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** GOODs break your combo. | ** GOODs break your combo. | ||
** GREATs flash if you have more than 10 combo, but this gives no bonuses. | ** GREATs flash if you have more than 10 combo, but this gives no bonuses. | ||
*** These so-called "Flashing GREATs" were later repurposed in [[AC bm complete|completeMIX]] as a separate, more accurate judgment. | |||
* The score calculation in beatmania 3rdMIX is unique: | * The score calculation in beatmania 3rdMIX is unique: | ||
** GOOD = 70,000 ÷ TotalNotes ÷ 5 | ** GOOD = 70,000 ÷ TotalNotes ÷ 5 | ||
** GREAT (1-10) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 × (TotalNotes - 10)) × (Combo - 1) | ** GREAT (1-10) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 × (TotalNotes - 10)) × (Combo - 1) | ||
** GREAT (11-more) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 × (TotalNotes - 10)) × 10 | ** GREAT (11-more) = 70,000 ÷ TotalNotes + 30,000 ÷ (45 + 10 × (TotalNotes - 10)) × 10 | ||
* First beatmania game to feature the EXPERT mode groove gauge, which differs in several ways from the standard groove gauge of NORMAL and EASY mode. | |||
** EXPERT gauge starts out full, and decreases with BADs/POORs. | |||
** Neither GREATs/GOODs, nor the start of the next stage, increase the gauge. | |||
** If the gauge runs out before the final stage ends, the stage ends immediately. | |||
** The only way to increase the gauge is to continue after failing a stage. | |||
*** However, doing so will nullify all scores and judgment counts earned up to that point; only subsequent scores and judgment counts will be accounted for on the total results screen. | |||
* One of two games in the series (the other being [[AC bm 1st|beatmania]]) where EXPERT is accessed via a button command or modifier on the PRESS START screen, instead of by selecting it on a mode selection screen. | * One of two games in the series (the other being [[AC bm 1st|beatmania]]) where EXPERT is accessed via a button command or modifier on the PRESS START screen, instead of by selecting it on a mode selection screen. | ||
* A grade screen identical to the EXPERT screen is now displayed after completing any mode. | * A grade screen identical to the EXPERT screen is now displayed after completing any mode. | ||
* EASY mode is now available. It differs from NORMAL mode in regards to the songs that can be chosen and when. | * EASY mode is now available. It differs from NORMAL mode in regards to the lifebar increase/decrease, songs that can be chosen and when, and most song's judgment windows (except for PRACTICE and DJ BATTLE). | ||
* Returning songs' genres are displayed "[classic]". | * Returning songs' genres are displayed with "[classic]". | ||
* HIDDEN and DOUBLE, introduced in the previous game, are now implemented as regular modifiers that are activated by holding down a button (instead of as button commands). | * HIDDEN and DOUBLE, introduced in the previous game, are now implemented as regular modifiers that are activated by holding down a button (instead of as button commands). | ||
* Three new modifiers were introduced: | * Three new modifiers were introduced: | ||
** BATTLE, which allows two players to play the same exact chart, instead of a split chart as in regular versus mode. | ** BATTLE, which allows two players to play the same exact chart, instead of a split chart as in regular versus mode. | ||
*** However, some charts do not allow BATTLE to be used; if such a chart is selected, a message saying "BATTLE PLAY NOT AVAILABLE" will appear and a DOUBLE chart will be played instead. | |||
*** In this game and subsequent games before [[AC bm complete 2|completeMIX 2]], there is no indication on the song select screen that a chart does not allow BATTLE to be used. | |||
** MIRROR, which inverts the notechart (besides the scratches). | ** MIRROR, which inverts the notechart (besides the scratches). | ||
** RANDOM, which randomizes the notechart of the song you're playing (besides the scratches). | ** RANDOM, which randomizes the notechart of the song you're playing (besides the scratches). | ||
* The FREE ZONE mechanic from [[AC bm 1st|the first game]] and [[AC bm 2nd|2ndMIX]] was removed. As such, charts that previously had the FREE ZONE mechanic now have higher notecounts than they did in beatmania or 2ndMIX. | |||
* The empty WORST/POOR mechanic previously used in the previous two games has been modified to be less strict. | |||
** Previously, pressing a key or scratching the turntable at any time other than when hitting an active note would cause an empty POOR. | |||
** Now, an empty POOR will only appear when a key is pressed or turntable is scratched while a note is within a certain range. | |||
* First BEMANI game worked on by [[Gyo Eguchi]] (VJ GYO), who became the chief movie designer of beatmania IIDX a few months later, a position he still holds to this very day. | * First BEMANI game worked on by [[Gyo Eguchi]] (VJ GYO), who became the chief movie designer of beatmania IIDX a few months later, a position he still holds to this very day. | ||
* First BEMANI game released with the 1998-2003 KONAMI logo on the start-up screen. | * First BEMANI game released with the 1998-2003 KONAMI logo on the start-up screen (in version JA-B and all versions released afterward). | ||
** However, | ** However, the oldest revision of the game (version JA-A) still shows the 1986-1998 italicized KONAMI logo, along with the cabinet itself. | ||
* First BEMANI game with CS crossovers. As such, the songs that originated from the CS release of BEMANI games are carried over to future arcade releases. | |||
* beatmania 3rdMIX was released the same day as [[AC pnm|pop'n music]], marking the first time two BEMANI games were released the same day in the arcades. | * beatmania 3rdMIX was released the same day as [[AC pnm|pop'n music]], marking the first time two BEMANI games were released the same day in the arcades. | ||
== Staff Information == | == Staff Information == | ||
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= EXPERT Courses = | = EXPERT Courses = | ||
If the courses are played with two players, the alternate songs or versions are used instead of the originals. | If the courses are played with two players, the alternate songs or versions are used instead of the originals. | ||
{{5S Course Header| | |||
{{ | {{5S Course|||CLASSIC|[[Do you love me?]]|[[LOVE SO GROOVY|LOVE SO GROOVY / LOVE SO GROOVY (12inch version)]]|[[20,november|20,november (single mix) / 20,november (radio edit)]]|[[Deep Clear Eyes]]|[[Ska a gogo|SKA a go go]]}} | ||
{{ | {{5S Course|||VOCAL|[[find out]]|[[Believe again (HYPER MEGA MIX)]]|[[Queen's Jamaica]]|[[LUV TO ME]]|[[La Bossanova de Fabienne]]}} | ||
{{ | {{5S Course|||TECHNO|[[life goes on]]|[[METAL GEAR SOLID Main Theme|METALGEAR SOLID ~Main Theme]]|[[tribe groove]]|[[Attack the music]]|[[super highway]]}} | ||
{{ | {{5S Course|||SPECIAL|[[Stop Violence!]]|[[nine seconds]]|[[LUV TO ME]]|[[area code]]|[[super highway]]}} | ||
{{ | |||
}} | }} | ||
= Codes & Unlock Information = | = Codes & Unlock Information = | ||
== | == Play Hidden Songs == | ||
* To | * To unlock the hidden songs ([[Believe again]]; [[nine seconds]]; [[area code]]) for play in the regular modes (NORMAL and EASY), follow the steps below on the title screen while it says to press either START button. | ||
# Turn the 1P turntable clockwise two times, then press and release 5. | |||
# Turn the 1P turntable counterclockwise two times, then press and hold 5. | |||
# Select any desired options and modes except EXPERT (see [[AC bm 3rd#Select_Options|Select Options]]), then press START. | |||
* | * This unlocks the songs for play in the regular modes (NORMAL and EASY). | ||
** | ** The stages that each song can be selected on will depend on the DIP switch settings for the number of playable stages. | ||
* | *** Default settings (4 playable stages): [[Believe again]] appears on Stage 2; [[nine seconds]] appears on Stage 3; [[area code]] appears on Final Stage. | ||
* If performing the code still does not unlock the hidden songs and secret course, the turntable wiring is reversed and should be corrected. | |||
** When the turntable wiring is correct, rotating the turntable clockwise increases the turntable value in the I/O TEST menu, and moves right on the song select screen. | |||
* The unlocked state will not save between games, and the code must be entered each time before the game is started. | |||
== Play Secret EXPERT Course == | |||
* | * To unlock the secret EXPERT course (SPECIAL) for play in EXPERT mode, follow the steps below on the title screen while it says to press either START button. | ||
# Turn the 1P turntable clockwise twice, then press and release 5. | |||
# Turn the 1P turntable counterclockwise twice, then press and hold 5. | |||
* | # Select EXPERT by pressing and holding 1, then after selecting any other desired options and modes (see [[AC bm 3rd#Select_Options|Select Options]]), press START. | ||
* | * If successful, SPECIAL will appear in the list on the course select screen. | ||
* The unlocked state will not save between games, and the code must be entered each time before the game is started. | |||
== | == Select Options == | ||
* To select options, do so on the title screen while it says to press either START button, via one or both of the methods below. | |||
** Note that neither method is available while Event Mode is enabled. | |||
** | ; Options Menu | ||
* Press and hold the following key button(s) for each option. | |||
** 1 (left white key on 1P side): EXPERT | |||
** 2 (left black key on 1P side): DOUBLE | |||
** 3 (middle white key on 1P side): BATTLE | |||
** 4 (right black key on 1P side): HIDDEN | |||
; Key Buttons | |||
* Press the key buttons as specified below to select one of the following options (only one can be selected). | |||
** MIRROR: Press 8-10-8-7-6, 8-10-8-7-6, 8-10-8-7-6 (this pattern is from measure 19 of [[Do you love me?]]) | |||
** RANDOM: Press 8-10-8-7-6, 8-10-8-7-6, 8-10-8-7 (this pattern is from measure 21 of [[Do you love me?]]) | |||
* When one of these options is selected, after START is pressed the text "MIRROR PLAY" or "RANDOM PLAY" will appear on screen, before the mode select screen appears. | |||
== Play ANOTHER Difficulty Charts == | |||
*Highlight | * On the song select screen in NORMAL mode (does not work in EASY mode), follow the steps below to play the ANOTHER chart of a song that has one. | ||
** | ** Note that this method is not available while Event Mode is enabled. | ||
# Highlight a compatible song that has an ANOTHER chart. | |||
## [[20,november|20,november (single mix) / 20,november (radio edit)]] | |||
## [[Attack the music]] (SINGLE only) | |||
# When the timer is at 11 seconds, simultaneously press and hold 1+6. | |||
* Follow these steps if you are having trouble simultaneously pressing 1+6. | |||
# Use the turntable to scroll the song selection screen. | |||
# While the records are moving on screen, press and hold one of the two buttons (e.g. 6). | |||
# Continue to hold the button, then use the turntable to highlight the song you want to play. | |||
# With the button still held down, press the second button (e.g. 1) to select that song when the timer is at 11 seconds. | |||
== Play Any Song (or Ending) == | |||
* In beatmania through 3rdMIX, there is a hidden feature that allows the player(s) to select any song (or the ending) regardless of stage, via a combination of the test switch and specific key button(s). | |||
** In 3rdMIX, there are three methods for activating this feature on the song select screen. | |||
*** 1. Simultaneously press the specific key(s) and the test switch at the exact same time. | |||
*** 2. While holding the specific key(s), press the test switch. | |||
*** 3. While holding the test switch, press the specific key(s). | |||
*** However, for all three methods, if all of the specific keys are on a side that is not currently active, the only way to subsequently select the song will be to wait for the timer to run out. | |||
*** If only the test switch is being held down when the timer runs out, the song select screen will fade out, then fade back in (with the timer having been reset). | |||
**** The same fade-out/fade-in will happen in the following scenarios. | |||
***** The test switch and specific key(s) are pressed, or held while time runs out, while the EFFECT button is also being held down. | |||
***** The test switch and an unassigned key combination (e.g. 1+2+4+5) are used. | |||
**** This fade-out/fade-in can be utilized to make selection easier: while the song select screen fades out, press and hold the specific key(s) before it fades in, then press the test button again after it fades in. | |||
* The specific keys to press for selecting each song (or the ending) are as follows. | |||
** [[20,november|20,november (radio edit)]]: 4+5 (two-player or DOUBLE only) | |||
** [[20,november|20,november (single mix)]]: 4+5 (one-player or BATTLE only) | |||
** [[area code]]: 7+8+9 | |||
** [[Attack the music]]: 1+2+3 | |||
** [[Beginning of life|Beginning of Life]]: 3 | |||
** [[Believe again]]: 3+4+5 | |||
** [[Believe again HYPER MEGA MIX]]: 6 | |||
** [[Deep Clear Eyes]]: 6+7 | |||
** [[DJ BATTLE]]: 1+2+3+4 | |||
** [[Do you love me?]]: 5 | |||
** ENDING: 2+3+4+5 | |||
*** Note that the game will end immediately after the ending, regardless of which stage it was played on. | |||
** [[find out]]: 2 | |||
** [[jam jam reggae (Funky jam Cookie mix)]]: 4 | |||
** [[La Bossanova de Fabienne]]: 9 | |||
** [[life goes on]]: 1 | |||
** [[LOVE SO GROOVY]]: 2+3 (one-player or BATTLE only) | |||
** [[LOVE SO GROOVY|LOVE SO GROOVY (12inch version)]]: 2+3 (two-player or DOUBLE only) | |||
** [[LUV TO ME|LUV TO ME THIRD-MIX]]: 9+10 | |||
** [[METALGEAR SOLID ~Main Theme]]: 3+4 | |||
** [[nine seconds]]: 6+7+8 | |||
** [[PRACTICE STAGE (beatmania 2ndMIX)|PRACTICE STAGE]]: 8+9+10 | |||
*** When selected via this method, the loading screen will show the information for [[s.d.z]], but PRACTICE STAGE will be played. | |||
*** The normal groove gauge(s) will appear (while occasionally being blocked by DJ KONAMI's dialogue text), and it will be possible to fail the stage (unlike in [[AC bm 1st|beatmania]]). | |||
*** When this method is used to play PRACTICE STAGE on any stage, a genre of '''PRACTICE''' will appear for it on the DJ LEVEL screen when it scrolls down. | |||
** [[Queen's Jamaica]]: 1+2 | |||
** [[s.d.z]]: 7 | |||
** [[SKA a go go]]: 8+9 (redirects to DOUBLE chart if selected while BATTLE is enabled) | |||
** [[Stop Violence!]]: 10 | |||
** [[super highway]]: 2+3+4 | |||
** [[tribe groove]]: 7+8 (redirects to DOUBLE chart if selected while BATTLE is enabled) | |||
** [[wild I/O]]: 8 | |||
* Note that this feature is the only way to play the following songs while in EASY mode. | |||
** [[area code]]; [[Believe again]]; [[nine seconds]]; [[PRACTICE STAGE (beatmania 2ndMIX)|PRACTICE STAGE]]; [[Stop Violence!]]; [[super highway]]; [[tribe groove]]; | |||
== Event Mode == | |||
;Selecting Mode During Event Mode | |||
* When Event Mode is enabled, there are several differences in making selections, which are as follows. | |||
** The options menu is not shown on the title screen, preventing selection of options from there. | |||
*** As noted in [[AC_bm_3rd#Select_Options|Select Options]], the "Key Buttons" options are also unavailable. | |||
*** As such, there is no known way to select options during Event Mode. | |||
** The mode select menu is skipped, preventing selection of game mode. | |||
** Song selection is generally performed with the START button(s), instead of a white or black key button (1/2/3/4/5 or 6/7/8/9/10). | |||
*** However, when using the method described in [[AC_bm_3rd#Play_Any_Song_(or_Ending)|Play Any Song (or Ending)]], the test switch combined with the specific key(s) can be used for selection instead. | |||
** To make each selection, follow the procedures below on the song select screen. | |||
* Select Mode | |||
** Press the following button(s). | |||
*** 1P START: SINGLE | |||
*** 2P START: DOUBLE | |||
*** 1P+2P START: BATTLE | |||
**** Two-player non-BATTLE mode (DOUBLE chart with two lifebars) cannot be specifically selected while in Event Mode. | |||
***** However, if a chart says that BATTLE cannot be played and BATTLE is selected anyway, it will play two-player non-BATTLE mode (DOUBLE chart with two lifebars). | |||
;Test Switch Differences | |||
* While Event Mode is enabled, the operations that the test switch performs will differ as follows. | |||
** Pressing the test switch and letting go immediately: Selects the currently highlighted song, regardless of whether any keys or the EFFECT button are being held down. | |||
** Pressing and holding the test switch for slightly longer, or until the song select screen fades out, while holding the specific key(s) down: Selects the specified song. | |||
** Pressing and holding the test switch for slightly longer while not holding any keys down: Fades out of the song select screen, then fades back in. | |||
* In addition, using the test switch and specific key(s) to select a song will only allow SINGLE mode to be played. | |||
= New Charts = | = New Charts = | ||
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= Removed Songs = | = Removed Songs = | ||
The following songs from previous beatmania releases have been removed from beatmania 3rdMIX. | The following songs from previous beatmania releases have been removed from beatmania 3rdMIX. | ||
{{RS Songlist Header| | |||
{| | {{RS Song|[[2 gorgeous 4U]]|[[Hiroshi Takeyasu|prophet-31]]|[[AC bm 1st|beatmania]]}} | ||
{{RS Song|[[e-motion]]|[[Tomomi Ohta|e.o.s]]|[[AC bm 1st|beatmania]]}} | |||
{{RS Song|[[greed eater]]|[[Hiroshi Takeyasu|The Dust Fathers]]|[[AC bm 1st|beatmania]]}} | |||
{{RS Song|[[jam jam reggae]]|[[Reo Nagumo|jam master '73]]|[[AC bm 1st|beatmania]]}} | |||
{{RS Song|[[OVERDOSER|OVERDOSER (romo mix)]]|[[Hiroshi Takeyasu|MIRAK]]|[[AC bm 1st|beatmania]]}} | |||
{{RS Song|[[OVERDOSER|OVERDOSER (ambient mix)]]|[[Hiroshi Takeyasu|MIRAK]]|[[AC bm 1st|beatmania]]}} | |||
| [[2 gorgeous 4U]] | {{RS Song|[[u gotta groove]]|[[Reo Nagumo|DJ nagreo]]|[[AC bm 1st|beatmania]]}} | ||
{{RS Song|[[Acid Bomb]]|[[Hiroshi Watanabe|DJ FX]]|[[AC bm 2nd|beatmania 2ndMIX]]}} | |||
| [[e-motion]] | {{RS Song|[[e-motion|e-motion (2nd MIX)]]|[[Tomomi Ohta|e.o.s]]|[[AC bm 2nd|beatmania 2ndMIX]]}} | ||
{{RS Song|[[LOVE SO GROOVY (Nite's After Luv mix)]]|[[Hiroshi Watanabe|NITE SYSTEM]]|[[AC bm 2nd|beatmania 2ndMIX]]}} | |||
| [[greed eater]] | {{RS Song|[[OVERDOSER (DrivingDubMix)|OVERDOSER (Driving Dub mix)]]|[[Hiroshi Watanabe|QUADRA]]|[[AC bm 2nd|beatmania 2ndMIX]]}} | ||
{{RS Song|[[Salamander Beat Crush mix]]|[[Hiroshi Watanabe|NITE SYSTEM]]|[[AC bm 2nd|beatmania 2ndMIX]]}} | |||
| [[jam jam reggae]] | {{RS Song|[[tokai]]|perfomed by co-key [[Hiroshi Watanabe|DJ Mazinger]]|[[AC bm 2nd|beatmania 2ndMIX]]}} | ||
{{RS Song|[[u gotta groove (TripleMazinDub)|u gotta groove (Triple Mazin Dub)]]|[[Hiroshi Watanabe|DJ Mazinger]]|[[AC bm 2nd|beatmania 2ndMIX]]}} | |||
| [[OVERDOSER|OVERDOSER (romo mix)]] | }} | ||
| [[OVERDOSER|OVERDOSER (ambient mix)]] | |||
| [[u gotta groove]] | |||
| [[Acid Bomb]] | |||
| [[e-motion|e-motion (2nd MIX)]] | |||
| [[LOVE SO GROOVY (Nite's After Luv mix)]] | |||
| [[OVERDOSER (DrivingDubMix)|OVERDOSER (Driving Dub mix)]] | |||
| [[Salamander Beat Crush mix]] | |||
| [[tokai]] | |||
| [[u gotta groove (TripleMazinDub)|u gotta groove (Triple Mazin Dub)]] | |||
= Related Link = | = Related Link = |