AC GFDM V3: Difference between revisions

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736 bytes added ,  9 November 2021
→‎General Information / Changes: added a missing info about a radar
(→‎EXTRA STAGE: changed a template to reflect the current GD series)
(→‎General Information / Changes: added a missing info about a radar)
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* Interface with outer space and digital numbers.
* Interface with outer space and digital numbers.
* V3 contains the most difficulty level changes in the classic GuitarFreaks & DrumMania series.
* V3 contains the most difficulty level changes in the classic GuitarFreaks & DrumMania series.
* First GuitarFreaks & DrumMania game with Radar Chart, fulfilling a similar purpose of [[GROOVE RADAR]] in the DanceDanceRevolution series. Used until [[AC GFDM V8|V8]]. Its six parameters are, in clockwise:
** Average density: average density of notes in a chart.
** Danger: number or average amount of irregular note patterns and gimmicks such as tempo changes.
** Speed strum (GuitarFreaks only): average speed requitement for picking.
** Trill (DrumMania only): average trill intensity.
** Alter (GuitarFreaks only): average up/down picking and wailing.
** Bass (DrumMania only): number of or frequency of bass drum notes.
** Technical: Number of technical-based movements
** Peak: overall highest peak density in a chart section.
* System BGM is composed by Jin Senbonmatsu.
* System BGM is composed by Jin Senbonmatsu.
* [[e-amusement|eAMUSEMENT]] support for GuitarFreaks V3 & DrumMania V3 ended on September 28th, 2007.
* [[e-amusement|eAMUSEMENT]] support for GuitarFreaks V3 & DrumMania V3 ended on September 28th, 2007.
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