1,629
edits
Angryjoe1111 (talk | contribs) (Added English translations to song and video production sections; feel free to make any necessary changes) |
|||
Line 22: | Line 22: | ||
* Due to its speedup at the end of the song to 455 BPM, Spooky held the record for highest BPM at any point in the beatmania IIDX series from 7th style to [[AC EMPRESS|EMPRESS]], when it was beaten by [[Y&Co. is dead or alive]]'s 876 BPM. | * Due to its speedup at the end of the song to 455 BPM, Spooky held the record for highest BPM at any point in the beatmania IIDX series from 7th style to [[AC EMPRESS|EMPRESS]], when it was beaten by [[Y&Co. is dead or alive]]'s 876 BPM. | ||
* The three characters in Spooky's video are modeled after beatmania IIDX artists: the werewolf is modeled after good-cool, the vampire is modeled after [[Taku Sakakibara|TaQ]], and the Frankenstein's monster is modeled after [[Takayuki Ishikawa|dj TAKA]]. | * The three characters in Spooky's video are modeled after beatmania IIDX artists: the werewolf is modeled after good-cool, the vampire is modeled after [[Taku Sakakibara|TaQ]], and the Frankenstein's monster is modeled after [[Takayuki Ishikawa|dj TAKA]]. | ||
** The characters are named Wolf, Dracula, and Franken, respectively. | |||
* Spooky's unique title card was removed from arcade titles in [[AC 9th style|beatmania IIDX 9th style]]. It was also not retained on its CS appearances. | * Spooky's unique title card was removed from arcade titles in [[AC 9th style|beatmania IIDX 9th style]]. It was also not retained on its CS appearances. | ||
** It would be eventually restored in [[AC IIDX RED|beatmania IIDX 11 IIDX RED]]. | ** It would be eventually restored in [[AC IIDX RED|beatmania IIDX 11 IIDX RED]]. | ||
Line 28: | Line 29: | ||
== Song Production Information == | == Song Production Information == | ||
=== good-cool === | |||
I received a request from TAKA to "create an instrumental hard house song after a long time". | |||
== Video Production Information == | == Video Production Information == | ||
=== good-cool === | |||
After this song was completed and the demo was checked, I received a phone call. It was from [[Gyo Eguchi|VJ GYO]]. The conversation was, "by all means, make another movie this time good-cool".<br> | |||
With his encouragement, I was able to make a movie again. | |||
I have a friend who I often hang out with.<br> | |||
Anyhow, since we always hang out together, why not do it in the movie!!... So the three of us hung out as usual (laughs).<br> | |||
However, I thought it was a bit boring to appear normally, so I had the idea for us to become animated characters.<br> | |||
Next, since there were three people, I thought about disguising ourselves as three types of Western monsters. At this point, the song title was decided as "Spooky".<br> | |||
Isn't the meaning of "Spooky", "an unpleasant existence~" (うす気味悪い), such a nuance? | |||
Firstly, I roughly divided the song and filled in the sheet music.<br> | |||
Then, I kept adding sound effects necessary for production (such as lightning, door sounds, howling wolfs, and human voices).<br> | |||
And finally, I added the most important character settings.<br> | |||
This time, I requested for character designs from Itch, whom I also have an old relationship with and is my most trusted designer. By the way, he was the man who played the drums when our band performed at pop'n live the other day.... Oh, what a multitalented person he is♪... Sorry, I'm off-topic... I told him about my aim and waited for him to finish it.<br> | |||
When I saw the completed animation, needless to say, I was deeply moved for a while, as he was successful in making each characters' deformed features while appearing alive.<br> | |||
After the characters were finalized, we thoroughly discussed the background details, character movements, camera work, and number of seconds cut with Itch, who held a storyboard in one hand.<br> | |||
At the same time, the modeling of "Spooky Castle" was steadily implemented and became 3D.<br> | |||
As the production was in its final stages, I received Itch's movie materials drawn separately and connected its timing with the sounds, and the fully animated "Spooky" was completed. | |||
As production was done in a rather tight period, I'm grateful to Itch for repeatedly keeping me company at night until the end, and above all, I want to express my deep respects to TAKA and TaQ for being OK with their appearance(?) in the video. Thanx!! | |||
<span style="color:orange">※The [https://web.archive.org/web/20150507131329fw_/http://www.konami.jp/am/bm2dx/bm2dx7/g2arts_gc_spooky.html "Spooky" Art Gallery] is now available in the [https://web.archive.org/web/20150507031759fw_/http://www.konami.jp/am/bm2dx/bm2dx7/g2arts.html G2ARTS] corner!</span> | |||
== Difficulty & Notecounts == | == Difficulty & Notecounts == |
edits