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* Interface with outer space and digital numbers. | * Interface with outer space and digital numbers. | ||
* V3 contains the most difficulty level changes in the classic GuitarFreaks & DrumMania series. | * V3 contains the most difficulty level changes in the classic GuitarFreaks & DrumMania series. | ||
* First GuitarFreaks & DrumMania game with Radar Chart, fulfilling a similar purpose of [[GROOVE RADAR]] in the DanceDanceRevolution series. Used until [[AC GFDM V8|V8]]. Its six parameters are, in clockwise: | * First GuitarFreaks & DrumMania game with Radar Chart, fulfilling a similar purpose of the [[GROOVE RADAR]] in the DanceDanceRevolution series. Used until [[AC GFDM V8|V8]]. Its six parameters are, in clockwise order: | ||
** Average density: average density of notes in a chart. | ** Average density: average density of notes in a chart. | ||
** Danger: number or average amount of irregular note patterns and gimmicks such as tempo changes. | ** Danger: number or average amount of irregular note patterns and gimmicks such as tempo changes. | ||
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** Alter (GuitarFreaks only): average up/down picking and wailing. | ** Alter (GuitarFreaks only): average up/down picking and wailing. | ||
** Bass (DrumMania only): number of or frequency of bass drum notes. | ** Bass (DrumMania only): number of or frequency of bass drum notes. | ||
** Technical: | ** Technical: number of technical-based movements. | ||
** Peak: overall highest peak density in a chart section. | ** Peak: overall highest peak density in a chart section. | ||
* System BGM is composed by Jin Senbonmatsu. | * System BGM is composed by Jin Senbonmatsu. |