IIDX Glossary: Difference between revisions

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→‎beatmania IIDX Glossary: Added info on EX HARD (introduced in Lincle)
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m (→‎beatmania IIDX Glossary: Added info on EX HARD (introduced in Lincle))
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:A GAUGE modifier that consists of a modified GROOVE GAUGE that sustains lower penalties for misses. In the arcade versions ''only'', from [[AC 10th style|10th style]] through [[AC DistorteD|DistorteD]], songs with 5KEY and AUTO-SCRATCH on also counted as EASY CLEAR.  
:A GAUGE modifier that consists of a modified GROOVE GAUGE that sustains lower penalties for misses. In the arcade versions ''only'', from [[AC 10th style|10th style]] through [[AC DistorteD|DistorteD]], songs with 5KEY and AUTO-SCRATCH on also counted as EASY CLEAR.  
;EX HARD
;EX HARD
:A GAUGE modifier, similar to the HARD gauge but with harsher penalties missing a note (BAD/excess POOR: 10%, POOR: 18%). It has a yellow GROOVE GAUGE.
:A GAUGE modifier, similar to the HARD gauge but with harsher penalties missing a note (BAD/excess POOR: 10%, POOR: 18%). It has a yellow GROOVE GAUGE. Introduced in Lincle.
;EXPERT
;EXPERT
:This mode is one in which you can play a course of songs in a row without stopping. You start with the gauge at its maximum; if it drops to 0, the game is over. The gauge is the same as that used in Hard mode in normal play, but drops at a much slower rate. EXPERT mode was removed beginning in [[AC tricoro|tricoro]], but has since returned in [[AC PENDUAL|PENDUAL]], this time as a software update.
:This mode is one in which you can play a course of songs in a row without stopping. You start with the gauge at its maximum; if it drops to 0, the game is over. The gauge is the same as that used in Hard mode in normal play, but drops at a much slower rate. EXPERT mode was removed beginning in [[AC tricoro|tricoro]], but has since returned in [[AC PENDUAL|PENDUAL]], this time as a software update.
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