STREET DANCER: Difference between revisions

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(Added English translation to staff comments section; feel free to make any necessary changes [From https://web.archive.org/web/20110518061812/http://mp.i-revo.jp/user.php/jb-staff/entry/1227.html])
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== Staff Comments ==
== Staff Comments ==
=== tqy ===
=== tqy ===
Even though I made three jackets for [[AC jb ripples|ripple]], I only made one for knit.<br>
I made three jackets for [[AC jb ripples|ripple]], but I only made one for knit.<br>
When I heard this song, I had a '70s American-ish impression of it, so I wonder if it's OK to use an illustration style of gravure magazines from that time? I mumbled while thinking about it. It was entrusted to me.<br>
When I heard this song, I thought it had a '70s American feeling, so I wonder if it's OK to use an illustration style of gravure magazines from that time? I mumbled while thinking about it. It was up to me.<br>
Back then, it was difficult to express gradations just like right now, and it seems halftones created using a brush, and plates created by using a cutter on the black soot glass, expressed multicolored gradients by layering single tones over each other. To be honest, I don't know much about its extensive background history.<br>
Back then, it was difficult to express gradations just like right now, and it seems halftones created using a brush, and plates created by using a cutter on the black soot glass, expressed multicolored gradients by layering single tones over each other. To be honest, I don't know much about its extensive background history.<br>
Or rather, I personally like these kinds of things, so while looking at my gathered materials, I came up with a past-ish perspective and a simple expression advertising a surrealism influence, but that's alright!! While thinking about this, I spent quite a while on the brushwork, which was barely noticeable when textured, and enjoyed making it.<br>
Or rather, I personally like these kinds of things, so while looking at my gathered materials, I came up with a past perspective and a simple expression advertising a surrealism influence, but that's alright!! While thinking about this, I spent quite a while on the brushwork, which was barely noticeable when textured, and enjoyed making it.<br>
I'd like to implement this kind of expression using a 3D shader...<br>
I'd like to implement this kind of expression using 3D shaders...<br>
Also, I made a [[polygon|jacket]] for copious~.
Also, I made a [[polygon|jacket]] for copious~.


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