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** Introduction of Freeze Arrows, long, green arrows you must hold for the duration of its appearance; failure to do so will not dock Dance Points or break combo, but will result in a significant loss of the Dance Meter. | ** Introduction of Freeze Arrows, long, green arrows you must hold for the duration of its appearance; failure to do so will not dock Dance Points or break combo, but will result in a significant loss of the Dance Meter. | ||
*** A screen demonstrating the usage of Freeze Arrows is shown if LIGHT or STANDARD difficulty is selected. | *** A screen demonstrating the usage of Freeze Arrows is shown if LIGHT or STANDARD difficulty is selected. | ||
** A new announcer, Londell "Taz" Hicks, who would be used for the next four arcade games, up to [[AC DDR SuperNOVA2| SuperNOVA2]]. | ** A new announcer, Londell "Taz" Hicks, who would be used for the next four arcade games, up to [[AC DDR SuperNOVA2|SuperNOVA2]]. | ||
** Scores now having a fixed maximum amount of points, regardless of step count: 50,000,000 points. Points increase as a song nears its end. | ** Scores now having a fixed maximum amount of points, regardless of step count: 50,000,000 points. Points increase as a song nears its end. | ||
** Jumps now adding two to your combo (but count as only one step for all other purposes). Jumps would go back to counting as one step in [[AC DDR SuperNOVA| | ** Jumps now adding two to your combo (but count as only one step for all other purposes). Jumps would go back to counting as one step in [[AC DDR SuperNOVA|SuperNOVA]]. | ||
** The return of EXTRA STAGE, this time with exclusive songs playable through it. | ** The return of EXTRA STAGE, this time with exclusive songs playable through it. | ||
** BASIC, TRICK and MANIAC difficulties being renamed to LIGHT, STANDARD and HEAVY, respectively. | ** BASIC, TRICK and MANIAC difficulties being renamed to LIGHT, STANDARD and HEAVY, respectively. | ||
** Difficulty ratings being removed, making DDRMAX the only DanceDanceRevolution arcade game in ''any'' region without difficulty ratings. Ratings would return in [[AC DDRMAX2|the next game]]. | ** Difficulty ratings being removed, making DDRMAX the only DanceDanceRevolution arcade game in ''any'' region without difficulty ratings. Ratings would return in [[AC DDRMAX2|the next game]]. | ||
*** | *** [[FOLLOW ME]] and [[FLASH IN THE NIGHT]] have never received difficulty ratings, as they never appeared on any other DanceDanceRevolution games. | ||
** Introduction of the GROOVE RADAR, which shows five attributes for a song: STREAM, VOLTAGE, CHAOS, AIR, and FREEZE. | ** Introduction of the GROOVE RADAR, which shows five attributes for a song: STREAM, VOLTAGE, CHAOS, AIR, and FREEZE. | ||
*** Unlike subsequent DanceDanceRevolution titles, it has numbers next to the attributes, but only when pressing down the Start button before the Groove Radar is displayed. The number listing wouldn't appear again until [[AC DDR 2014|DanceDanceRevolution (2014)]]. | *** Unlike subsequent DanceDanceRevolution titles, it has numbers next to the attributes, but only when pressing down the Start button before the Groove Radar is displayed. The number listing wouldn't appear again until [[AC DDR 2014|DanceDanceRevolution (2014)]]. | ||
* All songs from [[AC DDR 5th|5thMIX]] were removed. | * All songs from [[AC DDR 5th|5thMIX]] were removed. | ||
** | ** As such, this is the only mainline DanceDanceRevolution arcade game in any region to not feature a PARANOiA series song. | ||
** That said, there is an early mockup screenshot of the select music screen which still features songs from 5thMIX. | ** That said, there is an early mockup screenshot of the select music screen which still features songs from 5thMIX. | ||
* The default arrow design has been slightly modified, with a rounded tip rather than a V-shaped cut on the tail end, known as NORMAL in the special arrow options. The original arrow design would be revived in [[AC DDR X|DanceDanceRevolution X]] as the CLASSIC arrow option. | * The default arrow design has been slightly modified, with a rounded tip rather than a V-shaped cut on the tail end, known as NORMAL in the special arrow options. The original arrow design would be revived in [[AC DDR X|DanceDanceRevolution X]] as the CLASSIC arrow option. | ||
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** REVERSE, in which the scroll direction of the arrows is reversed, descending towards the target arrows at the bottom of the screen. | ** REVERSE, in which the scroll direction of the arrows is reversed, descending towards the target arrows at the bottom of the screen. | ||
** SOLO, which replicates the arrow color scheme used in the Solo sub-series. It was renamed to RAINBOW in DanceDanceRevolution SuperNOVA. | ** SOLO, which replicates the arrow color scheme used in the Solo sub-series. It was renamed to RAINBOW in DanceDanceRevolution SuperNOVA. | ||
*** Until | *** Until SuperNOVA, this modifier was forced to ''both'' sides, even if only one player selected it. | ||
** BOOST, in which each arrow increases its speed as it reaches the stepping zone. | ** BOOST, in which each arrow increases its speed as it reaches the stepping zone. | ||
* First DanceDanceRevolution game where songs can be sorted by title (ABC), BPM, or TOP 30 songs played on the machine. | * First DanceDanceRevolution game where songs can be sorted by title (ABC), BPM, or TOP 30 songs played on the machine. |