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* First beatmania IIDX game to display both minimum and maximum BPM during gameplay (if the song have BPM changes). | * First beatmania IIDX game to display both minimum and maximum BPM during gameplay (if the song have BPM changes). | ||
* First arcade beatmania IIDX game to count COMBO BREAK in a JUDGE window. This was first introduced in the console version for [[CS DJ TROOPERS|DJ TROOPERS]]. | * First arcade beatmania IIDX game to count COMBO BREAK in a JUDGE window. This was first introduced in the console version for [[CS DJ TROOPERS|DJ TROOPERS]]. | ||
** MISS animations and overlays now play when a combo is broken. Previously, it was played only when MISS count (BAD and POORs) increases. | |||
* First beatmania IIDX game with the How to Play and Demonstration screens separated into two videos. [[Hihumi]] provided the voice lines. | * First beatmania IIDX game with the How to Play and Demonstration screens separated into two videos. [[Hihumi]] provided the voice lines. | ||
* First beatmania IIDX game to showcase the [[beatnation Records]] logo during the attract mode. | * First beatmania IIDX game to showcase the [[beatnation Records]] logo during the attract mode. |
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