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BCulture65 (talk | contribs) (→EXTRA STAGE: changed a template to reflect the current GD series) |
BCulture65 (talk | contribs) (→General Information / Changes: added a missing info about a radar) |
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* Interface with outer space and digital numbers. | * Interface with outer space and digital numbers. | ||
* V3 contains the most difficulty level changes in the classic GuitarFreaks & DrumMania series. | * V3 contains the most difficulty level changes in the classic GuitarFreaks & DrumMania series. | ||
* First GuitarFreaks & DrumMania game with Radar Chart, fulfilling a similar purpose of [[GROOVE RADAR]] in the DanceDanceRevolution series. Used until [[AC GFDM V8|V8]]. Its six parameters are, in clockwise: | |||
** Average density: average density of notes in a chart. | |||
** Danger: number or average amount of irregular note patterns and gimmicks such as tempo changes. | |||
** Speed strum (GuitarFreaks only): average speed requitement for picking. | |||
** Trill (DrumMania only): average trill intensity. | |||
** Alter (GuitarFreaks only): average up/down picking and wailing. | |||
** Bass (DrumMania only): number of or frequency of bass drum notes. | |||
** Technical: Number of technical-based movements | |||
** Peak: overall highest peak density in a chart section. | |||
* System BGM is composed by Jin Senbonmatsu. | * System BGM is composed by Jin Senbonmatsu. | ||
* [[e-amusement|eAMUSEMENT]] support for GuitarFreaks V3 & DrumMania V3 ended on September 28th, 2007. | * [[e-amusement|eAMUSEMENT]] support for GuitarFreaks V3 & DrumMania V3 ended on September 28th, 2007. |
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