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* The difficulty names were changed to Easy, Normal, Hard, Very Hard, and Super Hard. | * The difficulty names were changed to Easy, Normal, Hard, Very Hard, and Super Hard. | ||
** All Easy charts in the game only use Left and Right arrows. | ** All Easy charts in the game only use Left and Right arrows. | ||
* Introduces | * Introduces ''Mush Mode'', which enables special gameplay gimmicks, a first in the DanceDanceRevolution series, which would later be revamped for the [[CS DDR HOTTEST PARTY|HOTTEST PARTY]] series. It is enabled by default in Story Mode. These gimmicks are as follows: | ||
** '''Goombas''' (クリボー) - Goombas act the same as regular arrows. | ** '''Goombas''' (クリボー) - Goombas act the same as regular arrows. | ||
** '''Koopa Troopas''' (ノコノコ) - Upon stepping on a Koopa Troopa, it will retreat into its shell, after which it must be stepped again. Doing so will sometimes cause it to move downwards, clearing the first arrow | ** '''Koopa Troopas''' (ノコノコ) - Upon stepping on a Koopa Troopa, it will retreat into its shell, after which it must be stepped again. Doing so will sometimes cause it to move downwards, clearing the first arrow on its way, if any. | ||
** '''Bob-ombs and Podoboos''' (ボムへい&バブル) - Bob-ombs are placed above the arrow receptors, and Podoboos, which resemble small flames, will occasionally appear. They move faster than regular arrows, and missing one decreases the Dance Gauge considerably. When playing with | ** '''Bob-ombs and Podoboos''' (ボムへい&バブル) - Bob-ombs are placed above the arrow receptors, and Podoboos, which resemble small flames, will occasionally appear. They move faster than regular arrows, and missing one decreases the Dance Gauge considerably. When playing with two players, the Podoboos will move to the opposing player's side upon being stepped on. | ||
** '''Cheep Cheeps''' (プクプクA) - Cheep Cheeps appear from the opposite side of the playfield, but otherwise act the same as regular arrows. | ** '''Cheep Cheeps''' (プクプクA) - Cheep Cheeps appear from the opposite side of the playfield, but otherwise act the same as regular arrows. | ||
** '''Spinies''' (トゲトゲ) - Spinies appear as green or red spikes, and they decrease the Dance Gauge upon stepping on them. Both move faster than regular arrows, and red Spinies move faster than green ones. | ** '''Spinies''' (トゲトゲ) - Spinies appear as green or red spikes, and they decrease the Dance Gauge upon stepping on them. Both move faster than regular arrows, and red Spinies move faster than green ones. | ||
** '''Bloopers''' (ゲッソー&ゲッソー足) - This gimmick only appears in [[Oyoge shibu onpu|泳げ四分音符]]. Both mini-Bloopers and Blooper tentacles may appear. Both act the same as regular arrows, but the tentacles move at a faster rate. | ** '''Bloopers''' (ゲッソー&ゲッソー足) - This gimmick only appears in [[Oyoge shibu onpu|泳げ四分音符]]. Both mini-Bloopers and Blooper tentacles may appear. Both act the same as regular arrows, but the tentacles move at a faster rate. | ||
** '''Hammer Bros.''' (ハンマー) - This gimmick only appears in [[Que te vaya Mario|クエ・テ・バヤ・マリオ]]. Occasionally, hammers may appear. They move faster than regular arrows, and missing them will decrease the Dance Gauge considerably. When playing with | ** '''Hammer Bros.''' (ハンマー) - This gimmick only appears in [[Que te vaya Mario|クエ・テ・バヤ・マリオ]]. Occasionally, hammers may appear. They move faster than regular arrows, and missing them will decrease the Dance Gauge considerably. When playing with two players, the hammers will move to the opposing player's side upon being stepped on. | ||
** '''Coin Switches''' (コイン&スイッチ) - Coin Switches move faster than regular arrows, and pressing them | ** '''Coin Switches''' (コイン&スイッチ) - Coin Switches move faster than regular arrows, and pressing them change all arrows to Coins for a short amount of time. Coins are treated as regular arrows, but failing to step them will not decrease the Dance Gauge. | ||
** '''Boos''' (テレサ) - Smaller Boos must be stomped on in order to keep the playfield from being obscured by a giant Boo. | ** '''Boos''' (テレサ) - Smaller Boos must be stomped on in order to keep the playfield from being obscured by a giant Boo. | ||
** '''Cheep Cheeps''' (プクプクB) - This gimmick only appears in [[Kibun wa hai hoo|気分はハイ・ホー]]. Occasionally, Cheep Cheeps may appear from below the screen; they change the direction of any notes they touch. | ** '''Cheep Cheeps''' (プクプクB) - This gimmick only appears in [[Kibun wa hai hoo|気分はハイ・ホー]]. Occasionally, Cheep Cheeps may appear from below the screen; they change the direction of any notes they touch. | ||
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** '''Ice Spinies''' (氷のトゲトゲ) - Ice Spinies appear as ice spikes, and they decrease the Dance Gauge upon stepping on them. Unlike regular Spinies, some Ice Spinies move the same speed as regular arrows. | ** '''Ice Spinies''' (氷のトゲトゲ) - Ice Spinies appear as ice spikes, and they decrease the Dance Gauge upon stepping on them. Unlike regular Spinies, some Ice Spinies move the same speed as regular arrows. | ||
** '''Bullet Bills''' (キラー砲台) - This gimmick only appears in [[Kitto egao ga ichiban sa|きっと笑顔がイチバンさ]]. Bill Blasters may appear at the bottom of the playfield. They shoot Bullet Bills, which must be stepped on in order to send them back to the Bill Blasters; failing to do so decreases the Dance Gauge considerably. Hitting a Bill Blaster three times destroys it. | ** '''Bullet Bills''' (キラー砲台) - This gimmick only appears in [[Kitto egao ga ichiban sa|きっと笑顔がイチバンさ]]. Bill Blasters may appear at the bottom of the playfield. They shoot Bullet Bills, which must be stepped on in order to send them back to the Bill Blasters; failing to do so decreases the Dance Gauge considerably. Hitting a Bill Blaster three times destroys it. | ||
** '''Rocket Parts''' (三段ロケット) - This gimmick only appears in [[Wagahai wa boss de aru!|ワガハイはボスである!]]. Occasionally, rocket parts appear alongside the arrows, and three of them must be collected by stepping on them. Doing so will trigger an animation of Bowser getting hit by the rocket that was created, and doing so four times will trigger an animation of Bowser getting blasted away, and all future Rocket Parts will become regular arrows. Failing to collect a piece will decrease the Dance Gauge considerably. When playing with | ** '''Rocket Parts''' (三段ロケット) - This gimmick only appears in [[Wagahai wa boss de aru!|ワガハイはボスである!]]. Occasionally, rocket parts appear alongside the arrows, and three of them must be collected by stepping on them. Doing so will trigger an animation of Bowser getting hit by the rocket that was created, and doing so four times will trigger an animation of Bowser getting blasted away, and all future Rocket Parts will become regular arrows. Failing to collect a piece will decrease the Dance Gauge considerably. When playing with two players, the pieces alternate between both sides, starting from the 1P side, then switching when a rocket is complete. | ||
* The second and last CS DanceDanceRevolution game to not have difficulty ratings for its charts. | * The second and last CS DanceDanceRevolution game to not have difficulty ratings for its charts. | ||
* Artists are not listed in-game. Instead, an indication of what game a song is from is listed on the banners instead (in the case of classical remixes, it lists the song name instead). | * Artists are not listed in-game. Instead, an indication of what game a song is from is listed on the banners instead (in the case of classical remixes, it lists the song name instead). |