22
edits
No edit summary |
m (→beatmania IIDX Glossary: Added info on EX HARD (introduced in Lincle)) |
||
Line 31: | Line 31: | ||
:A GAUGE modifier that consists of a modified GROOVE GAUGE that sustains lower penalties for misses. In the arcade versions ''only'', from [[AC 10th style|10th style]] through [[AC DistorteD|DistorteD]], songs with 5KEY and AUTO-SCRATCH on also counted as EASY CLEAR. | :A GAUGE modifier that consists of a modified GROOVE GAUGE that sustains lower penalties for misses. In the arcade versions ''only'', from [[AC 10th style|10th style]] through [[AC DistorteD|DistorteD]], songs with 5KEY and AUTO-SCRATCH on also counted as EASY CLEAR. | ||
;EX HARD | ;EX HARD | ||
:A GAUGE modifier, similar to the HARD gauge but with harsher penalties missing a note (BAD/excess POOR: 10%, POOR: 18%). It has a yellow GROOVE GAUGE. | :A GAUGE modifier, similar to the HARD gauge but with harsher penalties missing a note (BAD/excess POOR: 10%, POOR: 18%). It has a yellow GROOVE GAUGE. Introduced in Lincle. | ||
;EXPERT | ;EXPERT | ||
:This mode is one in which you can play a course of songs in a row without stopping. You start with the gauge at its maximum; if it drops to 0, the game is over. The gauge is the same as that used in Hard mode in normal play, but drops at a much slower rate. EXPERT mode was removed beginning in [[AC tricoro|tricoro]], but has since returned in [[AC PENDUAL|PENDUAL]], this time as a software update. | :This mode is one in which you can play a course of songs in a row without stopping. You start with the gauge at its maximum; if it drops to 0, the game is over. The gauge is the same as that used in Hard mode in normal play, but drops at a much slower rate. EXPERT mode was removed beginning in [[AC tricoro|tricoro]], but has since returned in [[AC PENDUAL|PENDUAL]], this time as a software update. |
edits