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* First CS pop'n music game to ''not'' have all the hidden arcade songs from the previous CS game carried over to the next. | * First CS pop'n music game to ''not'' have all the hidden arcade songs from the previous CS game carried over to the next. | ||
** It's also the first to not bring over all of the CS crossovers from its corresponding arcade counterpart back over to its CS release. | ** It's also the first to not bring over all of the CS crossovers from its corresponding arcade counterpart back over to its CS release. | ||
* FREE MODE and TRAINING MODE are separate modes once again. | |||
** As such, scores achieved in TRAINING MODE no longer save. | |||
* First CS pop'n music game to contain HI-SPEED X6. | * First CS pop'n music game to contain HI-SPEED X6. | ||
** Only CS pop'n music game to contain HI-SPEED X8. | ** Only CS pop'n music game to contain HI-SPEED X8. | ||
* Last CS pop'n music game in which you must play songs in ARCADE to play them in FREE MODE (by default, only [[Requiem|MISSA]] is playable), as well as individually unlock ''all'' EX charts through EXtra STAGE. | * Last CS pop'n music game in which you must play songs in ARCADE to play them in FREE MODE (by default, only [[Requiem|MISSA]] is playable), as well as individually unlock ''all'' EX charts through EXtra STAGE. | ||
* | * First CS pop'n music game since [[CS pnm 5|pop'n music 5 CS]] with CS-exclusive licenses. | ||
* First CS pop'n music game with MARATHON MODE. | * First CS pop'n music game with MARATHON MODE. | ||
* Difficulty levels for songs are based on [[AC pnm 10|pop'n music 10]], not the arcade version of [[AC pnm 9|pop'n music 9]]. | * Difficulty levels for songs are based on [[AC pnm 10|pop'n music 10]], not the arcade version of [[AC pnm 9|pop'n music 9]]. |