only. While not every Black ANOTHER chart is rated level 12, several of them are, and have astoundingly high note counts. [[MENDES]]' Single Black ANOTHER chart is notorious for having the most notes of any Single Play beatmania IIDX chart ever, with 2626 notes.
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:A play mode in which the player uses both sets of seven keys and both turntables.
:A play mode in which the player uses both sets of seven keys and both turntables.
;EASY
;EASY
:A GAUGE modifier that consists of a modified GROOVE GAUGE that sustains lower penalties for misses. In the arcade versions ''only'', from [[AC 10th style|10th style]] through [[AC DistorteD|DistorteD]], songs with 5KEY and AUTOSCRATCH on also counted as EASY CLEAR.  
:A GAUGE modifier that consists of a modified GROOVE GAUGE that sustains lower penalties for misses. In the arcade versions ''only'', from [[AC 10th style|10th style]] through [[AC DistorteD|DistorteD]], songs with 5KEY and AUTO-SCRATCH on also counted as EASY CLEAR.  
;EX HARD
;EX HARD
:A GAUGE modifier, similar to the HARD gauge but with harsher penalties missing a note (BAD/excess POOR: 10%, POOR: 18%). It has a yellow GROOVE GAUGE.
:A GAUGE modifier, similar to the HARD gauge but with harsher penalties missing a note (BAD/excess POOR: 10%, POOR: 18%). It has a yellow GROOVE GAUGE.
;EXPERT
;EXPERT
:This mode is one in which you can play a course of songs in a row without stopping. You start with the gauge at its maximum; if it drops to 0, the game is over. The gauge is the same as that used in Hard mode in normal play, but drops at a much slower rate. EXPERT mode was removed beginning in [[AC tricoro|tricoro]], but has since returned in [[AC PENDUAL|PENDUAL]].
:This mode is one in which you can play a course of songs in a row without stopping. You start with the gauge at its maximum; if it drops to 0, the game is over. The gauge is the same as that used in Hard mode in normal play, but drops at a much slower rate. EXPERT mode was removed beginning in [[AC tricoro|tricoro]], but has since returned in [[AC PENDUAL|PENDUAL]], this time as a software update.
;FREE
;FREE
:Similar to Standard/Arcade mode, with the exception that there is no limit on the which songs can be picked for any particular stage. On home versions, play in Free Mode will continue endlessly until the player chooses to return to the main menu. On arcade versions, Free Mode allows for the player to play two stages, but the player can pick any song for either stage without limits on difficulty and without having to worry about Game Over if a song is failed.
:Similar to Standard/Arcade mode, with the exception that there is no limit on the which songs can be picked for any particular stage. On home versions, play in Free Mode will continue endlessly until the player chooses to return to the main menu. On arcade versions, Free Mode allows for the player to play two stages, but the player can pick any song for either stage without limits on difficulty and without having to worry about Game Over if a song is failed.
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:A GAUGE modifier that consists of a modified EXPERT gauge that sustains higher penalties for misses, 6% for BADs or excess POORs, 10% for POORs. If the gauge drops to 30%, the penalties are decreased. If it drops to 0, you immediately fail the song.
:A GAUGE modifier that consists of a modified EXPERT gauge that sustains higher penalties for misses, 6% for BADs or excess POORs, 10% for POORs. If the gauge drops to 30%, the penalties are decreased. If it drops to 0, you immediately fail the song.
;HAZARD
;HAZARD
:A variant of FREE mode, but with four stages and a new restriction: if you break combo at all, you fail the song instantly. In arcade versions, it is accessed by highlighting FREE on the mode select screen and pressing the three black keys simultaneously. In console versions, it is a GAUGE modifier accessed by holding down the key to change gauge modifier as you select HARD gauge.
:A variant of FREE mode, but with four stages and a new restriction: if you break combo at any point, you fail the song instantly. In arcade versions, it is accessed by highlighting FREE on the mode select screen and pressing the three black keys simultaneously. In console versions, it is a GAUGE modifier accessed by holding down the key to change gauge modifier as you select HARD gauge.
;HELL BACKSPIN SCRATCH
;HELL BACKSPIN SCRATCH
:Introduced in copula, they are exactly like normal BACKSPIN SCRATCHES, but they replenish the GROOVE GAUGE gradually the longer they are spun, and they can be started at any point in the scratch. If stopped too early, they decrease the GROOVE GAUGE gradually.
:Introduced in copula, they are exactly like normal BACKSPIN SCRATCHES, but they replenish the GROOVE GAUGE gradually the longer they are spun, and they can be started at any point in the scratch. If stopped too early, they decrease the GROOVE GAUGE gradually. In the English version of HEROIC VERSE, these are called "Special Backspin Scratches".
;HELL CHARGE NOTE
;HELL CHARGE NOTE
:Also introduced in copula, they are exactly like normal CHARGE NOTES, but they replenish the GROOVE GAUGE gradually the longer they are held, and they can be hit at any point in the note. If released too early, they decrease the GROOVE GAUGE gradually.
:Also introduced in copula, they are exactly like normal CHARGE NOTES, but they replenish the GROOVE GAUGE gradually the longer they are held, and they can be hit at any point in the note. If released too early, they decrease the GROOVE GAUGE gradually. In the English version of HEROIC VERSE, these are called "Special Charge Notes".
;HI-SPEED
;HI-SPEED
:A modifier that affects the scroll rate of the chart. However, the chart itself and the song remain unchanged, with notes spread out to compensate. Early versions of beatmania IIDX have only one setting, but newer versions add more options; [[AC tricoro|tricoro]] and onwards in particular allows adjusting the HI-SPEED multiplier with up to two decimal points of precision.
:A modifier that affects the scroll rate of the chart. However, the chart itself and the song remain unchanged, with notes spread out to compensate. Early versions of beatmania IIDX have only one setting, but newer versions add more options; [[AC tricoro|tricoro]] and onwards in particular allows adjusting the HI-SPEED multiplier with up to two decimal points of precision.
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:This is the standard play mode -- harder than NORMAL, and easier than ANOTHER. It is intended for intermediate players and usually contains notecharts with a difficulty between 6 and 10.
:This is the standard play mode -- harder than NORMAL, and easier than ANOTHER. It is intended for intermediate players and usually contains notecharts with a difficulty between 6 and 10.
;LEGACY
;LEGACY
:An ASSIST modifier that converts Charge Notes and Backspin Scratches to regular notes. If used with no Charge Notes or Backspin Scratches is cleared, it will be marked with a standard clear lamp.
:An ASSIST modifier that converts Charge Notes and Backspin Scratches to regular notes. If used within a chart with no Charge Notes or Backspin Scratches and said chart is cleared, it will be marked with a standard clear lamp.
;NORMAL <nowiki>(old styles: LIGHT7 for Single, LIGHT14 for Double)</nowiki>
;NORMAL <nowiki>(old styles: LIGHT7 for Single, LIGHT14 for Double)</nowiki>
:This mode is a degree of difficulty lower than HYPER. It is intended for beginning players and usually contains notecharts with a difficulty between 1 and 7.
:This mode is a degree of difficulty lower than HYPER. It is intended for beginning players and usually contains notecharts with a difficulty between 1 and 7.
;PERFECT COMBO
:Clearing a song with all JUST GREAT's and/or GREAT's.
;PREMIUM FREE
;PREMIUM FREE
:An arcade-exclusive variant of FREE mode that allows you to play as many songs as you wish for a specified amount of time, similar to console versions' FREE mode but with a time limit; by default, 6-, 8-, and 10-minute modes are available. You can quit a song any time by pressing the EFFECT and VEFX buttons. This is a [[PASELI]]-only mode, and costs more than a credit of other play modes in exchange for this convenience.
:An arcade-exclusive variant of FREE mode that allows you to play as many songs as you wish for a specified amount of time, similar to console versions' FREE mode but with a time limit; by default, 6-, 8-, and 10-minute modes are available. You can quit a song any time by pressing the EFFECT and VEFX buttons. This is a [[PASELI]]-only mode, and costs more than a credit of other play modes in exchange for this convenience.
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