AC bm 7th: Difference between revisions

→‎General Information / Changes: Added information and revised existing information.
(→‎Event Mode: Made correction due to technicality.)
(→‎General Information / Changes: Added information and revised existing information.)
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== General Information / Changes ==
== General Information / Changes ==
[[Image:7thTitle.png|400px]]
[[Image:7thTitle.png|400px]]
* First beatmania game that allows to play with separate lanes for white and black keys, much like the beatmania IIDX series.
* Introduces the SEPARATE frame, which divides each white and black key into separate lanes (much like in the [[Beatmania_IIDX_Information|beatmania IIDX]] series).
* Introduces a new note type, 1-Turn Scratches. These notes appear as a long green scratch note. To get the best score possible, you must turn the turntable exactly once by the time the note ends.
** The CLASSIC frame (separate lanes for white keys, lines for black keys) remains as the default frame.
** However, a similar variant of the note, Backspin Scratch, appears in [[AC SIRIUS|beatmania IIDX 17 SIRIUS]]. It is separately counted as two notes, with the end of the note requiring to spin on the other direction.
* Introduces a new note type, the 1-Turn Scratch. This note appears as a long green scratch note. To get the best score possible, you must turn the turntable exactly once by the time the note ends.
** A similar note type, the Backspin Scratch, appears in [[AC SIRIUS|beatmania IIDX 17 SIRIUS]]. However, there are a few differences that distinguish it from 1-Turn Scratches (see [[AC_SIRIUS#General_Information_/_Changes|here]] for specific details).
* MANIAC difficulty is named ANOTHER once again.
* MANIAC difficulty is named ANOTHER once again.
* Single and Double charts are finally re-rated individually, instead of the same difficulty levels like in earlier games.
** This name would carry over to [[AC bm THE FINAL|THE FINAL]].
* Changes the name of the IIDX DOUBLE modifier from [[AC bm CORE REMIX|CORE REMIX]] and [[AC bm 6th|6thMIX]] (previously named BM-II DOUBLE in [[AC bm complete 2|completeMIX 2]]) to CENTER DOUBLE.
** The modifier moves the 1P- and 2P-side play fields to the center of the screen when playing Double (to mimic the layout of Double Play in IIDX).
** This name would carry over to [[AC bm THE FINAL|THE FINAL]].
* Single and Double charts are finally rated individually, instead of having the same difficulty levels like in earlier games.
* New songs are colored blue on the song wheel.
* Last beatmania game that allows the gameplay UI's color scheme (frame color) to be selected.
** Other mixes that allow this are [[AC bm 4th|4thMIX]], [[AC bm 5th|5thMIX]], and [[AC bm 6th|6thMIX]].
* Last beatmania game to feature fully animated background movies that occupy the center of the screen during gameplay.
** Also the last game to feature MISS backgrounds that appear when the player gets a BAD or POOR judgment.
** In [[AC bm THE FINAL|THE FINAL]], background movies only occupy a small square in the center, animations are mostly reduced to still frames, and MISS backgrounds are removed entirely.
* Only beatmania game to feature [[Hiroshi Takeyasu]] as part of the game staff.
* Only beatmania game to feature [[Hiroshi Takeyasu]] as part of the game staff.
* New songs are colored blue on the song wheel.
* [[Masayuki Takahashi]] makes his BEMANI debut.
* [[Masayuki Takahashi]] makes his BEMANI debut.
* 7thMIX changes the name of the IIDX DOUBLE modifier from [[AC bm CORE REMIX|CORE REMIX]] and [[AC bm 6th|6thMIX]] (which was previously named BM-II DOUBLE in [[AC bm complete 2|completeMIX 2]]) to CENTER DOUBLE.
 
** The modifier moves the 1P- and 2P-side play fields to the center of the screen when playing Double (to mimic the layout of Double Play in beatmania IIDX).
** The name CENTER DOUBLE would carry over to the last game in the original beatmania series, [[AC bm THE FINAL|beatmania THE FINAL]].
* Several songs have a scroll speed modifier applied by default when playing certain charts.
* Several songs have a scroll speed modifier applied by default when playing certain charts.
** When using a HI-SPEED option on such a chart, that HI-SPEED's modifier multiplies with that chart's default scroll speed modifier.
** When using a HI-SPEED option on such a chart, that HI-SPEED's modifier multiplies with that chart's default scroll speed modifier.
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