AC DDRMAX2: Difference between revisions

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CHALLENGE MODE is a mode that is introduced in DDRMAX2. In this mode, you play a set of songs back-to-back with no breaks, similar to NONSTOP in earlier games. However, it works very differently:
CHALLENGE MODE is a mode that is introduced in DDRMAX2. In this mode, you play a set of songs back-to-back with no breaks, similar to NONSTOP in earlier games. However, it works very differently:
* Instead of the usual dance gauge, you have a battery with three marks on it. Each time you get anything lower than a PERFECT or GREAT, or break a freeze arrow, a part of the battery will deplete; four missteps results in an instant GAME OVER. The battery will refill between songs.
* Instead of the usual dance gauge, you have a battery with three marks on it. Each time you get anything lower than a PERFECT or GREAT, or break a freeze arrow, a part of the battery will deplete; four missteps results in an instant GAME OVER. The battery will refill between songs.
** The number of lives returned back depends on the difficulty of the next song: 1 life for Level 8 and below, 2 lives for Level 9, and 3 lives for Level 10.
* Modifiers cannot be set in this mode; you are locked into default colored arrows at 1X.
* Modifiers cannot be set in this mode; you are locked into default colored arrows at 1X.
* Your combo will only increase with PERFECTs.
* Your combo will only increase with PERFECTs.
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Only the first three courses are available by default. The rest must be unlocked.
Only the first three courses are available by default. The rest must be unlocked.
Number of lives returned back depends on the difficulty of the next song. 1 life for 8 footer and below, 2 lives for 9 footer, 3 lives for 10 footer.


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