AC tricoro: Difference between revisions

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** The difficulty and level of the song you played are displayed.
** The difficulty and level of the song you played are displayed.
* New songs have black backgrounds with yellow text, as opposed to having white backgrounds. Old songs retain the traditional white text for returning songs.
* New songs have black backgrounds with yellow text, as opposed to having white backgrounds. Old songs retain the traditional white text for returning songs.
** ''All'' old songs now use the Commador Wide Normal font as well on the splash screen before a song, (except those with unique title cards).
** ''All'' old songs now use the Commador Wide Normal font as well on the splash screen before a song (except those with unique title cards).
* First beatmania IIDX arcade game since their respective debuts with no new songs by [[DJ Mass MAD Izm*]], [[Youhei Hiroshige|DJ Command]], or [[PRASTIK DANCEFLOOR]].
* First beatmania IIDX arcade game since their respective debuts with no new songs by [[DJ Mass MAD Izm*]], [[Youhei Hiroshige|DJ Command]], or [[PRASTIK DANCEFLOOR]].
** First beatmania IIDX game since [[Kiyoshi Murai|Seiya Murai]]'s debut with no new song by him on the default songlist.
** First beatmania IIDX game since [[Kiyoshi Murai|Seiya Murai]]'s debut with no new song by him on the default songlist.
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* First arcade beatmania IIDX game to allow the player to change the timing offset.
* First arcade beatmania IIDX game to allow the player to change the timing offset.
* HI-SPEED can now only be changed by holding Start in-game; it is no longer available from the modifier screen.
* HI-SPEED can now only be changed by holding Start in-game; it is no longer available from the modifier screen.
** HI-SPEED range is now 0.5 to 4.0, and values now correspond to the speed multiplier applied to chart, meaning HS 1.0 is equivalent to no HI-SPEED in previous IIDX games. (Multiplier values for HI-SPEED mods in previous versions can be found [[IIDX_General_Info#What are the actual values of the high-speed settings.3F|here]].)
** HI-SPEED range is now 0.5 to 4.0, and values now correspond to the speed multiplier applied to chart, meaning HS 1.0 is equivalent to no HI-SPEED in previous IIDX games. (Multiplier values for HI-SPEED mods in previous versions can be found [[IIDX General Info#What are the actual values of the high-speed settings.3F|here]].)
** With floating HI-SPEED enabled (by pressing the Effects button), you can set HI-SPEED with the turntable in .01 increments from 0.5 to 10.0. Doing so in conjunction with an active SUDDEN+ and/or LIFT will cause the lane cover to adjust in order to maintain the current green number.
** With floating HI-SPEED enabled (by pressing the Effects button), you can set HI-SPEED with the turntable in .01 increments from 0.5 to 10.0. Doing so in conjunction with an active SUDDEN+ and/or LIFT will cause the lane cover to adjust in order to maintain the current green number.
*** Floating HI-SPEED is not available without switching out of the beginner option screen.
*** Floating HI-SPEED is not available without switching out of the beginner option screen.
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beatmania IIDX 20 tricoro's EXTRA STAGE system is renamed to LIMIT BURST. With the sole exception of [[Sol Cosine Job 2]], all of its songs are boss songs from other BEMANI games not crossed over before to beatmania IIDX.
beatmania IIDX 20 tricoro's EXTRA STAGE system is renamed to LIMIT BURST. With the sole exception of [[Sol Cosine Job 2]], all of its songs are boss songs from other BEMANI games not crossed over before to beatmania IIDX.


Each LIMIT BURST song, in addition to requiring the EXTRA STAGE to be unlocked and the first three stages consisting of songs from a specific subset of songs, has four different phases of unlock conditions. Each phase, except for Phase 4, has a minimum total difficulty and clear status requirement. Phases for each song cycle every week until Phase 4 (except for [[Timepiece phase II]]). Failing ''any'' stage will prevent LIMIT BURST from appearing, even if you meet requirements.
Each LIMIT BURST song, in addition to requiring the EXTRA STAGE to be unlocked and the first three stages consisting of songs from a specific subset of songs, has four different phases of unlock conditions. Each phase, except for Phase 4, has a minimum total difficulty and clear status requirement. Phases for each song cycle every week until Phase 4 (except for [[Timepiece phase II]]). Failing ''any'' stage will prevent LIMIT BURST from appearing, even if you meet requirements.


* Phase 1:
* Phase 1:
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From February 18th, 2013 onward, you can permanently unlock LIMIT BURST songs with DELLAR. If you already played the songs before, you can buy them with Devil Cards. If you don't, you'll need to use the more expensive Angel Cards. Please see the [[tricoro Devil and Angel Card unlocks]] page for more details.
From February 18th, 2013 onward, you can permanently unlock LIMIT BURST songs with DELLAR. If you already played the songs before, you can buy them with Devil Cards. If you don't, you'll need to use the more expensive Angel Cards. Please see the [[tricoro Devil and Angel Card unlocks]] page for more details.


All songs were on Phase 4 by tricoro's end except for [[Timepiece phase II#CN Ver.|Timepiece phase II (CN Ver.)]], which only went down to Phase 3.
All songs were on Phase 4 by tricoro's end except for [[Timepiece phase II|Timepiece phase II (CN Ver.)]], which only went down to Phase 3.


== LIMIT BURST songs ==
== LIMIT BURST songs ==
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** '''NOTE:''' Although these three songs are also from the GuitarFreaks & DrumMania series, DAY DREAM will not be accessible if you unlock Timepiece phase II.
** '''NOTE:''' Although these three songs are also from the GuitarFreaks & DrumMania series, DAY DREAM will not be accessible if you unlock Timepiece phase II.


* [[Timepiece phase II#CN Ver.|Timepiece phase II (CN Ver.)]]
* [[Timepiece phase II|Timepiece phase II (CN Ver.)]]
** Meet the same conditions needed to play the original version of Timepice phase II, and also:
** Meet the same conditions needed to play the original version of Timepiece phase II, and also:
*** The remaining time when selecting the 1st STAGE song ''must'' end on x2 seconds (e.g. 2, 12, 22 seconds).
*** The remaining time when selecting the 1st STAGE song ''must'' end on x2 seconds (e.g. 2, 12, 22 seconds).
*** The remaining time when selecting the 2nd STAGE song ''must'' end on x8 seconds (e.g. 8, 18, 28 seconds).
*** The remaining time when selecting the 2nd STAGE song ''must'' end on x8 seconds (e.g. 8, 18, 28 seconds).
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{{IIDX Song|DARK PROGRESSIVE|[[DAY DREAM]]{{from|[[AC GF4DM3|GUITARFREAKS 4thMIX & drummania 3rdMIX]]}}|[[Mutsuhiko Izumi]]|80-300|-|5|10|12|6|10|12}}
{{IIDX Song|DARK PROGRESSIVE|[[DAY DREAM]]{{from|[[AC GF4DM3|GUITARFREAKS 4thMIX & drummania 3rdMIX]]}}|[[Mutsuhiko Izumi]]|80-300|-|5|10|12|6|10|12}}
{{IIDX Song|PROGRESSIVE ROCK|[[Timepiece phase II]]{{from|[[AC GF10DM9|GUITARFREAKS 10thMIX & drummania 9thMIX]]}}|[[Hirofumi Sasaki|佐々木博史]]|287|-|5|10|12|6|11|12}}
{{IIDX Song|PROGRESSIVE ROCK|[[Timepiece phase II]]{{from|[[AC GF10DM9|GUITARFREAKS 10thMIX & drummania 9thMIX]]}}|[[Hirofumi Sasaki|佐々木博史]]|287|-|5|10|12|6|11|12}}
{{IIDX Song|PROGRESSIVE ROCK|[[Timepiece phase II#CN Ver.|Timepiece phase II (CN Ver.)]]{{from|[[AC GF10DM9|GUITARFREAKS 10thMIX & drummania 9thMIX]]}}|[[Hirofumi Sasaki|佐々木博史]]|287|-|6|10|12|6|11|12}}
{{IIDX Song|PROGRESSIVE ROCK|[[Timepiece phase II|Timepiece phase II (CN Ver.)]]{{from|[[AC GF10DM9|GUITARFREAKS 10thMIX & drummania 9thMIX]]}}|[[Hirofumi Sasaki|佐々木博史]]|287|-|6|10|12|6|11|12}}
}}
}}


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* [[AC GOLD|GOLD]] (#5) x [[AC Lincle|Lincle]] (#10): [[CONCEPTUAL]]
* [[AC GOLD|GOLD]] (#5) x [[AC Lincle|Lincle]] (#10): [[CONCEPTUAL]]


The goal of the event is to collect "Astran shines", which are divided among NORMAL, HYPER, and ANOTHER difficulty. Astran shines cannot be obtained when playing with two players. Astran is tied to the difficulty level used on; for example, acquiring the Aslan on ANOTHER for IIDX RED and Resort Anthem will make the ANOTHER chart of SYNC-ANTHEM playable. Acquired Astran can be checked on the e-AMUSEMENT gate DJ DATA for tricoro.
The goal of the event is to collect "Astran shines", which are divided among NORMAL, HYPER, and ANOTHER difficulty. Astran shines cannot be obtained when playing with two players. Astran is tied to the difficulty level used on; for example, acquiring the Astran on ANOTHER for IIDX RED and Resort Anthem will make the ANOTHER chart of SYNC-ANTHEM playable. Acquired Astran can be checked on the e-AMUSEMENT gate DJ DATA for tricoro.


To meet the requirements for these songs to appear on EXTRA STAGE, you must meet certain requirements pertaining to a certain musical style. Only by completing the required styles' requirements can you unlock that song on EXTRA STAGE. Requirements per style are as follows:
To meet the requirements for these songs to appear on EXTRA STAGE, you must meet certain requirements pertaining to a certain musical style. Only by completing the required styles' requirements can you unlock that song on EXTRA STAGE. Requirements per style are as follows:
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* UNKNOWN-2: defeat the ONE MORE EXTRA STAGE boss.
* UNKNOWN-2: defeat the ONE MORE EXTRA STAGE boss.


Once you obtain the requirements for any matching pair of songs, you can unlock that song for play on EXTRA STAGE by meeting EXTRA STAGE requirements by playing songs ''only'' from that respective game's folder. For example, if you want to play rumrum triplets, you need to be play either a set of 6th style oe 8th style songs on the same credit.
Once you obtain the requirements for any matching pair of songs, you can unlock that song for play on EXTRA STAGE by meeting EXTRA STAGE requirements and playing songs ''only'' from that respective game's folder. For example, if you want to play rumrum triplets, you need to be play either a set of 6th style oe 8th style songs on the same credit.


Successfully accomplish the above, and you'll head to the EXTRA STAGE song of your choosing, where you will fight a boss in that song. Each boss has a top and bottom half to destroy, which is determined by which game you chose for your EXTRA STAGE. For example, to defeat the boss of CONCEPTUAL, you'll need to play through a credit of GOLD songs for its top half, and Lincle songs for its bottom half. Each successful defeat earns you a crystal. Crystals ''must'' be obtained in the order of (old x new) and (new x old) in order to gain access to [[Thor's Hammer]] and [[Plan 8]]. Which difficulty you obtain the crystals on determines what the difficulty level you get the two above songs on (i.e. if you collect 10 NORMAL crystals, you'll proceed to Thor's Hammer NORMAL and then Plan 8 NORMAL).
Successfully accomplish the above, and you'll head to the EXTRA STAGE song of your choosing, where you will fight a boss in that song. Each boss has a top and bottom half to destroy, which is determined by which game you chose for your EXTRA STAGE. For example, to defeat the boss of CONCEPTUAL, you'll need to play through a credit of GOLD songs for its top half, and Lincle songs for its bottom half. Each successful defeat earns you a crystal. Crystals ''must'' be obtained in the order of (old x new) and (new x old) in order to gain access to [[Thor's Hammer]] and [[Plan 8]]. Which difficulty you obtain the crystals on determines what the difficulty level you get the two above songs on (i.e. if you collect 10 NORMAL crystals, you'll proceed to Thor's Hammer NORMAL and then Plan 8 NORMAL).
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= Ω-ATTACK (tricoro / BLUE) =
= Ω-ATTACK (tricoro / BLUE) =


tricoro's second color unlock event, Ω-ATTACK, began on December 12th, 2012. It a post-credit mini-game involing clearing viruses from a network. It will not shown if two players are playing. Ω-ATTACK originals have a blue background bar on the songwheel menu. e-amusement is required to play the event.
tricoro's second color unlock event, Ω-ATTACK, began on December 12th, 2012. It a post-credit mini-game involing clearing viruses from a network. It will not be shown if two players are playing. Ω-ATTACK originals have a blue background bar on the songwheel menu. e-amusement is required to play the event.


To unlock the songs in Ω-ATTACK, you need to acquire CP (code points). CP can be obtained in any game mode after a credit except for the first time you play. You will play until you either press START or run out of time.
To unlock the songs in Ω-ATTACK, you need to acquire CP (code points). CP can be obtained in any game mode after a credit except for the first time you play. You will play until you either press START or run out of time.
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tricoro's third and final color unlock event, ぼくらの宇宙戦争, began on March 21st, 2013. It is a post-credit RPG-style mini-game that involves defeating alien bosses in order to unlock new songs. It will not appear if two players are playing. ぼくらの宇宙戦争 originals have a yellow background bar on the songwheel menu. e-amusement is required to play the event.
tricoro's third and final color unlock event, ぼくらの宇宙戦争, began on March 21st, 2013. It is a post-credit RPG-style mini-game that involves defeating alien bosses in order to unlock new songs. It will not appear if two players are playing. ぼくらの宇宙戦争 originals have a yellow background bar on the songwheel menu. e-amusement is required to play the event.


After completing a credit of play, you initially choose one of four space monsters to fight. The space monster has a health icon, and the amount of damage done to it increased in the order blue, then yellow, then red. The damage you do to the enemy depends on the time of day you attack it; please see [http://bemaniwiki.com/index.php?beatmaniaIIDX%2020%20tricoro/%A4%DC%A4%AF%A4%E9%A4%CE%B1%A7%C3%E8%C0%EF%C1%E8 BEMANI WIKI] for more details on these times. Monsters' HP is displayed on the top of the screen, HEROIC GAUGE is displayed on the bottom left, and CRITICAL GAUGE is displayed at the bottom corner of the screen.
After completing a credit of play, you initially choose one of four space monsters to fight. The space monster has a health icon, and the amount of damage done to it increased in the order blue, then yellow, then red. The damage you do to the enemy depends on the time of day you attack it; please see [http://bemaniwiki.com/index.php?beatmaniaIIDX%2020%20tricoro/%A4%DC%A4%AF%A4%E9%A4%CE%B1%A7%C3%E8%C0%EF%C1%E8 BEMANIWiki 2nd] for more details on these times. Monsters' HP is displayed on the top of the screen, HEROIC GAUGE is displayed on the bottom left, and CRITICAL GAUGE is displayed at the bottom corner of the screen.


With each attack, the HP of the monster will decrease according to the damage done, and increases the HEROIC GAUGE and CRITICAL GAUGE. For each third of the HP you depelte from a monster, you will earn its charts in the order of NORMAL, HYPER, and lastly ANOTHER. Increasing the HEROIC GAUGE by each third also unlocks a chart of the chapter's corresponding CS song in that order. CRITICAL GAUGE, when full, allows one to use a special attack, shown as a cut-in animation with your Q-Pro. This increases the damage you do by double, but also completely deplets the gauge. Your ATTACK LEVEL will also increase after a CRITICAL GAUGE attack (50 is the max level). Once both regular bosses in a chapter are defeated, you can then fight the big boss of that chapter. Once all six bosses from both chapters are defeated (plus the HEROIC GAUGE songs are obtained), you will then fight the final chapter boss. Defeating the final chapter boss ends the event.
With each attack, the HP of the monster will decrease according to the damage done, and increases the HEROIC GAUGE and CRITICAL GAUGE. For each third of the HP you depelte from a monster, you will earn its charts in the order of NORMAL, HYPER, and lastly ANOTHER. Increasing the HEROIC GAUGE by each third also unlocks a chart of the chapter's corresponding CS song in that order. CRITICAL GAUGE, when full, allows one to use a special attack, shown as a cut-in animation with your Q-Pro. This increases the damage you do by double, but also completely deplets the gauge. Your ATTACK LEVEL will also increase after a CRITICAL GAUGE attack (50 is the max level). Once both regular bosses in a chapter are defeated, you can then fight the big boss of that chapter. Once all six bosses from both chapters are defeated (plus the HEROIC GAUGE songs are obtained), you will then fight the final chapter boss. Defeating the final chapter boss ends the event.
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''私立BEMANI学園'' is a BEMANI-wide event that began on April 23rd, 2013 and ended on December 19th, 2013. For more information on the event, please see [[Shiritsu BEMANI gakuen|its even page]].
''私立BEMANI学園'' is a BEMANI-wide event that began on April 23rd, 2013 and ended on December 19th, 2013. For more information on the event, please see [[Shiritsu BEMANI gakuen|its even page]].


''Songlist is ordered from the songs that gives you the most Friendship to the least. Elemental Creationwill can only be unlocked once all other songs are, and then you raise the Friendship degree of dj TAKA and DJ YOSHITAKA to 100%.''
''Songlist is ordered from the songs that gives you the most Friendship to the least. Elemental Creation will can only be unlocked once all other songs are, and then you raise the Friendship degree of dj TAKA and DJ YOSHITAKA to 100%.''


{{IIDX Songlist Header|
{{IIDX Songlist Header|