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(→General Information / Changes: Added information and revised existing information.) |
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== General Information / Changes == | == General Information / Changes == | ||
[[Image:7thTitle.png|400px]] | [[Image:7thTitle.png|400px]] | ||
* | * Introduces the SEPARATE frame, which divides each white and black key into separate lanes (much like in the [[Beatmania_IIDX_Information|beatmania IIDX]] series). | ||
* Introduces a new note type, 1-Turn | ** The CLASSIC frame (separate lanes for white keys, lines for black keys) remains as the default frame. | ||
** | * Introduces a new note type, the 1-Turn Scratch. This note appears as a long green scratch note. To get the best score possible, you must turn the turntable exactly once by the time the note ends. | ||
** A similar note type, the Backspin Scratch, appears in [[AC SIRIUS|beatmania IIDX 17 SIRIUS]]. However, there are a few differences that distinguish it from 1-Turn Scratches (see [[AC_SIRIUS#General_Information_/_Changes|here]] for specific details). | |||
* MANIAC difficulty is named ANOTHER once again. | * MANIAC difficulty is named ANOTHER once again. | ||
* Single and Double charts are finally | ** This name would carry over to [[AC bm THE FINAL|THE FINAL]]. | ||
* Changes the name of the IIDX DOUBLE modifier from [[AC bm CORE REMIX|CORE REMIX]] and [[AC bm 6th|6thMIX]] (previously named BM-II DOUBLE in [[AC bm complete 2|completeMIX 2]]) to CENTER DOUBLE. | |||
** The modifier moves the 1P- and 2P-side play fields to the center of the screen when playing Double (to mimic the layout of Double Play in IIDX). | |||
** This name would carry over to [[AC bm THE FINAL|THE FINAL]]. | |||
* Single and Double charts are finally rated individually, instead of having the same difficulty levels like in earlier games. | |||
* New songs are colored blue on the song wheel. | |||
* Last beatmania game that allows the gameplay UI's color scheme (frame color) to be selected. | |||
** Other mixes that allow this are [[AC bm 4th|4thMIX]], [[AC bm 5th|5thMIX]], and [[AC bm 6th|6thMIX]]. | |||
* Last beatmania game to feature fully animated background movies that occupy the center of the screen during gameplay. | |||
** Also the last game to feature MISS backgrounds that appear when the player gets a BAD or POOR judgment. | |||
** In [[AC bm THE FINAL|THE FINAL]], background movies only occupy a small square in the center, animations are mostly reduced to still frames, and MISS backgrounds are removed entirely. | |||
* Only beatmania game to feature [[Hiroshi Takeyasu]] as part of the game staff. | * Only beatmania game to feature [[Hiroshi Takeyasu]] as part of the game staff. | ||
* [[Masayuki Takahashi]] makes his BEMANI debut. | * [[Masayuki Takahashi]] makes his BEMANI debut. | ||
* Several songs have a scroll speed modifier applied by default when playing certain charts. | * Several songs have a scroll speed modifier applied by default when playing certain charts. | ||
** When using a HI-SPEED option on such a chart, that HI-SPEED's modifier multiplies with that chart's default scroll speed modifier. | ** When using a HI-SPEED option on such a chart, that HI-SPEED's modifier multiplies with that chart's default scroll speed modifier. |
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