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Angryjoe1111 (talk | contribs) (Added English translation to staff comments section; feel free to make any necessary changes [From https://web.archive.org/web/20110518061812/http://mp.i-revo.jp/user.php/jb-staff/entry/1227.html]) |
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* STREET DANCER was removed from jubeat saucer and later revived in the same game as part of saucer's song swap system. For further information on which dates was removed/revived, see [[AC jb saucer/Song Swap System|this page]]. | * STREET DANCER was removed from jubeat saucer and later revived in the same game as part of saucer's song swap system. For further information on which dates was removed/revived, see [[AC jb saucer/Song Swap System|this page]]. | ||
* STREET DANCER's [[CS jb 2021|jubeat (2021)]] ratings were adjusted to its jubeat clan ratings on March 7th, 2022. | * STREET DANCER's [[CS jb 2021|jubeat (2021)]] ratings were adjusted to its jubeat clan ratings on March 7th, 2022. | ||
== Song Production Information == | |||
Untranslated. | |||
== Staff Comments == | |||
=== tqy === | |||
Even though I made three jackets for [[AC jb ripples|ripple]], I only made one for knit.<br> | |||
When I heard this song, I had a '70s American-ish impression of it, so I wonder if it's OK to use an illustration style of gravure magazines from that time? I mumbled while thinking about it. It was entrusted to me.<br> | |||
Back then, it was difficult to express gradations just like right now, and it seems halftones created using a brush, and plates created by using a cutter on the black soot glass, expressed multicolored gradients by layering single tones over each other. To be honest, I don't know much about its extensive background history.<br> | |||
Or rather, I personally like these kinds of things, so while looking at my gathered materials, I came up with a past-ish perspective and a simple expression advertising a surrealism influence, but that's alright!! While thinking about this, I spent quite a while on the brushwork, which was barely noticeable when textured, and enjoyed making it.<br> | |||
I'd like to implement this kind of expression using a 3D shader...<br> | |||
Also, I made a [[polygon|jacket]] for copious~. | |||
== Difficulty & Notecounts == | == Difficulty & Notecounts == |
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