CS pnm 9: Difference between revisions

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* First CS pop'n music game to ''not'' have all the hidden arcade songs from the previous CS game carried over to the next.
* First CS pop'n music game to ''not'' have all the hidden arcade songs from the previous CS game carried over to the next.
** It's also the first to not bring over all of the CS crossovers from its corresponding arcade counterpart back over to its CS release.
** It's also the first to not bring over all of the CS crossovers from its corresponding arcade counterpart back over to its CS release.
* FREE MODE and TRAINING MODE are separate modes once again.
** As such, scores achieved in TRAINING MODE no longer save.
* First CS pop'n music game to contain HI-SPEED X6.
* First CS pop'n music game to contain HI-SPEED X6.
** Only CS pop'n music game to contain HI-SPEED X8.
** Only CS pop'n music game to contain HI-SPEED X8.
* Last CS pop'n music game in which you must play songs in ARCADE to play them in FREE MODE (by default, only [[Requiem|MISSA]] is playable), as well as individually unlock ''all'' EX charts through EXtra STAGE.
* Last CS pop'n music game in which you must play songs in ARCADE to play them in FREE MODE (by default, only [[Requiem|MISSA]] is playable), as well as individually unlock ''all'' EX charts through EXtra STAGE.
* FREE MODE and TRAINING MODE are separate modes once again.
* First CS pop'n music game since [[CS pnm 5|pop'n music 5 CS]] with CS-exclusive licenses.
** As such, scores achieved in TRAINING MODE no longer save.
* First CS pop'n music game with MARATHON MODE.
* First CS pop'n music game with MARATHON MODE.
* Difficulty levels for songs are based on [[AC pnm 10|pop'n music 10]], not the arcade version of [[AC pnm 9|pop'n music 9]].
* Difficulty levels for songs are based on [[AC pnm 10|pop'n music 10]], not the arcade version of [[AC pnm 9|pop'n music 9]].