EX Score: Difference between revisions

156 bytes added ,  6 November 2021
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EX Score was also brought forward to the sequel game but only limited for the use during the EXPERT Mode. In later games starting [[AC IIDX RED|beatmania IIDX 11 IIDX RED]], EX Score can be seen on the Graph Area if it is enabled. When played on EVENT Mode, the EX Score replaces the 200,000 Money Score on its display. Money Score would continue to display in the result screen until [[AC tricoro|beatmania IIDX 20 tricoro]]. Beginning with [[AC BISTROVER|beatmania IIDX 28 BISTROVER]], the Money Score was removed and was replaced by EX Score, which was now simply called Score.
EX Score was also brought forward to the sequel game but only limited for the use during the EXPERT Mode. In later games starting [[AC IIDX RED|beatmania IIDX 11 IIDX RED]], EX Score can be seen on the Graph Area if it is enabled. When played on EVENT Mode, the EX Score replaces the 200,000 Money Score on its display. Money Score would continue to display in the result screen until [[AC tricoro|beatmania IIDX 20 tricoro]]. Beginning with [[AC BISTROVER|beatmania IIDX 28 BISTROVER]], the Money Score was removed and was replaced by EX Score, which was now simply called Score.


[[AC 6th style|6th style]] introduced the DJ Level scheme (AAA to F), which is identical to the beatmania series as there are also eight levels and each grade have eight different ranges of one-ninths starting from two-ninth as F grade.
[[AC 6th style|6th style]] introduced the DJ Level scheme (AAA to F), which is identical to the beatmania series as there are also eight levels and each grade have eight different ranges of one-ninths starting from two-ninth as F grade. The scoring in [[CS 2006|beatmania (2006)]] was changed slightly by lowering the ranges by one-ninth, with AAA now requiring at least a 7/9 instead of 8/9.


==[[DDR AC General Info|DanceDanceRevolution]] series==
==[[DDR AC General Info|DanceDanceRevolution]] series==
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SOUND VOLTEX is the third game to adopt the EX Score scheme beginning with [[AC SDVX EG|EXCEED GEAR]]. The score is used when S-CRITICAL is enabled, and is applicable to STANDARD START/PREMIUM TIME when playing on Valkyrie Model. For chip notes, S-CRITICAL are worth 5 points, a CRITICAL is worth 4, and a NEAR with 2. For ANALOG Chains and Long Notes, a CRITICAL is worth 2 points per chain.
SOUND VOLTEX is the third game to adopt the EX Score scheme beginning with [[AC SDVX EG|EXCEED GEAR]]. The score is used when S-CRITICAL is enabled, and is applicable to STANDARD START/PREMIUM TIME when playing on Valkyrie Model. For chip notes, S-CRITICAL are worth 5 points, a CRITICAL is worth 4, and a NEAR with 2. For ANALOG Chains and Long Notes, a CRITICAL is worth 2 points per chain.


{{Category:Terminology}}
[[Category:Terminology]]
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