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edits
(→General Information / Changes: Added information and revised existing information.) |
(→General Information / Changes: Added note that new songs are once again distinguished from returning songs; revised existing information.) |
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* Introduces a new note type, the 1-Turn Scratch. This note appears as a long green scratch note. To get the best score possible, you must turn the turntable exactly once by the time the note ends. | * Introduces a new note type, the 1-Turn Scratch. This note appears as a long green scratch note. To get the best score possible, you must turn the turntable exactly once by the time the note ends. | ||
** A similar note type, the Backspin Scratch, appears in [[AC SIRIUS|beatmania IIDX 17 SIRIUS]]. However, there are a few differences that distinguish it from 1-Turn Scratches (see [[AC_SIRIUS#General_Information_/_Changes|here]] for specific details). | ** A similar note type, the Backspin Scratch, appears in [[AC SIRIUS|beatmania IIDX 17 SIRIUS]]. However, there are a few differences that distinguish it from 1-Turn Scratches (see [[AC_SIRIUS#General_Information_/_Changes|here]] for specific details). | ||
* | * Single and Double charts are now rated individually, instead of having the same difficulty levels between Single and Double (like in earlier games). | ||
* Changes the name of the IIDX DOUBLE modifier from [[AC bm CORE REMIX|CORE REMIX]] and [[AC bm 6th|6thMIX]] (previously named BM-II DOUBLE in [[AC bm complete 2|completeMIX 2]]) to CENTER DOUBLE. | * Changes the name of the IIDX DOUBLE modifier from [[AC bm CORE REMIX|CORE REMIX]] and [[AC bm 6th|6thMIX]] (previously named BM-II DOUBLE in [[AC bm complete 2|completeMIX 2]]) to CENTER DOUBLE. | ||
** The modifier moves the 1P- and 2P-side play fields to the center of the screen when playing Double (to mimic the layout of Double Play in IIDX). | ** The modifier moves the 1P- and 2P-side play fields to the center of the screen when playing Double (to mimic the layout of Double Play in IIDX). | ||
** This name would carry over to [[AC bm THE FINAL|THE FINAL]]. | ** This name would carry over to [[AC bm THE FINAL|THE FINAL]]. | ||
* | * MANIAC difficulty is named ANOTHER once again. | ||
* New songs are colored blue on the song wheel. | ** This name would carry over to [[AC bm THE FINAL|THE FINAL]]. | ||
* New songs are once again distinguished from returning songs on the song select screen. | |||
** Songs that are entirely new in 7thMIX are colored blue on the song wheel. | |||
** Songs from [[AC bm 6th|6thMIX]] are colored white. | |||
** Songs or charts that cannot be played while BATTLE is active are colored yellow, and have an accompanying warning. | |||
* Last beatmania game that allows the gameplay UI's color scheme (frame color) to be selected. | * Last beatmania game that allows the gameplay UI's color scheme (frame color) to be selected. | ||
** Other mixes that allow this are [[AC bm 4th|4thMIX]], [[AC bm 5th|5thMIX]], and [[AC bm 6th|6thMIX]]. | ** Other mixes that allow this are [[AC bm 4th|4thMIX]], [[AC bm 5th|5thMIX]], and [[AC bm 6th|6thMIX]]. | ||
* Last beatmania game to feature fully animated background movies that occupy the center of the screen during gameplay. | * Last beatmania game to feature fully animated background movies that occupy the center of the screen during gameplay. | ||
** Also the last game to feature MISS backgrounds that appear when the player gets a BAD or POOR judgment. | ** Also the last game to feature MISS backgrounds that appear when the player gets a BAD or POOR judgment. | ||
** | ** [[AC bm THE FINAL|THE FINAL]] uses animation clips (with mostly low frame counts) that only occupy a small square, and MISS backgrounds are removed entirely. | ||
* Only beatmania game to feature [[Hiroshi Takeyasu]] as part of the game staff. | * Only beatmania game to feature [[Hiroshi Takeyasu]] as part of the game staff. | ||
* [[Masayuki Takahashi]] makes his BEMANI debut. | * [[Masayuki Takahashi]] makes his BEMANI debut. |
edits