Beatmania IIDX CLASSIC CLASS Dan Courses: Difference between revisions

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{{DISPLAYTITLE:beatmania IIDX CLASSIC CLASS Dan Courses}}
{{DISPLAYTITLE:beatmania IIDX CLASSIC CLASS Dan Courses}}
= beatmania IIDX CLASSIC CLASS/Kiwami Dan Courses =
= beatmania IIDX CLASSIC CLASS/Kiwami Dan Courses =
The CLASSIC CLASS [[beatmania IIDX Dan Courses|Dan Courses]] are a series of courses ranked so that each course is harder than the last, featuring courses of each level that were reprised up till the release of [[AC SINOBUZ|beatmania IIDX 24 SINOBUZ]] and [[AC CANNON BALLERS|25 CANNON BALLERS]], including [[beatmania IIDX CS Dan Courses|console versions]].
The CLASSIC [[beatmania IIDX Dan Courses|CLASS Courses]] are a series of courses ranked so that each course is harder than the last, featuring courses of each level that were reprised up until the release of [[AC SINOBUZ|beatmania IIDX 24 SINOBUZ]] and [[AC CANNON BALLERS|25 CANNON BALLERS]], including [[beatmania IIDX CS Dan Courses|console versions]].


As the CLASSIC CLASS courses are under the EXPERT mode, players are permitted to use any modifier allowed that were otherwise unavailable to use in the Dan / CLASS mode (such as RANDOM and ASSIST). However, Kiwami (極) courses, first introduced in [[AC BISTROVER|beatmania IIDX 28 BISTROVER]], still maintain the modifier restrictions as like Dan / CLASS mode. The courses can be played on no particular order, and can be changed by pressing the VEFX button. Kiwami also have the following restrictions:
As the CLASSIC CLASS courses are under the EXPERT mode, players are permitted to use any modifier allowed that were otherwise unavailable to use in the Dan / CLASS mode (such as RANDOM and ASSIST). However, Kiwami (極) courses, first introduced in [[AC BISTROVER|beatmania IIDX 28 BISTROVER]], still maintain the modifier restrictions as like Dan / CLASS mode. The courses can be played on no particular order, and can be changed by pressing the VEFX button. Kiwami also have the following restrictions:
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** The gauge is limited to the course' CLEAR RATE (second) and its combination of two minus 100% (third) with the value rounded down to the next even number (if the combined CLEAR RATE is less than 100%, the gauge is defaulted to 2% on the third attempt).
** The gauge is limited to the course' CLEAR RATE (second) and its combination of two minus 100% (third) with the value rounded down to the next even number (if the combined CLEAR RATE is less than 100%, the gauge is defaulted to 2% on the third attempt).
** A damage multiplier is added, which subsequently increases the damage rate by x0.25 for each course cleared in succession.
** A damage multiplier is added, which subsequently increases the damage rate by x0.25 for each course cleared in succession.
* In [[AC RESIDENT|beatmania IIDX 30 RESIDENT]], MIRROR can now be enabled on either odd-numbered or the traditional even-numbered courses per each attempt.
* In [[AC RESIDENT|beatmania IIDX 30 RESIDENT]], MIRROR can now be enabled on either odd-numbered or even-numbered courses per each attempt.


''For the sake of convenience, due to the number of courses that shares the same set of songs, version of courses that are featured in-game will only be listed (courses which originated from consoles are suffixed with CS and listed after arcade titles). Note that Kyu courses do not have Kiwami counterparts.''
''For the sake of convenience, due to the number of courses that shares the same set of songs, version of courses that are featured in-game will only be listed (courses which originated from consoles are suffixed with CS and listed after arcade titles). Note that Kyu courses do not have Kiwami counterparts.''
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* RESIDENT marks the first time there are more than one course playable in the same Class, in the case, both the Single and Double Play backside Kaiden courses.
* RESIDENT marks the first time there are more than one course playable in the same Class, in the case, both the Single and Double Play backside Kaiden courses.
** Its Single backside Kaiden course is the second course to contain entirely LEGGENDARIA charts, and also the first course where the [[GuNGNiR|FINAL Stage song]] does not contain exactly 2000 notes.
** Its Single backside Kaiden course is the second course to contain entirely LEGGENDARIA charts, and also the first course where the [[GuNGNiR|FINAL Stage song]] does not contain exactly 2000 notes.
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[[Category:beatmania IIDX]]
[[Category:beatmania IIDX]]