Spooky: Difference between revisions

42 bytes removed ,  25 April 2023
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(Added English translations to song and video production sections; feel free to make any necessary changes)
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== Song Production Information ==
== Song Production Information ==
=== good-cool ===
=== good-cool ===
I received a request from TAKA to "create an instrumental hard house song after a long time".
I received a request from TAKA to "create an instrumental hard house song" after a long time.


== Video Production Information ==
== Video Production Information ==
=== good-cool ===
=== good-cool ===
After this song was completed and the demo was checked, I received a phone call. It was from [[Gyo Eguchi|VJ GYO]]. The conversation was, "by all means, make another movie this time good-cool".<br>
After this song was completed and the demo was checked, I received a phone call. It was from [[Gyo Eguchi|VJ GYO]]. He said, "please, make another movie this time good-cool".<br>
With his encouragement, I was able to make a movie again.
With his encouragement, I was able to make a movie again.


I have a friend who I often hang out with.<br>
I have friends who I often hang out with.<br>
Anyhow, since we always hang out together, why not do it in the movie!!... So the three of us hung out as usual (laughs).<br>
Anyhow, since we always hang out together, why not do it in the movie too!!... So the three of us hung out as usual (laughs).<br>
However, I thought it was a bit boring to appear normally, so I had the idea for us to become animated characters.<br>
However, I thought it was a bit boring to appear normally, so I had the idea for us to become animated characters.<br>
Next, since there were three people, I thought about disguising ourselves as three types of Western monsters. At this point, the song title was decided as "Spooky".<br>
Next, since there were three people, I thought about disguising ourselves as three types of Western monsters. At this point, the song title was decided as "Spooky".<br>
Isn't the meaning of "Spooky", "an unpleasant existence~" (うす気味悪い), such a nuance?
Isn't the meaning of "Spooky", "creepy~", such a nuance?


Firstly, I roughly divided the song and filled in the sheet music.<br>
Firstly, I roughly divided the song and filled in the sheet music.<br>
Then, I kept adding sound effects necessary for production (such as lightning, door sounds, howling wolfs, and human voices).<br>
Then, I kept adding sound effects necessary for production (such as lightning, door sounds, howling wolfs, and human voices).<br>
And finally, I added the most important character settings.<br>
And finally, I added the most important character settings.<br>
This time, I requested for character designs from Itch, whom I also have an old relationship with and is my most trusted designer. By the way, he was the man who played the drums when our band performed at pop'n live the other day.... Oh, what a multitalented person he is♪... Sorry, I'm off-topic... I told him about my aim and waited for him to finish it.<br>
This time, I requested for character designs from Itch, whom I also have an old relationship with and is my most trusted designer. By the way, he was the man who played the drums when our band performed at the pop'n live the other day.... Oh, what a multitalented person he is♪... Sorry, I'm getting side-tracked... I told him what I wanted to do and waited for him to finish it.<br>
When I saw the completed animation, needless to say, I was deeply moved for a while, as he was successful in making each characters' deformed features while appearing alive.<br>
When I saw the completed designs, needless to say, I was deeply moved for a while, as he was successful in making each characters' deformed features while appearing alive.<br>
After the characters were finalized, we thoroughly discussed the background details, character movements, camera work, and number of seconds cut with Itch, who held a storyboard in one hand.<br>
After the characters were finalized, Itch and I thoroughly discussed the background details, character movements, camera work, and number of seconds in each shot, all with the storyboard in hand.<br>
At the same time, the modeling of "Spooky Castle" was steadily implemented and became 3D.<br>
At the same time, the modeling of "Spooky Castle" was steadily implemented and became 3D.<br>
As the production was in its final stages, I received Itch's movie materials drawn separately and connected its timing with the sounds, and the fully animated "Spooky" was completed.
As the production was in its final stages, I received Itch's movie materials drawn separately and connected its timing with the sounds, and the fully animated "Spooky" was completed.


As production was done in a rather tight period, I'm grateful to Itch for repeatedly keeping me company at night until the end, and above all, I want to express my deep respects to TAKA and TaQ for being OK with their appearance(?) in the video. Thanx!!
As production was done in a rather tight period, I'm grateful to Itch for staying up all night long until the end, and above all, I want to express my deep respects to TAKA and TaQ for being OK with their appearance(?) in the video. Thanx!!


<span style="color:orange">※The [https://web.archive.org/web/20150507131329fw_/http://www.konami.jp/am/bm2dx/bm2dx7/g2arts_gc_spooky.html "Spooky" Art Gallery] is now available in the [https://web.archive.org/web/20150507031759fw_/http://www.konami.jp/am/bm2dx/bm2dx7/g2arts.html G2ARTS] corner!</span>
<span style="color:orange">※The [https://web.archive.org/web/20150507131329fw_/http://www.konami.jp/am/bm2dx/bm2dx7/g2arts_gc_spooky.html "Spooky" Art Gallery] is now available in the [https://web.archive.org/web/20150507031759fw_/http://www.konami.jp/am/bm2dx/bm2dx7/g2arts.html G2ARTS] corner!</span>