AC tricoro: Difference between revisions

No edit summary
(15 intermediate revisions by 4 users not shown)
Line 9: Line 9:
* Release dates: September 19th, 2012 (cabinets), September 25th, 2012 (upgrade)
* Release dates: September 19th, 2012 (cabinets), September 25th, 2012 (upgrade)
* Soundtrack release dates:
* Soundtrack release dates:
** beatmania IIDX 20 tricoro ORIGINAL SOUNDTRACK Vol.1:
** [[beatmania IIDX 20 tricoro ORIGINAL SOUNDTRACK Vol.1]]: February 27th, 2013 (Physical / Japan release), March 6th, 2013 (Digital / International release)
*** Japanese release: February 27th, 2013
*** Content of the cancelled Vol.2 album was released as the second CD of the [[beatmania IIDX 21 SPADA ORIGINAL SOUNDTRACK]] on December 25th, 2013.
*** International release (iTunes): March 6th, 2013
** Content of the cancelled Vol.2 album was released as the second CD of the ''[[AC SPADA|beatmania IIDX 21 SPADA]] ORIGINAL SOUNDTRACK'' on December 25th, 2013.
* Slogan: 輪音転奏。 (rinnetensou.) Next Link Various Tunes Change the World [ TRI ] For The Future !!!
* Slogan: 輪音転奏。 (rinnetensou.) Next Link Various Tunes Change the World [ TRI ] For The Future !!!


Line 19: Line 17:
** The three events across tricoro also reference each respective color in this order.
** The three events across tricoro also reference each respective color in this order.
** Fittingly, the color scheme also corresponds to the colors for ANOTHER, NORMAL and HYPER, respectively.
** Fittingly, the color scheme also corresponds to the colors for ANOTHER, NORMAL and HYPER, respectively.
* First beatmania IIDX game in HD. Frames for styles prior to this game have been remastered to HD as well.
* First beatmania IIDX game in HD, running in 1280x720 resolution. Frames for styles prior to this game have been remastered to HD as well.
* First beatmania IIDX game under KONAMI's [[e-amusement|eAMUSEMENT]] Participation system; if the game cannot connect to an eAMUSEMENT network, it will not start up.
* First beatmania IIDX game under KONAMI's [[e-amusement|eAMUSEMENT]] Participation system; if the game cannot connect to an eAMUSEMENT network, it will not start up.
* Gameplay interface is overhauled.
* Gameplay interface is overhauled.
Line 41: Line 39:
** A new options screen, called "ADVANCED OPTIONS", is introduced for selecting a ghost type, and options previously only accessible through codes (JUDGE among others).
** A new options screen, called "ADVANCED OPTIONS", is introduced for selecting a ghost type, and options previously only accessible through codes (JUDGE among others).
** You can cycle through these options screens with the Effect Change and VEFX buttons.
** You can cycle through these options screens with the Effect Change and VEFX buttons.
** H-RANDOM was added again as an option since its removal in [[AC SIRIUS|SIRIUS]]. It would be removed again in [[AC EPOLIS|EPOLIS]].
** HIDDEN, SUDDEN, HID+SUD, and SUDDEN+ TYPE B options have been removed.
* First arcade beatmania IIDX game to allow the player to change the timing offset.
* First arcade beatmania IIDX game to allow the player to change the timing offset.
* HI-SPEED can now only be changed by holding Start in-game; it is no longer available from the modifier screen.
* HI-SPEED can now only be changed by holding Start in-game; it is no longer available from the modifier screen.
Line 55: Line 55:
* EXTRA STAGE is renamed to LIMIT BURST. Only the first LIMIT BURST song, [[Sol Cosine Job 2]], is an original song; all others are BEMANI crossovers from other BEMANI titles.
* EXTRA STAGE is renamed to LIMIT BURST. Only the first LIMIT BURST song, [[Sol Cosine Job 2]], is an original song; all others are BEMANI crossovers from other BEMANI titles.
* First beatmania IIDX game with no EXPERT mode.
* First beatmania IIDX game with no EXPERT mode.
* Various older songs had their overlays removed from their videos due to the overhauled interface. Full list [http://bemaniwiki.com/index.php?beatmaniaIIDX%2020%20tricoro%2F%B5%EC%B6%CA%CA%D1%B9%B9%C5%C0#v8f5ba73 here].
* Various older songs had their overlays removed from their videos due to the overhauled interface. Specifically, overlays that have their corner lower left and right cropped to fit in the interface of the older styles. Full list [http://bemaniwiki.com/index.php?beatmaniaIIDX%2020%20tricoro%2F%B5%EC%B6%CA%CA%D1%B9%B9%C5%C0#v8f5ba73 here].
* STEP UP mode has received revamps:
* STEP UP mode has received revamps:
** Players are now given a dynamic song list which varies after each song, with the difficulty depending on result and its starting difficulty tier.
** Players are now given a dynamic song list which varies after each song, with the difficulty depending on result and its starting difficulty tier.
Line 66: Line 66:
* First beatmania IIDX game to have different layers for BGM, adding more instruments on the transitions as you progress through the menus.
* First beatmania IIDX game to have different layers for BGM, adding more instruments on the transitions as you progress through the menus.
* System BGM is composed by [[Naoyuki Sato|猫叉Master]].
* System BGM is composed by [[Naoyuki Sato|猫叉Master]].
** System voice is provided by a friend of his, while a different menu voice is provided by [[ALT]].
** System voice is provided by a friend of his, while a different menu voice is provided by [[Alt|ALT]].
* First beatmania IIDX game released in Korea since [[AC 2nd style|beatstage II 2nd style]].
* First beatmania IIDX game released in Korea since [[AC 2nd style|beatstage II 2nd style]].
* eAMUSEMENT support for beatmania IIDX 20 tricoro ended on December 27th, 2013.
* eAMUSEMENT support for beatmania IIDX 20 tricoro ended on December 27th, 2013.
Line 72: Line 72:


== Staff Information ==
== Staff Information ==
* Director: Kenji Watanabe
* [[beatmania IIDX 20 tricoro ORIGINAL SOUNDTRACK Vol.1 OST Booklet Credits]]
* Sound producer: [[Takayuki Ishikawa|dj TAKA]]
* Sound directors: [[Toshiyuki Kakuta|L.E.D.]], [[Naoyuki Sato|猫叉Master]]
* Sound designer: Atsushi Kondo


= Full Song List =
= Full Song List =
Line 83: Line 80:
{{IIDX Songlist Header|
{{IIDX Songlist Header|
{{IIDX Songlist Category|Default Songs}}
{{IIDX Songlist Category|Default Songs}}
{{IIDX Song|HARDCORE|[[405nm (Ryu mix)|405nm (Ryu☆mix)]]|[[Yusuke Ceo|Another]] [[Ryutaro Nakahara|Infinity]]|177|-|5|9|11|5|9|11}}
{{IIDX Song|HARDCORE|[[405nm (Ryu mix)|405nm (Ryu☆mix)]]|[[Yusuke Seo|Another]] [[Ryutaro Nakahara|Infinity]]|177|-|5|9|11|5|9|11}}
{{IIDX Song|ELECTRO POP|[[Ascalon]]|[[Tatsuya Iyama|Qrispy Joybox]]|185|-|5|8|10|6|9|11}}
{{IIDX Song|ELECTRO POP|[[Ascalon]]|[[Tatsuya Iyama|Qrispy Joybox]]|185|-|5|8|10|6|9|11}}
{{IIDX Song|HARD DANCE|[[BLUE STRAGGLER]]|[[Toshiyuki Kakuta|L.E.D.]]|160|-|4|7|10|4|8|10}}
{{IIDX Song|HARD DANCE|[[BLUE STRAGGLER]]|[[Toshiyuki Kakuta|L.E.D.]]|160|-|4|7|10|4|8|10}}
{{IIDX Song|J-CORE|[[Breaking Dawn feat. NO+CHIN, AYANO]]|[[Akira Uchibori|GUHROOVY]]|186|-|5|8|11|5|8|11}}
{{IIDX Song|J-CORE|[[Breaking Dawn feat. NO+CHIN, AYANO]]|[[Akira Uchibori|GUHROOVY]]|186|-|5|8|11|5|8|11}}
{{IIDX Song|LOUNGE POP|[[connective]]|[[Naoyuki Sato|猫叉Master]] feat. [[*spiLa*]]|128|1|2|6|8|2|6|8}}
{{IIDX Song|LOUNGE POP|[[connective]]|[[Naoyuki Sato|猫叉Master]] feat. [[*spiLa*]]|128|1|2|6|8|2|6|8}}
{{IIDX Song|PIECED ROCK|[[Deceive Your Insight]]|Project B-|190|-|5|8|11|5|9|11}}
{{IIDX Song|PIECED ROCK|[[Deceive Your Insight]]|[[Akhuta|Project B-]]|190|-|5|8|11|5|9|11}}
{{IIDX Song|SYMPHONIC BREAK BEATS|[[Devilz Staircase]]|[[OSTER project]]|185|-|3|10|12|4|10|12}}
{{IIDX Song|SYMPHONIC BREAK BEATS|[[Devilz Staircase]]|[[OSTER project]]|185|-|3|10|12|4|10|12}}
{{IIDX Song|HOUSE|[[Echo Of Forever]]|[[Kosuke Saito|kors k]]|135|-|3|6|9|4|7|10}}
{{IIDX Song|HOUSE|[[Echo Of Forever]]|[[Kosuke Saito|kors k]]|135|-|3|6|9|4|7|10}}
{{IIDX Song|TRANCE CORE|[[FLOWER]]{{from|[[AC jb knit APPEND|jubeat knit APPEND]] / [[AC RB|REFLEC BEAT]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]]|173|2|6|9|11|6|9|12}}
{{IIDX Song|TRANCE CORE|[[FLOWER]]{{from|[[AC jb knit APPEND|jubeat knit APPEND]] / [[AC RB|REFLEC BEAT]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]]|173|2|6|9|11|6|9|12}}
{{IIDX Song|HANDZ UP|[[Fly you to the star]]|[[Yusuke Ceo|Another]] [[Ryutaro Nakahara|Infinity]] feat. [[Mayumi Morinaga]]|141|-|4|8|10|4|8|11}}
{{IIDX Song|HANDZ UP|[[Fly you to the star]]|[[Yusuke Seo|Another]] [[Ryutaro Nakahara|Infinity]] feat. [[Mayumi Morinaga]]|141|-|4|8|10|4|8|11}}
{{IIDX Song|KONAMI REMIX|[[GRADIUS 2012]]|[[Sota Fujimori]]|180|-|5|8|10|5|8|10}}
{{IIDX Song|KONAMI REMIX|[[GRADIUS 2012]]|[[Sota Fujimori]]|180|-|5|8|10|5|8|10}}
{{IIDX Song|NU RAVE|[[Howling]]|[[Daichi Watanabe|PON]]|155|-|4|7|9|4|7|10}}
{{IIDX Song|NU RAVE|[[Howling]]|[[Daichi Watanabe|PON]]|155|-|4|7|9|4|7|10}}
Line 113: Line 110:
{{IIDX Song|STARPOP|[[To my star]]|[[Kanako Watanabe|星野奏子]]|153|-|3|6|9|3|7|9}}
{{IIDX Song|STARPOP|[[To my star]]|[[Kanako Watanabe|星野奏子]]|153|-|3|6|9|3|7|9}}
{{IIDX Song|DESERT ALTERNATIVE EDGE|[[YELLOW FROG from Steel Chronicle]]|[[Tomoaki Hirono|劇団レコード]]|110|-|3|7|9|4|6|10}}
{{IIDX Song|DESERT ALTERNATIVE EDGE|[[YELLOW FROG from Steel Chronicle]]|[[Tomoaki Hirono|劇団レコード]]|110|-|3|7|9|4|6|10}}
{{IIDX Song|DUB STEP|[[ZED]]|[[USAO]]|190|-|5|8|11|5|8|11}}
{{IIDX Song|DUB STEP|[[ZED]]|[[Masaharu Kubota|USAO]]|190|-|5|8|11|5|8|11}}
{{IIDX Song|NEO CLASSICAL DANCE|[[Kagen no tsuki|下弦の月]]|[[Daisuke Kurosawa|iNO]]|166|-|5|7|9|5|7|9}}
{{IIDX Song|NEO CLASSICAL DANCE|[[Kagen no tsuki|下弦の月]]|[[Daisuke Kurosawa|iNO]]|166|-|5|7|9|5|7|9}}
{{IIDX Song|Hi-GOTH|[[Kuruizake homura no hana|狂イ咲ケ焔ノ華]]|[[Toshiyuki Kakuta|覚醒ノ]][[Mayumi Morinaga|Prim]]|206|-|6|10|12|6|10|12}}
{{IIDX Song|Hi-GOTH|[[Kuruizake homura no hana|狂イ咲ケ焔ノ華]]|[[Toshiyuki Kakuta|覚醒ノ]][[Mayumi Morinaga|Prim]]|206|-|6|10|12|6|10|12}}
Line 165: Line 162:
|}
|}


To access LIMIT BURST, in addition to requiring the EXTRA STAGE to be unlocked and the first three stages consisting of songs from a specific subset of songs, has four different phases of unlock conditions, charts are unlocked on weekly phases. Each phase also has a minimum total difficulty requirement and minimum clear status requirement, aside from the fourth phase. As an addition requirement, a set of three songs must also fulfill another condition as stated above. The conditions to access ''LIMIT BURST'' change based on the Phase it is in:
To access LIMIT BURST, in addition to requiring the EXTRA STAGE to be unlocked, the first three stages must consist of songs from a specific subset of songs. Each song has four different phases of unlock condition; charts are unlocked on a weekly phases. Each phase also has a minimum total difficulty and clear status requirement, aside from the fourth phase. The conditions to access ''LIMIT BURST'' change based on the Phase it is in:


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
Line 203: Line 200:
|colspan=6|No difficulty or clear requirements.
|colspan=6|No difficulty or clear requirements.
|-
|-
|colspan=7|Failing any one stage will disqualify the player from accessing ''LIMIT BURST''. RANDOM or MIRROR modifiers may be allowed (except H-RANDOM).<br>([[Timepiece phase II]] and its CN Ver. only went down to Phase 3)
|colspan=7|Failing any one stage will disqualify the player from accessing ''LIMIT BURST''. RANDOM or MIRROR modifiers can be used (except H-RANDOM).<br>([[Timepiece phase II]] and its CN Ver. only went down to Phase 3.)
|}
|}


From February 18th, 2013 onward, you can permanently unlock LIMIT BURST songs with DELLAR. If you already played the songs before, you can buy them with Devil Cards. If you don't, you'll need to use the more expensive Angel Cards. Please see the [[tricoro Devil and Angel Card unlocks]] page for more details.
From February 18th, 2013 onward, you can permanently unlock LIMIT BURST songs with DELLAR. If you already played the songs before, you can buy them cheaper with Devil Cards. If you don't, you'll need to use the more expensive Angel Cards. Please see the [[tricoro Devil and Angel Card unlocks]] page for more details.
{{IIDX Songlist Header|
{{IIDX Songlist Header|
{{IIDX Songlist Category|<strong>LIMIT BURST</strong>|bg=#DCE0E0|}}
{{IIDX Songlist Category|<strong>LIMIT BURST</strong>|bg=#DCE0E0|}}
Line 225: Line 222:
The goal of the event is to collect "Astran shines", which are divided among NORMAL, HYPER, and ANOTHER difficulties. Astran shines cannot be obtained when playing with two players. Astran is tied to the difficulty level used on. Acquired Astran can be checked on the e-AMUSEMENT gate DJ DATA for tricoro.
The goal of the event is to collect "Astran shines", which are divided among NORMAL, HYPER, and ANOTHER difficulties. Astran shines cannot be obtained when playing with two players. Astran is tied to the difficulty level used on. Acquired Astran can be checked on the e-AMUSEMENT gate DJ DATA for tricoro.


To meet the requirements for these songs to appear on EXTRA STAGE, you must meet certain requirements pertaining to a certain musical style. Only by completing the required styles' requirements can you unlock that song on EXTRA STAGE. These requirements and along with the conditions to obtain the Astran shines are:
You must meet certain requirements pertaining to a certain musical style to access the EXTRS STAGEs. Only by completing the required styles' requirements can you unlock that song on EXTRA STAGE.


{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
{|class="wikitable" border="1px" style="background:#ccccee; font-size:90%; text-align: center; margin: 1em auto 1em auto"
Line 236: Line 233:
|[[AC IIDX RED|IIDX RED]]
|[[AC IIDX RED|IIDX RED]]
|1
|1
|Obtain a Silver Tran Medal for completing the first year in STEP UP.
|Obtain a Silver Tran Medal for completing the first year of STEP UP.
|-
|-
|[[AC Resort Anthem|Resort Anthem]]
|[[AC Resort Anthem|Resort Anthem]]
Line 245: Line 242:
|[[AC 2nd style|2nd style]]
|[[AC 2nd style|2nd style]]
|2
|2
|Obtain DJ POINT Tran Medals for NORMAL (1000), HYPER (2000), and ANOTHER (3000)<br><small>(Since DJ POINTS obtained for Single and Double plays are separate, each play style have to be done separately)</small>
|Obtain DJ POINT Tran Medals for NORMAL (1000), HYPER (2000), and ANOTHER (3000)<br><small>(Single and Double have to be done separately)</small>
|-
|-
|[[AC 10th style|10th style]]
|[[AC 10th style|10th style]]
|7
|7
|The Floating HI-SPEED must be set to 5.73 for one song.
|Floating HI-SPEED must be set to 5.73 for one song.
|-
|-
|style="background:#9999ee; text-align: center;" rowspan=2|[[rumrum triplets]]
|style="background:#9999ee; text-align: center;" rowspan=2|[[rumrum triplets]]
|[[AC 6th style|6th style]]
|[[AC 6th style|6th style]]
|3
|3
|Obtain a Bronze Tran Medal for completing five different days of Today's Featured Songs.
|Obtain a Bronze Tran Medal by completing five different days of Today's Featured Songs.
|-
|-
|[[AC 8th style|8th style]]
|[[AC 8th style|8th style]]
|8
|8
|Play a song by setting the target score graph with "PACEMAKER ---%" to 57.3 (by entering in the order of "5", "7", and then "3" on the numeric keypad in order)
|Play a song while setting the target score graph with "PACEMAKER ---%" to 57.3 (by entering in the order of "5", "7", and then "3" on the numeric keypad in order).
|-
|-
|style="background:#9999ee; text-align: center;" rowspan=2|[[S!ck]]
|style="background:#9999ee; text-align: center;" rowspan=2|[[S!ck]]
Line 272: Line 269:
|[[AC GOLD|GOLD]]
|[[AC GOLD|GOLD]]
|5
|5
|Obtain Tran Medals for playing one song in each game folder depending on the difficulty you want to unlock a chart.<br><small>([[AC substream|substream]] does not have a Tran Medal, thus playing these songs are not required.)</small>
|Obtain Tran Medals for playing one song in each game folder depending on the difficulty you want to unlock a chart.<br><small>([[AC substream|substream]] does not have a Tran Medal.)</small>
|-
|-
|[[AC Lincle|Lincle]]
|[[AC Lincle|Lincle]]
|10
|10
|During a credit, the timer when the song is select must end with the following numbers in each stage: 5 for 1ST STAGE, 7 for 2ND STAGE, and 3 for FINAL STAGE.
|During a credit, select songs with the final number in each song featuring the following numbers: 5 for 1ST STAGE, 7 for 2ND STAGE, and 3 for FINAL STAGE.
|-
|-
|style="background:#9999ee; text-align: center;" colspan=2|[[Thor's Hammer]]
|style="background:#9999ee; text-align: center;" colspan=2|[[Thor's Hammer]]
|rowspan=2|UNKNOWN
|rowspan=2|UNKNOWN
|Clear the first five aforementioned songs above either by the Old x New (1 to 5) or New x Old (6 to 10) sequence (see below for conditions), then hold the EFFECT button.
|Clear the first five aforementioned songs in a Old x New (1 to 5) or New x Old (6 to 10) sequence (see below for conditions), then hold the EFFECT button.
|-
|-
|style="background:#9999ee; text-align: center;" colspan=2|[[Plan 8]]
|style="background:#9999ee; text-align: center;" colspan=2|[[Plan 8]]
|Clear Plan 8 as ONE MORE EXTRA STAGE. To access the song as EXTRA STAGE, both EFFECT and VEFX buttons have to be held.<br><small>(Playing Plan 8 will cost crystals 6-10 for the difficulty selected)</small>
|Clear Plan 8 ob ONE MORE EXTRA STAGE. To access the song as EXTRA STAGE, both EFFECT and VEFX buttons have to be held.<br><small>(Playing Plan 8 will cost crystals 6-10 for the difficulty selected.)</small>
|}
|}


Once you obtain the requirements for any matching pair of songs, you can unlock that song for play on EXTRA STAGE by meeting EXTRA STAGE requirements and playing songs ''only'' from that respective game's folder. For example, if you want to play rumrum triplets, you must play a set of either 6th style or 8th style songs on the same credit. After which, the LEGEND CROSS folder will be available on the EXTRA STAGE, and a warning screen will be displayed when selected; the player will be locked on the folder once it is opened, and will remain in the event screen until the stage is played.
Once you obtain the requirements for any matching pair of songs, you can unlock that song for play on EXTRA STAGE by meeting EXTRA STAGE requirements and playing songs ''only'' from that respective game's folder. For example, if you want to play rumrum triplets, you must play a set of either 6th style or 8th style songs on the same credit. The LEGEND CROSS folder will then be available on EXTRA STAGE, and a warning screen will be displayed when selected. The player will be locked on the folder once it is opened, and will remain in the event screen until the stage is played.


Inside the LEGEND CROSS folder, you can select a boss song by choosing any boss number of its choice. Each boss has both halves (Old x New, and New x Old) to destroy, determined by the set of songs played for the EXTRA STAGE (for example, to defeat CONCEPTUAL boss, players must first play a set of GOLD songs (for Old x New) in one credit, then Lincle in the next credit (for New x Old).) Doing so, the player will acquire crystals (for the select difficulty), which have to be obtained depending on the half destroyed in order (of Old x New, and New x Old). When playing on the Old x New sequence, RANDOM must not be used, whereas in the New x Old sequence, RANDOM must be used (for Double play, RANDOM is not mandatory, though can be used for one side only; FLIP is also allowed). Any ASSIST, MIRROR and S-RANDOM modifiers ''cannot'' be used for either play styles.
Inside the LEGEND CROSS folder you can select a boss song by choosing any boss number. Each boss has both halves (Old x New, and New x Old) to destroy, determined by the set of songs played for the EXTRA STAGE (for example, to defeat CONCEPTUAL boss, players must first play a set of GOLD songs (for Old x New) in one credit, then Lincle in the next credit (for New x Old).) The player will acquire crystals (for the select difficulty), which have to be obtained depending on the half destroyed in order (Old x New, or New x Old). When playing on the Old x New sequence, RANDOM must not be used, whereas in the New x Old sequence, RANDOM ''must'' be used (for Double play, RANDOM is not mandatory, though can be used for one side only; FLIP is also allowed). ASSIST, MIRROR and S-RANDOM modifiers ''cannot'' be used om either play style.


These conditions to obtain the songs are:
These conditions to obtain the songs are:
Line 326: Line 323:
|}
|}


Once all 10 crystals are obtained for the selected difficulty, a hidden, sixth song, [[Thor's Hammer]] can be selected in the LEGEND CROSS folder by holding the EFFECT button. To access [[Plan 8]] as ONE MORE EXTRA STAGE, the player have to fulfill the same clearing conditions above (FLIP will be disabled when playing it). Playing Plan 8 as ONE MORE EXTRA STAGE will cost half of the crystals (New x Old) for that particular difficulty played and players must reacquire the crystals again to play Plan 8 again. If the player clears the song, Plan 8 can be played on EXTRA STAGE by holding both EFFECT and VEFX buttons; likewise, playing Plan 8 on that manner will also cost the crystals as well.
Once all ten crystals are obtained for the selected difficulty, a hidden sixth song, [[Thor's Hammer]], can be selected in the LEGEND CROSS folder by holding the EFFECT button. To access [[Plan 8]] as ONE MORE EXTRA STAGE, the player has to fulfill the same clearing conditions above (FLIP will be disabled when playing it). Playing Plan 8 as ONE MORE EXTRA STAGE will cost half of your crystals (New x Old) for that particular difficulty played, and you must reacquire the crystals again to play Plan 8 again. If the player clears the song, Plan 8 can be played on EXTRA STAGE by holding both EFFECT and VEFX buttons, though it will still cost crystals.


In addition the above seven songs, two CS crossovers can also be obtained during the event by meeting certain requirements. [[Time to Empress]] can be unlocked by finishing one of the sets of requirements for the boss songs, and [[mnemoniq]] can be unlocked defeating one of the bosses on both the top and bottom halves.
In addition to the above seven songs, two CS crossovers can also be obtained during the event by meeting certain requirements. [[Time to Empress]] can be unlocked by finishing one of the sets of requirements for the boss songs, and [[mnemoniq]] can be unlocked defeating one of the bosses on both the top and bottom halves.


LEGEND CROSS ended on December 5th, 2012. Please see the [[tricoro Devil and Angel Card unlocks]] page regarding unlocking its songs for normal play.
LEGEND CROSS ended on December 5th, 2012. Please see the [[tricoro Devil and Angel Card unlocks]] page regarding unlocking its songs for normal play.
Line 446: Line 443:


= Road to SPADA =
= Road to SPADA =
''Road to SPADA'' is the final event of tricoro. It started on September 12th, 2013 and ended on November 13th, 2013, when [[AC SPADA|beatmania IIDX 21 SPADA]] was released.
''Road to SPADA'' is the final event of tricoro. It started on September 12th, 2013 and ended on November 13th, 2013, when [[AC SPADA|beatmania IIDX 21 SPADA]] was released. The page was only visible to eAMUSEMENT players.


The [http://p.eagate.573.jp/game/2dx/20/p/information/road_to_spada.html event page] of Road to SPADA is only visible to eAMUSEMENT players.<br>
The objective is to obtain five blocks that make up the word "SPADA". Each one has its own hidden conditions to satisfy. When a block is obtained, it will light up on the event page.
The objective is to obtain the five blocks that make up the word "SPADA". Each one has its own hidden conditions to satisfy. When a block is obtained, it will light up on the event page.  


By completing the sequence, you will unlock two Q-pro sets: the poster character of beatmania IIDX 21 SPADA, and ''Phoenix'' from [[Torikago no houou|トリカゴノ鳳凰]].  
By completing the sequence, you will unlock two Q-pro sets: the poster character of beatmania IIDX 21 SPADA, and ''Phoenix'' from [[Torikago no houou|トリカゴノ鳳凰]].  


* S
* S
** Graduate from STEP UP mode. If you have already graduated, you only need to play STEP UP once. Note that graduating in Single and Double are separate.
** Graduate from STEP UP mode. If you have already graduated, you will need to play STEP UP once. Note that graduating in Single and Double are separate.
** It requires a minimum of 36 credits to reach graduation.
** This condition is also necessary to obtain the letter ''A'' (the first one).  
** This condition is also necessary to obtain the letter ''A'' (the first one).  


* P
* P
** Play ten songs in the beatmania IIDX folder in [[AC pnm Sunny Park|pop'n music Sunny Park]]
** Play ten songs in the beatmania IIDX folder in [[AC pnm Sunny Park|pop'n music Sunny Park]].
** It is possible to play the same song multiple times.
** It is possible to play the same song multiple times.


Line 470: Line 465:


* D
* D
** Play two game sessions on Double.
** Play two games in any game modes on Double.
** Any game mode can be chosen.


* A
* A
** Made available from September 18th, 2013.
** Made available from September 18th, 2013. Unlock a ''colette Harvest'' song in [[AC RB colette Autumn|REFLEC BEAT colette -Autumn-]].
** Unlock a ''colette Harvest'' song in [[AC RB colette Autumn|REFLEC BEAT colette -Autumn-]].


= Café de Tran =
= Café de Tran =
Line 521: Line 514:
{{IIDX Song|SILENT|[[Ongaku|音楽]]{{from|[[AC pnm 17|pop'n music 17 THE MOVIE]]}}|[[Jun Wakita|弁士カンタビレオ]]|210-360|-|5|10|12|5|10|12}}
{{IIDX Song|SILENT|[[Ongaku|音楽]]{{from|[[AC pnm 17|pop'n music 17 THE MOVIE]]}}|[[Jun Wakita|弁士カンタビレオ]]|210-360|-|5|10|12|5|10|12}}
{{IIDX Song|VACATION DANCE|[[examination leave]]{{from|[[AC RB colette Summer|REFLEC BEAT colette -Summer-]]}}|[[Takayuki Ishikawa|dj razzle dazzle]]|180|-|6|9|11|6|10|11}}
{{IIDX Song|VACATION DANCE|[[examination leave]]{{from|[[AC RB colette Summer|REFLEC BEAT colette -Summer-]]}}|[[Takayuki Ishikawa|dj razzle dazzle]]|180|-|6|9|11|6|10|11}}
{{IIDX Song|FASCINATION|[[Oboro|朧]]{{from|[[AC pnm 20|pop'n music 20 fantasia]]}}|[[HHH]]×[[Mayumi Morinaga|MM]]×[[Yusuke Ceo|ST]]|149|-|4|7|10|4|7|10}}
{{IIDX Song|FASCINATION|[[Oboro|朧]]{{from|[[AC pnm 20|pop'n music 20 fantasia]]}}|[[Ryutaro Nakahara|HHH]]×[[Mayumi Morinaga|MM]]×[[Yusuke Seo|ST]]|149|-|4|7|10|4|7|10}}
{{IIDX Song|TRANCE CORE|[[VALLIS-NERIA]]{{from|[[AC RB limelight|REFLEC BEAT limelight]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]]|185|-|6|10|11|7|10|11}}
{{IIDX Song|TRANCE CORE|[[VALLIS-NERIA]]{{from|[[AC RB limelight|REFLEC BEAT limelight]]}}|[[Yoshitaka Nishimura|DJ YOSHITAKA]]|185|-|6|10|11|7|10|11}}
{{IIDX Song|TOY CONTEMPORARY|[[Schrodinger no neko|シュレーディンガーの猫]]{{from|[[AC pnm 16|pop'n music 16 PARTY♪]]}}|[[Tomosuke Funaki|Cait Sith]]|187|-|6|10|12|7|10|12}}
{{IIDX Song|TOY CONTEMPORARY|[[Schrodinger no neko|シュレーディンガーの猫]]{{from|[[AC pnm 16|pop'n music 16 PARTY♪]]}}|[[Tomosuke Funaki|Cait Sith]]|187|-|6|10|12|7|10|12}}
Line 540: Line 533:


{{hide text|# 11/14/2012 to 11/21/2012 - [[Shining World]] / [[Genki Hikota|DJ Genki]] feat. [[Yukacco]]
{{hide text|# 11/14/2012 to 11/21/2012 - [[Shining World]] / [[Genki Hikota|DJ Genki]] feat. [[Yukacco]]
# 11/21/2012 to 11/28/2012 - [[ZED]] / [[USAO]]
# 11/21/2012 to 11/28/2012 - [[ZED]] / [[Masaharu Kubota|USAO]]
# 11/28/2012 to 12/05/2012 - [[Neonlights]] / [[Kento Oizumi|DJ Noriken]]
# 11/28/2012 to 12/05/2012 - [[Neonlights]] / [[Kento Oizumi|DJ Noriken]]
# 12/05/2012 to 12/12/2012 - [[LUV CAN SAVE U]] / HIDEKI NAGANUMA
# 12/05/2012 to 12/12/2012 - [[LUV CAN SAVE U]] / HIDEKI NAGANUMA
Line 551: Line 544:
# 01/23/2013 to 01/30/2013 - [[Re:GENERATION]] / [[Yasuhiro Taguchi|TAG]] feat.[[ERi]]
# 01/23/2013 to 01/30/2013 - [[Re:GENERATION]] / [[Yasuhiro Taguchi|TAG]] feat.[[ERi]]
# 01/30/2013 to 02/06/2013 - [[Meimetsu, fragments|メイメツ、フラグメンツ]] / [[Masato Nakayama|中山真斗]]([[Elements Garden]]) feat.[[Megu Sakuragawa|桜川めぐ]]
# 01/30/2013 to 02/06/2013 - [[Meimetsu, fragments|メイメツ、フラグメンツ]] / [[Masato Nakayama|中山真斗]]([[Elements Garden]]) feat.[[Megu Sakuragawa|桜川めぐ]]
# 02/06/2013 to 02/13/2013 - [[405nm (Ryu mix)|405nm (Ryu☆mix)]] / [[Yusuke Ceo|Another]] [[Ryutaro Nakahara|Infinity]]
# 02/06/2013 to 02/13/2013 - [[405nm (Ryu mix)|405nm (Ryu☆mix)]] / [[Yusuke Seo|Another]] [[Ryutaro Nakahara|Infinity]]
# 02/13/2013 to 02/20/2013 - [[Howling]] / [[Daichi Watanabe|PON]]
# 02/13/2013 to 02/20/2013 - [[Howling]] / [[Daichi Watanabe|PON]]
# 02/20/2013 to 02/27/2013 - [[To my star]] / [[Kanako Watanabe|星野奏子]]
# 02/20/2013 to 02/27/2013 - [[To my star]] / [[Kanako Watanabe|星野奏子]]
Line 563: Line 556:
# 04/17/2013 to 04/24/2013 - [[Seijin no tou|聖人の塔]] / [[PRASTIK DANCEFLOOR|Beridzebeth]]
# 04/17/2013 to 04/24/2013 - [[Seijin no tou|聖人の塔]] / [[PRASTIK DANCEFLOOR|Beridzebeth]]
# 04/24/2013 to 05/01/2013 - [[Todestrieb]] / [[Tomosuke Funaki|Rche]]
# 04/24/2013 to 05/01/2013 - [[Todestrieb]] / [[Tomosuke Funaki|Rche]]
# 05/01/2013 to 05/08/2013 - [[NNRT]] / [[Ryutaro Nakahara|Leva]][[Yusuke Ceo|slater]]
# 05/01/2013 to 05/08/2013 - [[NNRT]] / [[Ryutaro Nakahara|Leva]][[Yusuke Seo|slater]]
# 05/08/2013 to 05/15/2013 - [[The Limbo]] / [[Tatsuya Shimizu|STN]]
# 05/08/2013 to 05/15/2013 - [[The Limbo]] / [[Tatsuya Shimizu|STN]]
# 05/15/2013 to 05/22/2013 - [[YAKSHA]] / [[Toshiyuki Kakuta|Neulakyussra]]
# 05/15/2013 to 05/22/2013 - [[YAKSHA]] / [[Toshiyuki Kakuta|Neulakyussra]]
Line 569: Line 562:
# 05/29/2013 to 06/05/2013 - [[Tenkuu no yoake|天空の夜明け]] / [[Takayuki Ishikawa|Cuvelia]]
# 05/29/2013 to 06/05/2013 - [[Tenkuu no yoake|天空の夜明け]] / [[Takayuki Ishikawa|Cuvelia]]
# 06/05/2013 to 06/12/2013 - [[Totsugeki! Glass no kneeso hime!|突撃!ガラスのニーソ姫!]] / 山本椛 (monotone)   
# 06/05/2013 to 06/12/2013 - [[Totsugeki! Glass no kneeso hime!|突撃!ガラスのニーソ姫!]] / 山本椛 (monotone)   
# 06/12/2013 to 06/19/2013 - [[Fly you to the star]] / [[Yusuke Ceo|Another]] [[Ryutaro Nakahara|Infinity]] feat. [[Mayumi Morinaga]]
# 06/12/2013 to 06/19/2013 - [[Fly you to the star]] / [[Yusuke Seo|Another]] [[Ryutaro Nakahara|Infinity]] feat. [[Mayumi Morinaga]]
# 06/19/2013 to 06/26/2013 - [[Illegal Function Call]] / [[Yuichi Asami|U1-ASAMi]]
# 06/19/2013 to 06/26/2013 - [[Illegal Function Call]] / [[Yuichi Asami|U1-ASAMi]]
# 06/26/2013 to 07/03/2013 - [[Ascalon]] / [[Tatsuya Iyama|Qrispy Joybox]]
# 06/26/2013 to 07/03/2013 - [[Ascalon]] / [[Tatsuya Iyama|Qrispy Joybox]]
Line 577: Line 570:
# 07/24/2013 to 07/31/2013 - [[GRADIUS 2012]] / [[Sota Fujimori]]
# 07/24/2013 to 07/31/2013 - [[GRADIUS 2012]] / [[Sota Fujimori]]
# 07/31/2013 to 08/07/2013 - [[Spinning Around]] / [[Daisuke Akitsu|Dirty Androids]]
# 07/31/2013 to 08/07/2013 - [[Spinning Around]] / [[Daisuke Akitsu|Dirty Androids]]
# 08/07/2013 to 08/14/2013 - [[Deceive Your Insight]] / Project B-
# 08/07/2013 to 08/14/2013 - [[Deceive Your Insight]] / [[Akhuta|Project B-]]
# 08/14/2013 to 08/21/2013 - [[Take My Life]] / [[Tetsuya Tamura|Y&Co.]]
# 08/14/2013 to 08/21/2013 - [[Take My Life]] / [[Tetsuya Tamura|Y&Co.]]
# 08/21/2013 to 08/28/2013 - [[Breaking Dawn feat. NO+CHIN, AYANO]] / [[Akira Uchibori|GUHROOVY]]
# 08/21/2013 to 08/28/2013 - [[Breaking Dawn feat. NO+CHIN, AYANO]] / [[Akira Uchibori|GUHROOVY]]
Line 598: Line 591:
* [[Ready To Rockit Blues]] / [[Takehiko Fujii|SLAKE]]
* [[Ready To Rockit Blues]] / [[Takehiko Fujii|SLAKE]]
* [[More Move]] / [[Tomoaki Hirono|T-Hirono]] feat.PAULINHO
* [[More Move]] / [[Tomoaki Hirono|T-Hirono]] feat.PAULINHO
* [[Leaving...]] / [[Kiyoshi Murai|SEIYA MURAI]] meets "[[eimy]]"
* [[Leaving...]] / [[Kiyoshi Murai|SEIYA MURAI]] meets [[eimy]]
* [[GRID KNIGHT]] / [[Toshiyuki Kakuta|SAW WAVE SQUAD]]
* [[GRID KNIGHT]] / [[Toshiyuki Kakuta|SAW WAVE SQUAD]]


25,321

edits