AC GFDM V3: Difference between revisions

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* Interface with outer space and digital numbers.
* Interface with outer space and digital numbers.
* V3 contains the most difficulty level changes in the classic GuitarFreaks & DrumMania series.
* V3 contains the most difficulty level changes in the classic GuitarFreaks & DrumMania series.
* First GuitarFreaks & DrumMania game with Radar Chart, fulfilling a similar purpose of [[GROOVE RADAR]] in the DanceDanceRevolution series. Used until [[AC GFDM V8|V8]]. Its six parameters are, in clockwise:
* First GuitarFreaks & DrumMania game with Radar Chart, fulfilling a similar purpose of the [[GROOVE RADAR]] in the DanceDanceRevolution series. Used until [[AC GFDM V8|V8]]. Its six parameters are, in clockwise order:
** Average density: average density of notes in a chart.
** Average density: average density of notes in a chart.
** Danger: number or average amount of irregular note patterns and gimmicks such as tempo changes.
** Danger: number or average amount of irregular note patterns and gimmicks such as tempo changes.
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** Alter (GuitarFreaks only): average up/down picking and wailing.
** Alter (GuitarFreaks only): average up/down picking and wailing.
** Bass (DrumMania only): number of or frequency of bass drum notes.
** Bass (DrumMania only): number of or frequency of bass drum notes.
** Technical: Number of technical-based movements.
** Technical: number of technical-based movements.
** Peak: overall highest peak density in a chart section.
** Peak: overall highest peak density in a chart section.
* System BGM is composed by Jin Senbonmatsu.
* System BGM is composed by Jin Senbonmatsu.