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{{DISPLAYTITLE:beatmania IIDX CLASSIC CLASS Dan Courses}} | {{DISPLAYTITLE:beatmania IIDX CLASSIC CLASS Dan Courses}} | ||
= beatmania IIDX CLASSIC CLASS/Kiwami Dan Courses = | = beatmania IIDX CLASSIC CLASS/Kiwami Dan Courses = | ||
The CLASSIC | The CLASSIC [[beatmania IIDX Dan Courses|CLASS Courses]] are a series of courses ranked so that each course is harder than the last, featuring courses of each level that were reprised up until the release of [[AC SINOBUZ|beatmania IIDX 24 SINOBUZ]] and [[AC CANNON BALLERS|25 CANNON BALLERS]], including [[beatmania IIDX CS Dan Courses|console versions]]. | ||
As the CLASSIC CLASS courses are under the EXPERT mode, players are permitted to use any modifier allowed that were otherwise unavailable to use in the Dan / CLASS mode (such as RANDOM and ASSIST). However, Kiwami (極) courses, first introduced in [[AC BISTROVER|beatmania IIDX 28 BISTROVER]], still maintain the modifier restrictions as like Dan / CLASS mode. The courses can be played on no particular order, and can be changed by pressing the VEFX button. Kiwami also have the following restrictions: | As the CLASSIC CLASS courses are under the EXPERT mode, players are permitted to use any modifier allowed that were otherwise unavailable to use in the Dan / CLASS mode (such as RANDOM and ASSIST). However, Kiwami (極) courses, first introduced in [[AC BISTROVER|beatmania IIDX 28 BISTROVER]], still maintain the modifier restrictions as like Dan / CLASS mode. The courses can be played on no particular order, and can be changed by pressing the VEFX button. Kiwami also have the following restrictions: | ||
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** The gauge is limited to the course' CLEAR RATE (second) and its combination of two minus 100% (third) with the value rounded down to the next even number (if the combined CLEAR RATE is less than 100%, the gauge is defaulted to 2% on the third attempt). | ** The gauge is limited to the course' CLEAR RATE (second) and its combination of two minus 100% (third) with the value rounded down to the next even number (if the combined CLEAR RATE is less than 100%, the gauge is defaulted to 2% on the third attempt). | ||
** A damage multiplier is added, which subsequently increases the damage rate by x0.25 for each course cleared in succession. | ** A damage multiplier is added, which subsequently increases the damage rate by x0.25 for each course cleared in succession. | ||
* In [[AC RESIDENT|beatmania IIDX 30 RESIDENT]], MIRROR can now be enabled on either odd-numbered or | * In [[AC RESIDENT|beatmania IIDX 30 RESIDENT]], MIRROR can now be enabled on either odd-numbered or even-numbered courses per each attempt. | ||
''For the sake of convenience, due to the number of courses that shares the same set of songs, version of courses that are featured in-game will only be listed (courses which originated from consoles are suffixed with CS and listed after arcade titles). Note that Kyu courses do not have Kiwami counterparts.'' | ''For the sake of convenience, due to the number of courses that shares the same set of songs, version of courses that are featured in-game will only be listed (courses which originated from consoles are suffixed with CS and listed after arcade titles). Note that Kyu courses do not have Kiwami counterparts.'' | ||
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* RESIDENT marks the first time there are more than one course playable in the same Class, in the case, both the Single and Double Play backside Kaiden courses. | * RESIDENT marks the first time there are more than one course playable in the same Class, in the case, both the Single and Double Play backside Kaiden courses. | ||
** Its Single backside Kaiden course is the second course to contain entirely LEGGENDARIA charts, and also the first course where the [[GuNGNiR|FINAL Stage song]] does not contain exactly 2000 notes. | ** Its Single backside Kaiden course is the second course to contain entirely LEGGENDARIA charts, and also the first course where the [[GuNGNiR|FINAL Stage song]] does not contain exactly 2000 notes. | ||
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[[Category:beatmania IIDX]] | [[Category:beatmania IIDX]] |